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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on November 30th, 2016 in the Features category.
On the day of release, the Car Pass and VIP Membership were available for purchase at £25 and £15 respectively for a combined total of £40 — roughly the price of the game. The third installment also included a Forza Motorsport All-Stars pack at launch for £8. Between them, the passes would offer 57 cars with the VIP membership also offering nominal perks like in-game wheelspins and exclusive events. In terms of substantial content, this works out at just under £1 per car so the core value is definitely there.
From what I'm reading, wasn't the Driveclub season pass £20? That's not much cheaper than what Forza offered. Outside of that, though, DC's support has looked amazing, but like mentioned, that can be due to the problems it had in the beginning. Expansion packs are a whole different issue though, like you mention. The Porsche pack, being the same price as that Nascar pack, seemed much better but at the same time it was nothing relatively new.The Driveclub season pass gets it right with almost 40 cars for £5, PCARS would've been good value too if the content wasn't rubbish. However games like Assetto Corsa and especially Forza are abusing their customers with the pricing (Just look at the NASCAR pack, $20 for 3 cars and 1 circuit).
That price seems to be industry standard. $1 per car is pretty cheap, but if your in the situation where you're contemplating the price and the necessity of it, then your best bet would be to save money all together and avoid these optional aspects of the game. Video gaming is a far from a cheap hobby(in my past 20 years of gaming I'm certain I've spent a pretty penny). I'm surprised people are barely noticing that.I disagree. Base game was 350+ cars for £50 = less than 15p per car, or 7 cars per £1.
(And now it's discounted to half that, vs. no discount on the DLC).
From what I'm reading, wasn't the Driveclub season pass £20? That's not much cheaper than what Forza offered. Outside of that, though, DC's support has looked amazing, but like mentioned, that can be due to the problems it had in the beginning. Expansion packs are a whole different issue though, like you mention. The Porsche pack, being the same price as that Nascar pack, seemed much better but at the same time it was nothing relatively new.
If you're talking about the price quite a while down the line, there is obviously going to be a price difference. At that point, the price for a brand new games season pass shouldn't be compared to a games current price for a season pass that came out 2 years ago.I'm not sure how much it cost new, it was £5 when I bought it and is £10 now. I think that's another problem with DLC (and games on the digital store in general), the price never changes. If you buy a game which is a year old from amazon it will be down to £10-20 - roughly half price, any DLC will usually stay at the launch price until the day it's removed.
Cash grabbing techniques are not isolated to those two, as PD have been a part of that as well. Single use paint chips? That was a bit absurd, but it seems everyone seems to forget about that. I don't have a problem with Post-release DLC, but what I hate the most about PG and T10 is their day one DLC. Although, in the past iterations they've released a good amount of Free content so it balances it out for me. .To sum up what I was initially going to say: DLCs are fine, but the devs are using them all wrong. They shouldn't be treated as another cash grab (looking at you, PG and T10) and they shouldn't force people into buying DLCs (looking at you, Kunos Simulazioni).
I agree with that. All to often games release DLC packs and split the community up even more, in the beginning. Afterwards the DLC-restricted rooms really do dwindle though,(BF and Ghost recon being noticeable ones to me) so I think the ones losing out really are the ones that purchase those packs.pCARS and GT5 did a great job at keeping the community in one piece despite some not owning the neccessary DLCs. To even allow to try out some of the content (although I'm still not sure if being able to drive on DLC circuits on GT5 for some time was an accident or not) is not only a great way to keep the community glued together, but it is also a great marketing tool (well we got to look at it from a dev's point of view, too).
Not at all, I definitely should've clarified that. I just mentioned them because they are the two most recent examples - after all, GT5s DLCs were released in 2011 or 2012? It's feels like it has been quite a long time.Cash grabbing techniques are not isolated to those two
The amount of DLC in racing games is getting quite ridiculous recently. I remember when games used to have 200-600 cars at launch, now it's down to 100-200 at launch with over $50 worth of DLC on top of the base price just to get a decent car list.
If done right, then lots of post release support is a very good thing. However, blatantly cutting out content that is clearly ready to go on Day One to sell as launch DLC smacks of money grabbing.
Also besides the money already being spent on DLC, some countries lag way behind when it comes to the cost of bandwidth. Here in South Africa it is ridiculously expensive and the DLC packs and game updates are huge. So it costs players a lot more than just the price of the DLC itself. Factor in that here new titles now exceed the 1000 bucks mark and that is quite a bit to pay for something that is "half finished" or lacks content.
How do they justify the prices of DLC packs when the pack is the same price as the full game but yet the pack is NOT a full game, it's just an add on ??
DLC is a cancer to racing games, especially those featuring Porsche where you could be paying £20 every year to re-buy the same cars over and over again. The Driveclub season pass gets it right with almost 40 cars for £5, PCARS would've been good value too if the content wasn't rubbish. However games like Assetto Corsa and especially Forza are abusing their customers with the pricing (Just look at the NASCAR pack, $20 for 3 cars and 1 circuit).
I disagree. Base game was 350+ cars for £50 = less than 15p per car, or 7 cars per £1. Even less if you factor in the map, apparently £15 or so worth.
(And now it's discounted to half that, vs. no discount on the DLC).
In my opinion, A game that revolves around cars and/or racing can never be "complete" in relation to car roster. You can't just wait to keep getting cars in, eventually a line will have to be drawn, and what is in it will have to be shipped. I'm not against DLC for racing games in most cases(bar FM5, that was a bunch of rehashes. Although, it having to meet a deadline with the Xbox One Launch, I guess that can't be helped.) I skipped out on all of the Season passes all the way up until FM6, and that so far has been the best bang for buck. FH3 so far is half and half, although I'm not entirely disappointed, yet.
I think the problems I might potentially have with DLC is the expansion pass mentioned for FH3. One is Blizzard Island, which sounds interesting, but the cars that come with it aren't really piquing my interest, and the eventual Porsche expansion coming after. The Porsche packs have been relatively similar ever since release, which at first wasn't entirely horrible as it was a jump from past gen to current, but now three games into this generation, It'll be nice if they'd offer something substantially different. If not, I'll skip it all together.
I'm not one that has the "I have to have everything!" Mentality. The base game was fine for me, but I jumped into the Ultimate in hopes that it matches up to what was previously released on FM6. That's why I have a tendency to approach each DLC(racing game or otherwise) with as much information as I can, that way I can decide if its worth my money or not. If I enjoy the game enough, I don't have a problem purchasing DLC, as long as it's interesting enough on its own.
Not every single piece of extra content is needed to enjoy the base game(s) in most cases, and that goes for any genre. Just approach every instance objectively and make comparisons with it and other games, or even with the base game before purchase.
The base game was fine for me
So DLC makes you feel like a game is incomplete, no matter how complete a game is? DLC doesn't automatically make a game incomplete, that will all depend on how the base game is irregardless of DLC. As for wanting them, because it sounds like they'd be cool to have, then wouldn't that mean that your justifying it in the first place? It sounds like you're agreeing and disagreeing with yourself at the same time.I would agree with that if there was no DLC, I don't find the base game to be lacking in the case of FH3. The problem is I want the extra cars and expansions because I feel like they'd be cool to have. I just feel like T10 is price gouging everyone for the DLC which is crappy.
This comparison doesn't fit. At all. It's more like going and getting a cheeseburger for $2, and then you notice that there's bacon for $1 extra. Do you like bacon that much that you think it's worth it? The regular cheeseburger is already a fine choice, but you opt for the extra, because who doesn't love bacon?It'd be like going to a restaurant and buying a soda for $2.00, then because you want the cup to be full, $0.50. Ice, $0.50. A lid and a straw, $1.00.
It irritates you that people find value in what they spend their money on? Some people spend thousands just to play a game, with all the peripherals available. If it's worth it, then let them spend their money. It's not like the Car packs in most games have been absolutely horrible. If a game had just one optional DLC that was exceptional, I would buy it. Just in the same stance if it was 10 exceptional, optional car packs, I would purchase them also.It makes me more irritated that they'll get away with it because there's enough people that don't see paying $120 or more for a single game with all the DLC's as an issue
That is less of a problem of the game and more of one with your financial situation. I have extra spending money, but that doesn't mean that I'm not going into each pack willy nilly. I may have done that with FM6 and Fh3 so far, but that's because FM6's was so good that I was in good faith. Some bit into FH3's, It's not as amazing as FM6's was, but I'm not outright disappointed yet. These experiences are what will lead you to make the decisions you make in the future.I don't have that kind of money to be throwing at games, but it's becoming normal pricing for the industry. I feel like I'm getting shut out of my own hobby by greedy devs.
I've always hated that Although, it comes in handy if it's a game that I did not purchase at release If it's the other way around, it gets a bit frustrating.I believe the feeling of completeness becomes compounded when games release a 'complete edition' later down the line too.
Oh definitely, a good aspect of DLC is that it does scale down in price digitally. Unlike the actual games themselves usually minus sales.I've always hated that Although, it comes in handy if it's a game that I did not purchase at release If it's the other way around, it gets a bit frustrating.
That sounds like a much worse way of going about things than even the worst DLC options lol. I'm not much for paid subscriptions like that.I'd just rather paying for a subscription based game a la iRacing, but more in the like of different licenses. Like for 15 bucks you get license to race GT3 class cars, for 45 you get all of the classes. You get my idea. That way you can pay as little or as you much you want for the game and get only the content that suits you. Oh and more cars added to said class is a free update. The subscribed class lasts 6 months or so before renewing. I'd like a game like that.
Totally depends on the game. Sure, it sucks for most games. But then again it works for others. I'll correct my vision by saying the following, and I want you to picture it:That sounds like a much worse way of going about things than even the worst DLC options lol. I'm not much for paid subscriptions like that.
I think I like the well rounded approach that games like GT and Forza seem to aim for(road cars, to different forms of motorsports all included in the package to some degree), rather than them putting every different category as different form of DLC. It all just seems a bit overboard, especially having to pay on top of that to get the license as well. That doesn't really sound any better lol.Totally depends on the game. Sure, it sucks for most games. But then again it works for others. I'll correct my vision by saying the following, and I want you to picture it:
You play a game much like Gran Turismo, you start with a cheap and slow car, progressing like you would in GT, buying parts and new cars. That would be your base game. No racing cars, except for racing mods like in GT1-2. Then on top of that you can choose to expand your game with DLCs or whatever you choose to call them. One DLC for GT3, one for NASCAR, one for DTM etc. Reasonable priced, but big enough to be concidered expansions. At least 20 cars per pack. And there's your license. You can see the championships and cars in game but in order to race them you need a license. And you pay for that license much like you would pay for a DLC.
Better?
No, not at all. Paid subscription services like that are iffy. Things like PS+ and Xbox Live for those who game on consoles are already bad enough. So to add licenses that you'd have to renew in the same way, as well as buying cars for said game only to be cut out of them once your license expires, to be just too much. On top of that, minimizing a game to make every aspect of it an additional DLC seems excessive, even from being a person that doesn't mind Forza's DLC plan.@ImaRobot Then we know, to answer the OP and sum you up, you think a game like that with post release support is a hindrance.
I for one think it could be an interesting approach, that way people don't have to complain about having content they dislike (like VGTs in GT racing against LMPs etc)