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This is the discussion thread for a recent post on GTPlanet:
This article was published by Brendan Rorrison (@Brend) on February 1st, 2018 in the Gran Turismo Sport category.
I pants it, myself. Some even shirt it!Hat that oval. Road course would be great
or the fact we get morden new cars like forza and not update cars from previous game..Ya know what else would keep gt sport fresh?
Shuffle racing.
Yes, but I don't see any problem with that.Not to burst anyone’s bubble or anything, but those roads have been there since the closed beta.
I drew the exact same layout back in the beta ! That confirms no changes have been made thenI drew up a bunch of layout predictions based on that map estimation (assuming it's accurate). I'm not sure how pit lane will work on some of them, and #4, #7, and #8 may not be feasible for that reason - but it seems like #5 is really intended to be a layout, yet isn't connected to any of the pit area.
Also I checked the position of the sun at morning and sunset and estimated that this is the approximate orientation of the track and named the layouts accordingly:
View attachment 710938
#1: Blue Moon Bay - Infield
View attachment 710930
#2: Blue Moon Bay - West In/East Out
View attachment 710931
#3: Blue Moon Bay - West Out/East In (could also have variants/sub-variants with the banking vs. non-banking, not sure what you'd call the inner layouts)
View attachment 710936
#4: Blue Moon Bay - East (Not sure where pits would be - could maybe use existing lane and just have an extra long outroad)
View attachment 710932
#5: Blue Moon Bay - West (I feel like there could be a makeshift pit lane on the infield of the straight on the south side of the track - either that or it'd be like #4 but a long in-road vs out, or this could be a kart track. The roads on the west side of the circuit definitely do seem intended to form a circuit variant, though)
View attachment 710933
#6: Blue Moon Bay - East+West *OR* North In/South Out (Pit lane would be same as the West course, name would depend on if the West banking was used or not)
View attachment 710934
#7: Blue Moon Bay - Kart (Probably the the most unlikely of the bunch, it's a bit too small and basic, but I still threw it out there)
View attachment 710935
#8: Blue Moon Bay - North Out/South In (This is almost just a variant of #2, and it seems somewhat unlikely given the shape of the hairpin used to get into the Souther infield. It will depend on to what the actual final road looks like, though)
View attachment 710937
There's also a few Figure-8 layouts I theorized, and they'd be neat for time trials but I think they'd be unlikely due to limited use. If it was conventional to make use of some sort of "portable bridge" you could technically do a bridge from the Western infield to the Southern outfield, and basically make an East+West Course (#6) with a crossover in the middle, to but that seems like a lot of work for a track that doesn't even use the main pit area.
Regardless of what actually comes to fruition, road courses give completely new life and variety to oval tracks, and whatever we get will make the track list more diverse. Can't wait to see what PD does with Dragon Trail.
What???It gives it personality and it's spectacular, even at the sound level, it's epic for meHopefully they'll get rid of that damn plane that flies over
What???It gives it personality and it's spectacular, even at the sound level, it's epic for me
I drew up a bunch of layout predictions based on that map estimation (assuming it's accurate). I'm not sure how pit lane will work on some of them, and #4, #7, and #8 may not be feasible for that reason - but it seems like #5 is really intended to be a layout, yet isn't connected to any of the pit area.
Also I checked the position of the sun at morning and sunset and estimated that this is the approximate orientation of the track and named the layouts accordingly:
View attachment 710938
#1: Blue Moon Bay - Infield
View attachment 710930
#2: Blue Moon Bay - West In/East Out
View attachment 710931
#3: Blue Moon Bay - West Out/East In (could also have variants/sub-variants with the banking vs. non-banking, not sure what you'd call the inner layouts)
View attachment 710936
#4: Blue Moon Bay - East (Not sure where pits would be - could maybe use existing lane and just have an extra long outroad)
View attachment 710932
#5: Blue Moon Bay - West (I feel like there could be a makeshift pit lane on the infield of the straight on the south side of the track - either that or it'd be like #4 but a long in-road vs out, or this could be a kart track. The roads on the west side of the circuit definitely do seem intended to form a circuit variant, though)
View attachment 710933
#6: Blue Moon Bay - East+West *OR* North In/South Out (Pit lane would be same as the West course, name would depend on if the West banking was used or not)
View attachment 710934
#7: Blue Moon Bay - Kart (Probably the the most unlikely of the bunch, it's a bit too small and basic, but I still threw it out there)
View attachment 710935
#8: Blue Moon Bay - North Out/South In (This is almost just a variant of #2, and it seems somewhat unlikely given the shape of the hairpin used to get into the Southern infield. It will depend on to what the actual final road looks like, though)
View attachment 710937
There's also a few Figure-8 layouts I theorized, and they'd be neat for time trials but I think they'd be unlikely due to limited use. If it was conventional to make use of some sort of "portable bridge" you could technically do a bridge from the Western infield to the Southern outfield, and basically make an East+West Course (#6) with a crossover in the middle, to but that seems like a lot of work for a track that doesn't even use the main pit area.
Regardless of what actually comes to fruition, road courses give completely new life and variety to oval tracks, and whatever we get will make the track list more diverse. Can't wait to see what PD does with Dragon Trail.
If they decrease de frequency it will be good. (the planes land at two-minute interval).I like the planes too, but there's too darn many. They need to tone down the frequency to maybe one plane every five minutes or so. No airport can support that many planes on the same approach angle in real life.
I guess it's the real driving simulator and not the real flying simulator for a reason.
What???It gives it personality and it's spectacular, even at the sound level, it's epic for me
About this circuit, I really love the direction of art, I swear, it seems brutal, and if you can take advantage of more versions for me it is THE news