A Mysterious Car Ticket System is Showing up in GT Sport

If somebody was just buying GT Sport now, their empty garage wouldn’t allow them to take part in many of the online races.

If there’s an FIA race happening in 30min, many people wouldn’t be keen on doing circuit challenges, mission races right then.

So give these new players some vouchers for all the popular classes to get them started.
 
It could be an addition coming to the mileage exchange, or maybe a shift in daily reward prizes - more than just cars, a multi-tier daily bonus, something like that. Or maybe something akin to a daily log in bonus, only it’s a daily workout chain bonus. Who knows. Something tells me that if it’s in the game and “functioning” it could be coming fairly soon.

Edit:

Actually, I might keep my eyes on the mileage exchange update due in ~four hours - maybe we could see an introduction/explanation then.
 
Let’s hope they don’t go down the Forza 7 route with MT and loot boxes. I don’t mind paying extra for premium content though. I think that I’ve more than got my monies worth with the content I’ve experienced so far from GTS

Can you show us where the micro transactions are in FM7? We'd love to run an article on it.

Why is everyone okay with microtransactions now? The game has it's own system for making money for cars, and has had free dlc. There is no premium to the game. The only way to get a premium was to preorder the game but even at that, getting cars is easy. You get one for every track you gold in circuit experience, get cars for missions after clearing each level, and in the driving school. Having paid dlc will make the game no different. You'll just be paying for what you can get for just some of your time. That's the point of playing a game.

Has EA brainwashed the lot of you?

As the saying goes, time is money. Outside of the luck of the daily marathon draw, the only way to drive the XJ13 or 330 P4 in GT Sport currently is to spend at least 20 hours driving (and that's the most efficient, nothing-but-PSL way).

If people want to spend a few dollars to skip that, that would be their choice. It's not pay-to-win, so it's not like they're buying a competitive edge (something which was an issue with Battlefront II's more predatory MT/LB situation, though that's been overhauled since).

Paid DLC is a different situation from MTs. Depending on the contents, I'd welcome it: I don't believe a developer's work should all be given to me for free after the game has launched. Not saying I don't appreciate the free DLC in Sport so far either, but if the new-to-franchise cars would've all arrived in a pack for the industry average of $1 or so per car, I would've certainly paid. They're optional extras, so YMMV.
 
I hope PD picks up micro transactions. Time is money and my time is limited as of late. I'd rather pay a couple bucks for a 20 mil. car than spend tons of hours of racing at Blue Moon Bay or rubber banding to build my credits back up.


Jerome

I'm on the oppose side of the fence, I flat out refuse to buy games that have Microtransactions on principle, And any game they get added to like Rocket League I stop playing because frankly its a 🤬 practice and a way to milk those in the player base who are either stupid or simply don't have much time for gaming.

Seeing as this is PD I distinctly remember last time they tried Microtransactions it wasn't just a couple of bucks here or there, It was half the price of the full game for the amount of credits for just one of the expensive cars, That in my opinion is just a money grab and should not be needed since they made GT:Sport appeal to the masses as opposed to just the semi hardcore sim racers.
 
I'm on the oppose side of the fence, I flat out refuse to buy games that have Microtransactions on principle, And any game they get added to like Rocket League I stop playing because frankly its a 🤬 practice and a way to milk those in the player base who are either stupid or simply don't have much time for gaming.

Seeing as this is PD I distinctly remember last time they tried Microtransactions it wasn't just a couple of bucks here or there, It was half the price of the full game for the amount of credits for just one of the expensive cars, That in my opinion is just a money grab and should not be needed since they made GT:Sport appeal to the masses as opposed to just the semi hardcore sim racers.

Microtransactions are a free choise if you don't want spend money on them then don't its that simple. Its not like you have to buy credits.
Its just stupid logic from people.
 
Microtransactions are a free choise if you don't want spend money on them then don't its that simple. Its not like you have to buy credits.
Its just stupid logic from people.

How is it stupid logic for people to want to hit devs/publishers where it hurts for adding 🤬 business practices to their games?

Hate to state the obvious here, But I will, Having an in-game economy that is complete garbage like you see in GTA:V and GT:Sport that causes people to needlessly grind is not fun, It ruins the gaming experience FOR EVERYBODY just so the devs/publishers can milk people for money.
 
Seems simple, earn Tickets instead of random cars, put the tickets to good use by getting the cars you need for Sports Mode.

We would still keep the wheel, maybe just for the dailies to get those with the special livery.
 
How is it stupid logic for people to want to hit devs/publishers where it hurts for adding 🤬 business practices to their games?

Hate to state the obvious here, But I will, Having an in-game economy that is complete garbage like you see in GTA:V and GT:Sport that causes people to needlessly grind is not fun, It ruins the gaming experience FOR EVERYBODY just so the devs/publishers can milk people for money.
And again even if they release microtransactions in gt sport you don't have to buy Any of them. You can just race and earn your money without spending a cent. Gta 5 is different they make the dlc so expensive that most people buy sharkcards to afford it. Not the same story in gt. As mostly you can afford all the cars by just grinding a few hours. Microtransactions dosent ruin the game unless you are forced to buy them to proceed. Its not like it would be pay to win. They are overkill microtransactions like in gta 5 online. But the ones in Forza or gt are ok. And you can still earn good amount of money without them. Its a free choise if you would like getting cars fast or you want to grind for it. Just becouse there is microtransactions dosent mean you have to buy them.
 
Tickets instead of random car wheel nonsense would be very welcome. I completed my daily training yesterday by doing the Tsuckuba track experience (ugh), so I got two random car wheels in a row... And I won two Alpine A110s back to back, which I already won twice before. :ouch:
 
Like many others here I would much prefer the ticket system over the current roulette Vegas system. Would mean that you put work in and you can get an expensive car out of it for free.

If it's a base for MTs... ehh. As long as the money went towards development I'd be fine with small MTs.
 
And again even if they release microtransactions in gt sport you don't have to buy Any of them. You can just race and earn your money without spending a cent. Gta 5 is different they make the dlc so expensive that most people buy sharkcards to afford it. Not the same story in gt. As mostly you can afford all the cars by just grinding a few hours. Microtransactions dosent ruin the game unless you are forced to buy them to proceed. Its not like it would be pay to win. They are overkill microtransactions like in gta 5 online. But the ones in Forza or gt are ok. And you can still earn good amount of money without them. Its a free choise if you would like getting cars fast or you want to grind for it. Just becouse there is microtransactions dosent mean you have to buy them.

Never is it acceptable to try to even defend microtransations in a paid for retail game, Have you perchance managed to grind for one of the 20Million Cr cars yet? Do that tell me how long it takes and if it was even remotely fun then try to defend the stupidly inflated prices, As I stated before PD have done microtransactions before and that was one of the few ways people could get the overpriced cars that have been added to GT:Sport recently.

Lets put it simply if PD decide this is a way to add microtransactions they will have lost me as a customer for good, They have made some questionable decisions in the past decade and this (if true) is one I simply cannot stand to accept.

This is my problem with PD and microtransations from GT6 http://uk.ign.com/articles/2013/12/05/gran-turismo-6-microtransaction-prices-surface

Defend that!
 
MTs are the last thing the game needs, especially if their implementation makes the game even grindier. If the in-game economy was fully up to scratch, MTs wouldn't be needed.

MTs in $60 games should never be seen as acceptable.

This. They are a cancer that should remain on freemium/mobile games and not on $60 titles. Have we all forgotten what happened with Star Wars Battlefront 2?

star-wars-reddit-drama.jpg

(that comment was at -683000 score before being 'hidden' by the mods)

I think, like others have suggested, that the ticket system will replace the current prize system.
 
Has guy just exploited something which is buried deep in the code? It seems rather peculiar for what looks like an ordinary GT player...
 
This is my problem with PD and microtransations from GT6 http://uk.ign.com/articles/2013/12/05/gran-turismo-6-microtransaction-prices-surface

Defend that!
Easy.

Their subheading is wrong. You don't "have to pay £119.95 if you want the Jaguar XJ13". It's available for in-game credits. GT6's economy was set up in such a fashion that credits were very easy to accumulate - several of the seasonal events would pay out millions for a single lap, even more with the daily login bonus. The problem with GT6 wasn't getting credits, it was having to spend them so you didn't hit the cap...

If their subheading was right, it'd be indefensible - a unicorn vehicle in a AAA title locked behind a paywall of hundreds of pounds (with the pricing set by Sony, just FYI, not PD). But it won't get as many clicks if you tell the truth.


Microtransactions that exist to enable players who don't have the time - or value their time at more than the value of the MT (if your time is worth £20/hr and it would take 6hr to grind for the XJ13, £120 would be a break-even price) - to progress without having to invest time are "fine", unless the game economy is specifically structured around them. Microtransactions that exist to force players to buy them in order to progress, or access highly desired - or exclusive - items are not.
 
Never is it acceptable to try to even defend microtransations in a paid for retail game, Have you perchance managed to grind for one of the 20Million Cr cars yet? Do that tell me how long it takes and if it was even remotely fun then try to defend the stupidly inflated prices, As I stated before PD have done microtransactions before and that was one of the few ways people could get the overpriced cars that have been added to GT:Sport recently.

Lets put it simply if PD decide this is a way to add microtransactions they will have lost me as a customer for good, They have made some questionable decisions in the past decade and this (if true) is one I simply cannot stand to accept.

This is my problem with PD and microtransations from GT6 http://uk.ign.com/articles/2013/12/05/gran-turismo-6-microtransaction-prices-surface

Defend that!
I am not a fan of microtransactions either. But i am not that like that just becouse there is microtransactions i have to use it, just ignore it. They won't ruin the game as long as you have option to get around it without spending real money. And if you ignore a game just becouse there is an option to buy real money, i think that is just so stupid. Gt6 microtransactions was not a must buy to get the expensive cars. You could earn around 2 mil per hour, so it was possible without Any microtransactions. If they would do microtransactions that you had to buy to get everything in the game, then i would understand the anger. but know you can get around it and get Any car in that game without Any spending Any real money.
 
Easy.

Their subheading is wrong. You don't "have to pay £119.95 if you want the Jaguar XJ13". It's available for in-game credits. GT6's economy was set up in such a fashion that credits were very easy to accumulate - several of the seasonal events would pay out millions for a single lap, even more with the daily login bonus. The problem with GT6 wasn't getting credits, it was having to spend them so you didn't hit the cap...

If their subheading was right, it'd be indefensible - a unicorn vehicle in a AAA title locked behind a paywall of hundreds of pounds (with the pricing set by Sony, just FYI, not PD). But it won't get as many clicks if you tell the truth.


Microtransactions that exist to enable players who don't have the time - or value their time at more than the value of the MT (if your time is worth £20/hr and it would take 6hr to grind for the XJ13, £120 would be a break-even price) - to progress without having to invest time are "fine", unless the game economy is specifically structured around them. Microtransactions that exist to force players to buy them in order to progress, or access highly desired - or exclusive - items are not.

Thank you, this is the level headed approach to discussing micro-transactions in games.

The way some people in this thread are posting you'd think that micro-transactions cause physical harm or something.
 
Easy.

Their subheading is wrong. You don't "have to pay £119.95 if you want the Jaguar XJ13". It's available for in-game credits. GT6's economy was set up in such a fashion that credits were very easy to accumulate - several of the seasonal events would pay out millions for a single lap, even more with the daily login bonus. The problem with GT6 wasn't getting credits, it was having to spend them so you didn't hit the cap...

If their subheading was right, it'd be indefensible - a unicorn vehicle in a AAA title locked behind a paywall of hundreds of pounds (with the pricing set by Sony, just FYI, not PD). But it won't get as many clicks if you tell the truth.


Microtransactions that exist to enable players who don't have the time - or value their time at more than the value of the MT (if your time is worth £20/hr and it would take 6hr to grind for the XJ13, £120 would be a break-even price) - to progress without having to invest time are "fine", unless the game economy is specifically structured around them. Microtransactions that exist to force players to buy them in order to progress, or access highly desired - or exclusive - items are not.

I know you're a spreadsheet/numbers guy and I'm curious to know. What is the quickest payout in gt6 now, since there are no seasonal events as there is no online? How many hours does it take to get the XJ13 now?
 
Thank you, this is the level headed approach to discussing micro-transactions in games.

The way some people in this thread are posting you'd think that micro-transactions cause physical harm or something.

You're implying that every company treats and operates micro-transactions the same way as PD did
 
You're implying that every company treats and operates micro-transactions the same way as PD did

Am I? I haven't mentioned anything like that in my post, I just pointed out that there is a lot of hyperbole when micro-transactions are brought up. I do think there's a right and a wrong way to implement them (I think the way they were intended to be used in Battlefront II was a bit much!) but I think a level headed approach to their discussion is the way forward as opposed to people immediately discounting their inclusion without waiting to hear the details. We don't even know if they're going to happen yet!
 
If somebody was just buying GT Sport now, their empty garage wouldn’t allow them to take part in many of the online races.

If there’s an FIA race happening in 30min, many people wouldn’t be keen on doing circuit challenges, mission races right then.

So give these new players some vouchers for all the popular classes to get them started.
Obviously that person who bought the game wouldn't have the car that they need yet. You just described game progression there. Progress through the game and then you can get the cars.

To add, the FIA manufacturers races, actually give you a sponsored set of cars to use as your own from a manufacturer. You sign a contract for the sponsorship. I signed with Nissan and I got the gr4 and gr3 GTR's
 
Easy.

Their subheading is wrong. You don't "have to pay £119.95 if you want the Jaguar XJ13". It's available for in-game credits. GT6's economy was set up in such a fashion that credits were very easy to accumulate - several of the seasonal events would pay out millions for a single lap, even more with the daily login bonus. The problem with GT6 wasn't getting credits, it was having to spend them so you didn't hit the cap...

If their subheading was right, it'd be indefensible - a unicorn vehicle in a AAA title locked behind a paywall of hundreds of pounds (with the pricing set by Sony, just FYI, not PD). But it won't get as many clicks if you tell the truth.


Microtransactions that exist to enable players who don't have the time - or value their time at more than the value of the MT (if your time is worth £20/hr and it would take 6hr to grind for the XJ13, £120 would be a break-even price) - to progress without having to invest time are "fine", unless the game economy is specifically structured around them. Microtransactions that exist to force players to buy them in order to progress, or access highly desired - or exclusive - items are not.

If you have real content behind time consuming gameplay and offer it to be bought via Micro Transactions you are imho doing it wrong.
Content like that is usually done added in order to earn money. In GTS we have events that require Garage cars, you can not compete without the car, that limits those that does not have the car. If you could buy the cars with real money it would in principle be MT structured about the game.
 
If you have real content behind time consuming gameplay and offer it to be bought via Micro Transactions you are imho doing it wrong.
Content like that is usually done added in order to earn money. In GTS we have events that require Garage cars, you can not compete without the car, that limits those that does not have the car. If you could buy the cars with real money it would in principle be MT structured about the game.
Microtransactions that exist to enable players who don't have the time - or value their time at more than the value of the MT (if your time is worth £20/hr and it would take 6hr to grind for the XJ13, £120 would be a break-even price) - to progress without having to invest time are "fine", unless the game economy is specifically structured around them.
For what it's worth, I always suspected Yamauchi was against this, as the payouts in GT6 just about rendered its MTs useless for anyone except those who had lots of money and simply couldn't be bothered playing it. At all.
I know you're a spreadsheet/numbers guy and I'm curious to know. What is the quickest payout in gt6 now, since there are no seasonal events as there is no online? How many hours does it take to get the XJ13 now?
I'm not really sure. I'd have to dig through the GT6 Strategy Guide, but Red Bull Junior used to be a good one, for a couple million every half hour. So maybe five hours?
 
Am I? I haven't mentioned anything like that in my post, I just pointed out that there is a lot of hyperbole when micro-transactions are brought up. I do think there's a right and a wrong way to implement them (I think the way they were intended to be used in Battlefront II was a bit much!) but I think a level headed approach to their discussion is the way forward as opposed to people immediately discounting their inclusion without waiting to hear the details. We don't even know if they're going to happen yet!

Much of the criticism towards micro-transactions comes from the fact that they are placed on top of the initial $60 asking price in console games, in a practice that originally occurred in free mobile games and freemium games (that even still gathered controversy with cases of children spending ludicrous amounts).

Personally, I've come to a point where I only buy and play one ore two console games a year at a time (and paying for PS Plus on top of that) - it has become an investment that I have to choose wisely. The last thing I want is to be potentially behind a paywall.

I can be lenient towards their implementation in free mobile games and freemium games that have it, but not $60 console games - no thank you
 
One does have to wonder how the person in the video came across this. This is just like the debug menu access that was posted here a while ago. How were they able to access this?
 
Never is it acceptable to try to even defend microtransations in a paid for retail game, Have you perchance managed to grind for one of the 20Million Cr cars yet? Do that tell me how long it takes and if it was even remotely fun then try to defend the stupidly inflated prices, As I stated before PD have done microtransactions before and that was one of the few ways people could get the overpriced cars that have been added to GT:Sport recently.

GT Sport gives you so many cars, with plenty of payouts early in the game, that an economy set up to allow for car purchases is almost worthless anyway. I've just gone past 27 million total credits earned, If I hadn't of wanted to buy all the VGT's early on, I'd still have the majority of those credits left... so my point is that this 'grind' mentality is somewhat self-inflicted - you will get 20,000,000 credits just by having fun playing the game... it will just take a long time to achieve the pinnacle amount required to buy two of the cars - which you in no-way required to buy... and I think by making obtaining them such a lengthy task PD has instilled some value in actually having them. I'm not interested in either of them personally, so I'm not bothered, but I know that if/when I do end up buying one/both of them, the effort gone into getting them will give me satisfaction in simply owning them.

Just my two cents.
 
If somebody was just buying GT Sport now, their empty garage wouldn’t allow them to take part in many of the online races.

If there’s an FIA race happening in 30min, many people wouldn’t be keen on doing circuit challenges, mission races right then.

So give these new players some vouchers for all the popular classes to get them started.

This is not true.

Daily Race A is always provided.
Gr.3 and Gr.4 cars can be got from a contract. Also, if an expensive car is used for a Daily Race, for example a VGT, sometimes it is also provided.

So you can usually do 2 or 3 Daily Races per day (as usually it is Gr.3 and Gr.4 for B and C), you can always do Manufactuerers, and you can sometimes do Nations Cup, as about half of them are Gr.3 and Gr.4.

Even in a worse case scenario, they can do an entire official FIA Championship, 1 daily race (but usually 2 or 3), and probably a 50% chance of having a car for Nations Cup.

And all of this is ignoring that the Nations Cup sometimes includes very cheap road cars, as well as that you earn so many cars so so easily.
 
Paid DLC is a different situation from MTs. Depending on the contents, I'd welcome it: I don't believe a developer's work should all be given to me for free after the game has launched. Not saying I don't appreciate the free DLC in Sport so far either, but if the new-to-franchise cars would've all arrived in a pack for the industry average of $1 or so per car, I would've certainly paid. They're optional extras, so YMMV.

I definitely don't mind paid DLC when it focuses on a niche interest. For example, if they did a stock car DLC with a few extra oval tracks and some NASCAR level cars, that would be fun. It allows them to create an add on experience for the periphery that makes sense at the price point.
 
I'm not really sure. I'd have to dig through the GT6 Strategy Guide, but Red Bull Junior used to be a good one, for a couple million every half hour. So maybe five hours?

That’s only if you’re good enough to ace the events. Not everyone can sit down and win the events blindfolded right out of the box. Otherwise it’s back to the low payout grind until you can get up to speed.

I’m kicking myself for purchasing GTS full price at launch when I could have simply waited for a price drop especially considering I hardly play it anymore. My mistake. Guess I was hoping for more content or had all the wrong expectations when I preordered.

If I had waited to buy the game at let’s say $20 USD, I wouldn’t mind spending another $20-30 for DLC that interests me. Now I’m stuck with a $60 brick collecting dust and I refuse to pay for any extras.
 
I’m kicking myself for purchasing GTS full price at launch when I could have simply waited for a price drop especially considering I hardly play it anymore. My mistake. Guess I was hoping for more content or had all the wrong expectations when I preordered.

This really is an important lesson that I wish more people would consider when purchasing games. The practice of pre-ordering does nothing to incentivise the developers to deliver a quality, bug free, mostly complete game at launch... the thing about this is that it is inevitably becoming the norm to pay the highest price (i.e. launch price) for the buggiest, smallest, least rewarding version of game (i.e. the game at launch)... it's the worst situation for the consumer - the potential for mid-life updates and fixes for games is great, but with pre-ordering the developers are getting a free pass to under perform at launch. Pre-order bonuses are nothing but an incentive for the gamer to propagate this situation for short term gain but long term loss.
 
GT Sport gives you so many cars, with plenty of payouts early in the game, that an economy set up to allow for car purchases is almost worthless anyway. I've just gone past 27 million total credits earned, If I hadn't of wanted to buy all the VGT's early on, I'd still have the majority of those credits left... so my point is that this 'grind' mentality is somewhat self-inflicted - you will get 20,000,000 credits just by having fun playing the game... it will just take a long time to achieve the pinnacle amount required to buy two of the cars - which you in no-way required to buy... and I think by making obtaining them such a lengthy task PD has instilled some value in actually having them. I'm not interested in either of them personally, so I'm not bothered, but I know that if/when I do end up buying one/both of them, the effort gone into getting them will give me satisfaction in simply owning them.

Just my two cents.

I would agree with this, but the fact that some random people get to win them in the daily workout completely devalues their 20 million price tag...
 

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