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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on December 29th, 2017 in the Gran Turismo Sport category.
Well congrats PD and FIA for messing it up.
They didn't realize you were available for hire.
This to me is the biggest problem.In all honestly currently I do not see how the FIA championship will really remain a draw among the "normal or average" players of the game as the only rewards or benefits are geared towards the fastest alien drivers only.
The races are not time friendly to many regions which totally does not really make any sense as to why this is being done this way and add in the fact that because of the points many drivers are more aggressive and the current penalty system in many cases punishes the innocent driver on the outside of a corner being used as a berm instead of the aggressor causing the contact.
For this to be a focal point of the game then the rewards need to be divided to include all classes of racers not just the fastest of the fast. Penalties need to be penalize the driver that cause the incident rather than the innocent driver who has not done anything wrong.
And the races need to be spread out over a larger time frame of the day to allow more people to fit the race into their schedules rather than fit their real life schedule to accommodate a race within a video game.
Until this series has more to offer the AVERAGE player I do not see it being a primary focus within the game which I think it wants to be.
It does make sense. He was sarcastically implying that you would be able to do a better job of making this game in partnership with the FIA than Polyphony did.
Regardless of whether or not they'll be successful, it's probably the right direction. Motorsports (all sports, really) are dying out in an agonizingly slow fashion. They probably won't go anywhere, not for decades and decades to come, but they're rapidly dwindling and e-sports is on the rise.
More young people watch professional League of Legends and Counter Strike than they ever do football, and that trend is going to decline rapidly.
I'm not surprised the FIA are ******** their pants about their future. Steve Bornstein left his job as CEO of the NFL network to work with Activision on Overwatch esports, borrowing an old Gretzky quote - "Skate to where the puck is going".
Sports are a sinking ship. I don't think they're going to be dead any time soon like some doomsayers seem to believe, but it's getting harder and harder to market to young people.
I would. That's why it doesn't make sense.
You have to realise how much PD and the FIA has messed this up.
Do you have an outline?
More than that. And I would argue that many people on this forum have better ideas than what GTS ended up as.
Ideas are easy but planning, building and implementing it is another story. If every ideas can be done just by snapping your fingers then we will be living in a perfect world.More than that. And I would argue that many people on this forum have better ideas than what GTS ended up as.
If the majority of virtual world racers even the fast guys think they can in the real world exceed track limits, bounce over curbings, run every race lap like it is a qualifying lap prematurely using up the tires in the real world without consequences that could cost multiple thousands of dollars to the race team in repairs not to mention possible serious injury to the driver as a result of such "racing practices" resulting in major medical bills or even possible death then I have some prime ocean front property for sale in the state of Arizona, U.S.A. for sale.the goal has always been (for the aliens) to win in GT, PC , Asseto etc and be able to compete in reality
Yes, a game can teach you the general layout of a race course or perhaps the best line taking out the effect that bumps or ripples in the track or how grip levels change do not add into the game that can very much effect a real world approach to a corner but if you really think you are an accomplished real world racer from playing a game please see the notation of the real estate offered for sale above.
Regardless of whether or not they'll be successful, it's probably the right direction. Motorsports (all sports, really) are dying out in an agonizingly slow fashion. They probably won't go anywhere, not for decades and decades to come, but they're rapidly dwindling and e-sports is on the rise.
More young people watch professional League of Legends and Counter Strike than they ever do football, and that trend is going to decline rapidly.
I'm not surprised the FIA are sh**ting their pants about their future. Steve Bornstein left his job as CEO of the NFL network to work with Activision on Overwatch esports, borrowing an old Gretzky quote - "Skate to where the puck is going".
Sports are a sinking ship. I don't think they're going to be dead any time soon like some doomsayers seem to believe, but it's getting harder and harder to market to young people.
In all honestly currently I do not see how the FIA championship will really remain a draw among the "normal or average" players of the game as the only rewards or benefits are geared towards the fastest alien drivers only.
But without being rude, what the **** kind of system/competition/sport would it be if the fastest drivers didn't win?
Tell that to Lucas Ordoñez or Ricardo Sanchez.If the majority of virtual world racers even the fast guys think they can in the real world exceed track limits, bounce over curbings, run every race lap like it is a qualifying lap prematurely using up the tires in the real world without consequences that could cost multiple thousands of dollars to the race team in repairs not to mention possible serious injury to the driver as a result of such "racing practices" resulting in major medical bills or even possible death then I have some prime ocean front property for sale in the state of Arizona, U.S.A. for sale.
Sense of speed. feel of being on the absolute edge of mechanical or actual tire grip limits, reaction time along with the effects of heat or fatigue are just a few of the real world differences that you cannot learn from playing a video game.
Yes, a game can teach you the general layout of a race course or perhaps the best line taking out the effect that bumps or ripples in the track or how grip levels change do not add into the game that can very much effect a real world approach to a corner but if you really think you are an accomplished real world racer from playing a game please see the notation of the real estate offered for sale above.
But without being rude, what the **** kind of system/competition/sport would it be if the fastest drivers didn't win?
Not saying in the least that the fastest guys should not win, only that with only the very top 1% being the only ones to have a chance at winning then why would the remaining 99% of the racers playing the game have any incentive to remain involved in this aspect of the game.
Even pro racing has different class levels to reward drivers across all levels of their competition. Why would a DR C or a DR D racer care whether they raced in the championship series at all under the current set up?
FIA championships should be the same way giving all racers a reason to participate. Currently that is not the case.
I do not believe that. That's what PD wants us to believe.
I think all this is a pure marketing move.
In the end, it was nothing like that. The PD must have gone behind only the FIA seal (to use its logo in the game) as a marketing move.
It does not make the least sense when the MAIN Endurance and Touring CIRCUITS are not in the game.
What is the logic of this?
There are no excuses for the lack of race tracks.
If all this history were legitimate, Spa, La Sarthe, Monza, Zolder, Hockenheim would be in the game. At least two of them would be.
But, ironically, not one racetrack is in the game. Absurd!
Not saying in the least that the fastest guys should not win, only that with only the very top 1% being the only ones to have a chance at winning then why would the remaining 99% of the racers playing the game have any incentive to remain involved in this aspect of the game.
Even pro racing has different class levels to reward drivers across all levels of their competition. Why would a DR C or a DR D racer care whether they raced in the championship series at all under the current set up?
FIA championships should be the same way giving all racers a reason to participate. Currently that is not the case.