2021 FIA Series Race Discussion

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Oh I get that’s how it is irl in GT4/3, I just don’t like it. I don’t care if the cars look different, just make them all perform the same. I don’t wanna lose because the other guys car is better, why even show up at all in that case? It’s a waste of an evening. What’s the point of a 6 race series when you only realistically have a shot in 1/2 of 6 races. It just seems silly to me.

For me, it's the other way around - I hate the usually "one-make" races that are at Nations, especially if the META car happens to be a car that I don't enjoy driving. Problem with that is that the disadvantages of the non-METAs are very visible when in a room full of METAs. I remember a race at Monza in Nations where I went with Viper in a full Veyron lobby and finished P18 even when if my "alone" lap times where very competitive for my level. In the race, I was a sitting duck on the straights and even if I was faster in the 2nd chicane, Lesmos and Ascari the Veyrons were just slowing me down.

With Manu, even on a track that your car is weak, you can still have chances because the characteristics of the other cars are varied and you can compensate with it. Plus, I always make my choices to have a pretty balanced Manufacturer - and although I am not META at any track, I can be competitive at most...
 
Oh I get that’s how it is irl in GT4/3, I just don’t like it. I don’t care if the cars look different, just make them all perform the same. I don’t wanna lose because the other guys car is better, why even show up at all in that case? It’s a waste of an evening. What’s the point of a 6 race series when you only realistically have a shot in 1/2 of 6 races. It just seems silly to me.
They need to BOP each race, like in real life, not have one general BOP for the entire class everywhere. I actually don't know how they've created the BOP, but it seems to be the mean of time trial laptimes at some representative circuits. It has got... slightly better, in the sense that there seems to be some acknowledgement of tyre wear now, but even so if you whacked it up to 8x or more you'd see the FF/4WD Gr.4s just fall out of the picture entirely.

I'd have thought they have enough data anyway - they have created plenty of races where strategy is vital, and you can't do that without having data on how the cars perform on that track with that amount of tyre wear on those tyres - but even so surely there's enough data from all the various Daily Races and FIA events that they could not only balance cars on each track but also within each race too, accounting for tyre and fuel use.
 
I am pretty fast with the karts so I will try to set a good lap and maybe do a tutorial for the Nations Cup race qualifying. If penalties and SR lowering are pretty much nonexistent then I may consider doing a race or more on my alternate account.
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As much as I love the karts, imo they are best with strict pens.
I’ve never missed a kart event, this will be the first. I hate RBR.


Edit as far as BOP etc I like differing cars. For me manu is the more fun of the two, most times.
I think they would only need slight nerfs of certain meta cars on some tracks in gr4 to liven things up.
I like a good one make sometimes, but my favorite races are when you are facing a guy who knows his car and you know yours and they are different. I think it spices things up. :)
 
I did the Aston and because of my skill level the second run with the stop was always going to be faster. Saying that it was only 8 seconds better and the AIs are much easier to pass than real people. If you could do a stop and stay on softs I think it would be about the same as running meds, but as is your going to lose too much in traffic to make it up and I still needed to run about half the race on meds.

I’ve now done both a no stop and a one stop in the Jag. The no-stop was more than 8 seconds faster. There’s just no way I can see a one stop being competitive.

The Jag will do 18 laps on softs before it hits the crossover point to mediums, but it’s still only about 0.5 seconds per lap quicker.

Qualifying is going to be critical in this combo. Get up front, avoid the early carnage and then just go around and around as consistently as possible.
 
As much as I love the karts, imo they are best with strict pens.
I’ve never missed a kart event, this will be the first. I hate RBR.


Edit as far as BOP etc I like differing cars. For me manu is the more fun of the two, most times.
I think they would only need slight nerfs of certain meta cars on some tracks in gr4 to liven things up.
I like a good one make sometimes, but my favorite races are when you are facing a guy who knows his car and you know yours and they are different. I think it spices things up. :)

Track limits in FP are pretty harsh. Pretty easy to dip all 4 tires of these little things over the kerbs.

I am afraid of turn 1-2 lap 1 though. 20 karts barreling into the corner with big kerbs on each side will make for a show.

Maybe best to not qualify and start in the rear?
 
As much as I love the karts, imo they are best with strict pens.
I’ve never missed a kart event, this will be the first. I hate RBR.


Edit as far as BOP etc I like differing cars. For me manu is the more fun of the two, most times.
I think they would only need slight nerfs of certain meta cars on some tracks in gr4 to liven things up.
I like a good one make sometimes, but my favorite races are when you are facing a guy who knows his car and you know yours and they are different. I think it spices things up. :)

I have no problem with the cars being different. But BoP should be set so that any Gr.3/4 car can do a lap within a tenth of any other car, on any track, regardless of how they drive or handle. That’s all I’m saying. :)

@Famine ’s idea of having a bop be set per track would be a good way to get closer to that. 👍
 
Maybe best to not qualify and start in the rear?

For me the tracks too big for karts, slipstream race, with random total carnage at braking zones.
In a race like this I just feel very little chance for control of my own result. My problem is I made a rule about no FIA on alt for myself. Losing the slip in karts is catastrophic.
Imo it’s a lot of luck involved and I’m very solid on karts but I’d never enter this on my main.
Tsukuba Brands Indy Horse Thief Mile Streets of Willow Maggiore center like before, ALL DAY LONG I WOULD DO WELL LOL OH YEAH

I have no problem with the cars being different. But BoP should be set so that any Gr.3/4 car can do a lap within a tenth of any other car, on any track, regardless of how they drive or handle. That’s all I’m saying. :)

I’m not sure that’s the easiest thing to accomplish. With who driving to determine this? Fraga?
I like the idea of better BOP in gr4.
My first thought is nerf the known META for each combo. I just...to me....to my experience...at my level....there’s so much driver not car still....How can I say what’s META or not when I’m not running best possible times anyways? It’s a tough thing to consider. Even like my vette gr4-there were people that got great results at Seaside with it...I guess if I really think hard on it in my heart of hearts I must admit I’m not good enough to say if or if not a cars BOP is fair, once they get “close”.
I mean in theory what you are saying is make everything a one make, I get that. Fair. Ultimate fairness. I dunno though man, there’s just something about it that feels off to me imagining it, in the real world certain cars always seem to have subtle advantages over others. I just think it’s harder to do what you say than I might think at first. 100 percent am FOR nerfing known Uber metas
It’s a tough call!
 
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For me the tracks too big for karts, slipstream race, with random total carnage at braking zones.
In a race like this I just feel very little chance for control of my own result. My problem is I made a rule about no FIA on alt for myself. Losing the slip in karts is catastrophic.
Imo it’s a lot of luck involved and I’m very solid on karts but I’d never enter this on my main.
Tsukuba Brands Indy Horse Thief Mile Streets of Willow Maggiore center like before, ALL DAY LONG I WOULD DO WELL LOL OH YEAH



I’m not sure that’s the easiest thing to accomplish. With who driving to determine this? Fraga?
I like the idea of better BOP in gr4.
My first thought is nerf the known META for each combo. I just...to me....to my experience...at my level....there’s so much driver not car still....How can I say what’s META or not when I’m not running best possible times anyways? It’s a tough thing to consider. Even like my vette gr4-there were people that got great results at Seaside with it...I guess if I really think hard on it in my heart of hearts I must admit I’m not good enough to say if or if not a cars BOP is fair, once they get “close”.
I mean in theory what you are saying is make everything a one make, I get that. Fair. Ultimate fairness. I dunno though man, there’s just something about it that feels off to me imagining it, in the real world certain cars always seem to have subtle advantages over others. I just think it’s harder to do what you say than I might think at first. 100 percent am FOR nerfing known Uber metas
It’s a tough call!
That's why the cars are BOPd by an "expert" racer.
Put it this way, for arguments sake, when a sports car is put through its paces, at race speed, its made sure to handle 10/10 of its performance. Having a novice do this, wouldn't extract it's full potential.
A novice could drive it, but may overdrive or underdrive it. A Novice would have to gain experience to learn when to extract that 10/10ths.

Same for these GR.4 cars. We already see how the top players extract the most out of the META. If a player's best times are in a non-META, it is what it is. Just because any one player can't replicate the times of the top drivers, doesn't mean the car isn't balanced for all.

I understand, it is quite possible an unknown player can do a faster time in something that is deemed a non-META, but so far, the Sport Mode community top players, have sorted the fastest cars for that particular race.

In the real world some BOPs hinder a car's performance so bad, teams and drivers scream out, just like some of us do after these cars are BOPd. Real life gets it wrong as well.
I don't know what kind of BOP would help FR cars close the gap to MRs, at a wet Spa-Francorchamps. Maybe a higher power peak power/torque for MRs and lower linear torque range for FRs?
Lower the final drive for MRs to handicap acceleration? I don't know.
 
RBR short is about the same size as Brands Indy, or Tskuba.
And the fact that it's wider doesn't mean all that much, the racing line is not more than two cars wide in corners anyway.

But I get what he’s saying. And from what I can tell, the draft is worth at least half a second a lap. And with three pretty long straights, the draft is very important.
 
For me the tracks too big for karts, slipstream race, with random total carnage at braking zones.
In a race like this I just feel very little chance for control of my own result. My problem is I made a rule about no FIA on alt for myself. Losing the slip in karts is catastrophic.
Imo it’s a lot of luck involved and I’m very solid on karts but I’d never enter this on my main.
Tsukuba Brands Indy Horse Thief Mile Streets of Willow Maggiore center like before, ALL DAY LONG I WOULD DO WELL LOL OH YEAH



I’m not sure that’s the easiest thing to accomplish. With who driving to determine this? Fraga?
I like the idea of better BOP in gr4.
My first thought is nerf the known META for each combo. I just...to me....to my experience...at my level....there’s so much driver not car still....How can I say what’s META or not when I’m not running best possible times anyways? It’s a tough thing to consider. Even like my vette gr4-there were people that got great results at Seaside with it...I guess if I really think hard on it in my heart of hearts I must admit I’m not good enough to say if or if not a cars BOP is fair, once they get “close”.
I mean in theory what you are saying is make everything a one make, I get that. Fair. Ultimate fairness. I dunno though man, there’s just something about it that feels off to me imagining it, in the real world certain cars always seem to have subtle advantages over others. I just think it’s harder to do what you say than I might think at first. 100 percent am FOR nerfing known Uber metas
It’s a tough call!

The only logical reason to not have/want all the cars be able to lap the same times around the same tracks, is people wanting easier races/more chances for wins on the tracks where their car is meta, if we are being completely honest here. Other than that, there is no reason for them not to all be able to lap any track at the same pace. MR’s can still be faster in corners, and FR’s on straights. But the total lap times should still be within a tenth on a given track. Otherwise all that’s being done is handicapping anyone that’s not in a meta car for a given race, therefore, giving an advantage to anyone who is in one. :)

Imagine being able to sign with any Manu you like, and still being able to be competitive on any track. That would be great! You’d never have to skip a race again. 👍
 
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The only logical reason to not have/want all the cars be able to lap the same times around the same tracks, is people wanting easier races/more chances for wins on the tracks where their car is meta, if we are being completely honest here. Other than that, there is no reason for them not to all be able to lap any track at the same pace. MR’s can still be faster in corners, and FR’s on straights. But the total lap times should still be within a tenth on a given track. Otherwise all that’s being done is handicapping anyone that’s not in a meta car for a given race, therefore, giving an advantage to anyone who is in one. :)

Imagine being able to sign with any Manu you like, and still being able to be competitive on any track. That would be great! You’d never have to skip a race again. 👍

Top have a perfect bop for every circuit is impossible. It’s impossible in real life and it’s all but virtually impossible in game.
There are too many variables to balance.
You can’t just balance over lap time you have to account for things such as -
vehicle gearing
Slipstream affect
Dirty air effect
Empty vs fuelled
New tyres vs warn tyres
Tyre compound (some cars are terrible on hards and some don’t turn in on softs)
Fuel usage
Tyre wear
Drive train
Tyre/fuel multipliers
Time of day settings/grip surface level
Ease of use of car / risk of crashing
Just to name a few off the top of my head.

Pd should have so much data to have an idea of how better improve the bop and I think most would agree the bop has improved over time and is pretty good in Gr3/Gr4 for the most part over a full 30+ round season.

You will never see a perfect bop, especially in such a highly competitive environment when people can have unlimited practice to find ever increasing pace.

Unless your p1 in your manu you still have time to find. I would use the strengths/weakness of my vehicle to try and get the most out of it. Or use it to better improve your technique to get around the problems you are having.

:cheers:
 
Top have a perfect bop for every circuit is impossible. It’s impossible in real life and it’s all but virtually impossible in game.
There are too many variables to balance.
You can’t just balance over lap time you have to account for things such as -
vehicle gearing
Slipstream affect
Dirty air effect
Empty vs fuelled
New tyres vs warn tyres
Tyre compound (some cars are terrible on hards and some don’t turn in on softs)
Fuel usage
Tyre wear
Drive train
Tyre/fuel multipliers
Time of day settings/grip surface level
Ease of use of car / risk of crashing
Just to name a few off the top of my head.

Pd should have so much data to have an idea of how better improve the bop and I think most would agree the bop has improved over time and is pretty good in Gr3/Gr4 for the most part over a full 30+ round season.

You will never see a perfect bop, especially in such a highly competitive environment when people can have unlimited practice to find ever increasing pace.

Unless your p1 in your manu you still have time to find. I would use the strengths/weakness of my vehicle to try and get the most out of it. Or use it to better improve your technique to get around the problems you are having.

:cheers:

It would be hard, but PD have literally millions of races worth data to use, plus they can run a near infinite amount of simulated races to collect even more data. It should not be that hard for them to do so. That’s something g that can’t be done IRL, which is why game BoP should Na able to be better than ITL bop.
 
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It would be hard, but PD have literally millions of races worth goats to use, plus they can run a near infinite amount of simulated races to collect even more data. It should not be that hard for them to do so. That’s something g that can’t be done IRL, which is why game BoP should Na able to be better than ITL bop.

At your level and above, people will always find an “edge”. It’s just how it is, it’s the same across all games and sport in real life.

What your asking for is impossible. Manu has never been as competitive as Nations for this reason.

The spirit of the sport is to be a partner with your chosen manu/team taking the good and the bad and you as the driver trying to overcome the shortcomings of your car to beat the competition.
Essentially your in a team with all the other drivers in your Manu to beat the other Manus. It’s not an individual sport more aching to real life motorsport.

If you want pure 1vs 1 then nations is the the best for it. Manu is what it is and it’s great because of it.
 
I think Manu is more popular because people like the format of picking their team and representing it during a season, they like driving the same two cars over a season so they can hone their skills with those particular cars and learn to extract the most from them, they like that it roughly simulates a real racing series.

I think people also prefer the racing car classes (Gr1 to Gr4) because they behave better on track, but Nations frequently features N-class or GrX class cars with wildly different characteristics that aren't as fun to drive for many people.
 
I think Manu is more popular because people like the format of picking their team and representing it during a season, they like driving the same two cars over a season so they can hone their skills with those particular cars and learn to extract the most from them, they like that it roughly simulates a real racing series.

I think people also prefer the racing car classes (Gr1 to Gr4) because they behave better on track, but Nations frequently features N-class or GrX class cars with wildly different characteristics that aren't as fun to drive for many people.

Well said. That is exactly why I do like the Manufacturers series and prefer it over Nations.
But do have to say I have a bit more admiration for those who do well in Nations with all those different sorts classes.
 
I think Manu is more popular because people like the format of picking their team and representing it during a season, they like driving the same two cars over a season so they can hone their skills with those particular cars and learn to extract the most from them, they like that it roughly simulates a real racing series.

I think people also prefer the racing car classes (Gr1 to Gr4) because they behave better on track, but Nations frequently features N-class or GrX class cars with wildly different characteristics that aren't as fun to drive for many people.

Yes, but “aren’t as fun” usually translates to “harder to drive”, so my theory still stands does it not?
 
Yes, but “aren’t as fun” usually translates to “harder to drive”, so my theory still stands does it not?
How do you figure?

I like every race in Manu because I pick a car I enjoy driving and I like the format of the seasons as I explained above, but your theory is that I like it because it's the best car on Bathurst let's say.

I prefer Manu even if my car is never the meta at any point during the season because I like the format and I want to pick car(s) for a season and stick to them. I don't want to learn and practice a new car each week.
 
Yes, but “aren’t as fun” usually translates to “harder to drive”, so my theory still stands does it not?
In real life, the GT cars are easy to drive, because they were developed to be easy to drive, for weekend racers with the means.

I think it's lack of some preparation and lack of understanding when it comes to Nations N class. Not harder to drive.
People take too much liberty in not adjusting brake distances and Sport tyre grip.
A player that understands those characteristics, can drive an N class well(doesn't mean a win) and be competitive. Novice to Expert.

Edit: I do wonder how.many people would play, if PD added more weekly championships. Such as Super GT and SF19.
 
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Top have a perfect bop for every circuit is impossible. It’s impossible in real life and it’s all but virtually impossible in game.
I'd agree that it's impossible to be perfect, but it's definitely less impossible to be pretty close in a game simply because you have an infinite capacity for simulated runs.

You wouldn't even need to have the races play out in real time - you can just simulate it. They could use tweaked AI which runs as fast and consistent as possible (and GTS AI can do this already; they're just not set that way), which eliminates the real-world issue of human sandbaggers. Simulate a few thousand race runs with each car on its own*, find what's in the middle, then dial the cars in with further simulated runs until they're within the margin you want (a second would be fine, half a second would be great) at the chequered flag. Job jobbed.


The problem with that is it only really simulates the cars at beyond alien performance. Great for superstars races and world tours, not so great for the majority of people in the majority of races. That could be solved too, at least to a reasonable extent - you could take every race time in a given car at any track, and pluck the middle out (could be the mean, or the zone that covers the middle 25-30% of players), tweak the AI to run that speed and then dial the cars in until the cars are within the margin you want of that time - then adjust for tire/fuel in that particular race.

As we're talking about per-race-BOP, there's no problem changing it for Top 16 Superstars races or World Tours either - instead of tuning BOP to the middle, tune it to the top however many percent (1% or less, probably), or revert to the max-AI I mentioned above.


*You don't want other cars interfering with it, really; that will of course result in slipstream affecting the race times, but with all the cars theoretically so close that should balance out.
 
But I get what he’s saying. And from what I can tell, the draft is worth at least half a second a lap. And with three pretty long straights, the draft is very important.
The draft is always worth at least that much in these kart races, not just at RBR. I feel like the biggest differentiator between RBR and most other tracks we've raced karts at is that it's much harder to stay off the curbs. I always look forward to the karts, and they're always one of my top-scoring rounds. I'm glad we won't be racing each other tomorrow, given how much faster you are than me. :lol:
 
Skipping Nations this saturday. The kart is so twitchy on the g29. It's hard enough keeping that thing straight on the straightaways... I have my FFB turned all the way down and it still wants to put me into a tank slapper. I don't think I'm missing any settings. Don't think you can adjust the degree of rotation on the g29 with GT can you?
 
The draft is always worth at least that much in these kart races, not just at RBR. I feel like the biggest differentiator between RBR and most other tracks we've raced karts at is that it's much harder to stay off the curbs.

Plus no pens and perfectly designed diving zones plus not very technical, in comparison to say Tsukuba...
Most people seem to like that track, but I just personally don’t. I can picture just how many get bumped onto the curbs...

Personally re manu I like picking a car I’m good with and putting it up against all brands on a track I like.
For me it’s got nothing to do with Meta or winning, it’s what I enjoy and race best with.
I think below top level the meta concept is overrated. Imo it’s driver anyways if you’re not at the very top.
Jmo.
 
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Skipping Nations this saturday. The kart is so twitchy on the g29. It's hard enough keeping that thing straight on the straightaways... I have my FFB turned all the way down and it still wants to put me into a tank slapper. I don't think I'm missing any settings. Don't think you can adjust the degree of rotation on the g29 with GT can you?
I have to switch back to using a controller for the karts, and I have to turn the sensitivity down (usually to +2, but I'm running +1 for this one). I also have TCS at 2.
Plus no pens and perfectly designed diving zones plus not very technical, in comparison to say Tsukuba...
Most people seem to like that track, but I just personally don’t. I can picture just how many get bumped onto the curbs...

Personally re manu I like picking a car I’m good with and putting it up against all brands on a track I like.
For me it’s got nothing to do with Meta or winning, it’s what I enjoy and race best with.
I think below top level the meta concept is overrated. Imo it’s driver anyways if you’re not at the very top.
Jmo.
For some reason, I have a feeling that even though RBR short is less technical, we'll still see a much more spread out pack than usual due to people making mistakes on the curbs. Also, I believe the slipstream is usually set to "Weak" for kart races, which makes it much easier to stay in the slipstream; but for this one it's set to "Real", so it'll be harder for the pack to stay together compared to previous kart races due to the reduction in slipstream range.
 
For some reason, I have a feeling that even though RBR short is less technical, we'll still see a much more spread out pack than usual due to people making mistakes on the curbs. Also, I believe the slipstream is usually set to "Weak" for kart races, which makes it much easier to stay in the slipstream; but for this one it's set to "Real", so it'll be harder for the pack to stay together compared to previous kart races due to the reduction in slipstream range.

It would help for me to mention I am hopeless at that track as well as not enjoying it :) lol
Plus without strict pens a lot run tcs on the kart which bogs it down.
You have to use it in race though to help with all the contact.
Personally I think I’m a real oddball, using tcs in gr3 but not in kart.
It’s not me, it’s you RBR! You’ve never been good to me! Lol :).
I would lose 1.5 turn one every lap. And .5 more each turn after that!
I’ll never understand that tricked up corner. RBR is the work of...
 
The thing with the manufacturers is that you are racing multiple races at once.
You are racing against other manufacturers directly in the race slot.
You are racing against other people in your manufacturer in each round and across the season.
You are also racing against those same people in your local area and age group.
It is a combined multi maufacturer and one make series in one.
During a slot the aim is to use your cars strengths to get the best result possible. That's all down to your driver skill.
The better you are at doing so, the better your one make ranking will be.

Finally it is right that certain cars have advantages at certain tracks. That's not to say some cars can't win on certain tracks, it just takes a balance of skill and luck to do so. It's up to the organisers to balance the tracks in the series so that style of car isn't at an advantage.
 
The thing with the manufacturers is that you are racing multiple races at once.
You are racing against other manufacturers directly in the race slot.
You are racing against other people in your manufacturer in each round and across the season.
You are also racing against those same people in your local area and age group.
It is a combined multi maufacturer and one make series in one.
During a slot the aim is to use your cars strengths to get the best result possible. That's all down to your driver skill.
The better you are at doing so, the better your one make ranking will be.

Finally it is right that certain cars have advantages at certain tracks. That's not to say some cars can't win on certain tracks, it just takes a balance of skill and luck to do so. It's up to the organisers to balance the tracks in the series so that style of car isn't at an advantage.

I get that. But you would still have all of that, plus the chance to do well at every single race if the cars were better balanced. It’s not taking anything away, it’s only adding more chances to do well in any given race. :)

It just seems silly to enter a contest knowing before you even start that whatever you pick will suck half the time, and you’ll be going into races with a fairly big disadvantage at times. When in reality, every race could be evened out.


How do you figure?

I like every race in Manu because I pick a car I enjoy driving and I like the format of the seasons as I explained above, but your theory is that I like it because it's the best car on Bathurst let's say.

I prefer Manu even if my car is never the meta at any point during the season because I like the format and I want to pick car(s) for a season and stick to them. I don't want to learn and practice a new car each week.

I would say that having to learn a new car/class every week would be harder than driving the same cars all season, would it not? And having to race the same cars each race in a one make, is harder than having a car with an advantage/disadvantage on a given track each week. In my mind anyways.

My theory was, that people like that Manu gives them a better chance at a good results at least a couple times a season on the tracks that their car will be strong at. Vs Nations where everyone is in the same car, so any car advantage on a given track is nullified.
 
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