Of course, changing the collision physics is independent of determining blame. But it would reduce the number of incidents that have a sufficiently large adverse impact on a car to require any assigning of blame at all. People will only "bang harder" if their contact is intentional. A lot of the time, contact is unintentional - at the moment, small unintentional taps can ruin someone's race, whereas in real life they don't really matter. Also, the collision physics really shouldn't be that hard to change. Ideally, it would consist of changing a single constant in the code, but that's if the code is well written.I dunno. Imo changing collision physics isn’t going to help the penalty system assign blame more accurately.
If you lessen the effect from impact people will just bang harder until the penalty stops them.
Of course, changing the collision physics is independent of determining blame. But it would reduce the number of incidents that have a sufficiently large adverse impact on a car to require any assigning of blame at all. People will only "bang harder" if their contact is intentional. A lot of the time, contact is unintentional - at the moment, small unintentional taps can ruin someone's race, whereas in real life they don't really matter. Also, the collision physics really shouldn't be that hard to change. Ideally, it would consist of changing a single constant in the code, but that's if the code is well written.
I'm talking about things like this:I dunno how much you’ve played lately but I can assure you minor taps don’t cause any sr down at all.
Worry about collision physics only after getting blame right at over a 40% rate.
I'm talking about things like this:
It's the yellow car's fault, but the whole thing kicks off because of the contact. It appears to have quite a large adverse effect on the yellow car, which probably caused him to perceive it as him having rammed into him. The collision simply shouldn't have had such a big effect on either car, they should have been able to just carry on. But because the collision physics made the yellow car react as if it had just been rammed, it sparked a lengthy revenge battle.
Making the penalty system correctly assign blame is many man months, even man years of work. Changing the coefficient of restitution in a constant in the code should take 10 seconds.
As you'll see, I've edited that post so that it looks how it should have done initially. Almost the first thing out of his mouth in that video at that point is an expletive. Aside from the fact that I've had to repeatedly remind people about the "nor link to" and "without sufficient warning" parts of the AUP's clause on profanities, people stuck at home with their kids on quarantine/lockdown right now might not appreciate having loud swearing blasting from their screens. Please think about other users before you embed videos you know are laced with swearing.It's the yellow car's fault, but the whole thing kicks off because of the contact.
He's seal clubbing in most EMEA daily race top splits whether he starts first or last. I'm not a fan of people starting last, though. I think it might be better if he aimed to start around 6th, giving a realistic chance of winning at the same time as being very patient with overtakes, I'd personally enjoy watching that more than the mess that often ensues from starting last.I guess these streamers like this starting at the back Schtick.
Seal clubbing.
What you’re saying is make the physics allow less respectful racecraft?
With that I vehemently disagree which is why I know PD is doing the right thing by investing more resources into blame assignment.
He's seal clubbing in most EMEA daily race top splits whether he starts first or last. I'm not a fan of people starting last, though. I think it might be better if he aimed to start around 6th, giving a realistic chance of winning at the same time as being very patient with overtakes, I'd personally enjoy watching that more than the mess that often ensues from starting last.
I'm saying that the game using an incorrect coefficient of restitution is unrealistic and causes problems that don't need to exist. It's an issue that they can solve in addition to working on better blame assignment.
I'm talking about things like this:
It's the yellow car's fault, but the whole thing kicks off because of the contact. It appears to have quite a large adverse effect on the yellow car, which probably caused him to perceive it as him having rammed into him. The collision simply shouldn't have had such a big effect on either car, they should have been able to just carry on. But because the collision physics made the yellow car react as if it had just been rammed, it sparked a lengthy revenge battle.
Making the penalty system correctly assign blame is many man months, even man years of work. Changing the coefficient of restitution in a constant in the code should take 10 seconds.
Very true. One of my siblings can easily win in arcade but would get lapped in Sport Mode. I personally did a few races of the Sunday Cup (or whatever its called) when I started and got straight into the out of matching qualifying in a Gr.3 Genesis as I play many other racing games eg. Dirt 4, Driveclub, Forza, ect. It took a while to get used to the handling system, but after a few races I was finishing top 8 (unless I got killed or bottled it).Many people win versus AI, but haven't won a Sport mode race. Especially not winning most of their total races versus humans.
Oh, and some humans shouldn't even be racing in Sport Mode full stop
So this (maybe) update is likely to be happening this month, ya? Possibly this week? Seems there’s no maintenance notice yet so I don’t think it’ll be showing up before the Tuesday races. Hoping the changes can get some of the more wacky aspects of the penalty system cleared up.
I came here to share my extreme frustration with the GTS penalty system, since there seems to be no other place I can address it.
I'm talking about things like this:
It's the yellow car's fault, but the whole thing kicks off because of the contact. It appears to have quite a large adverse effect on the yellow car, which probably caused him to perceive it as him having rammed into him. The collision simply shouldn't have had such a big effect on either car, they should have been able to just carry on. But because the collision physics made the yellow car react as if it had just been rammed, it sparked a lengthy revenge battle.
Making the penalty system correctly assign blame is many man months, even man years of work. Changing the coefficient of restitution in a constant in the code should take 10 seconds.
It sounds like you’re being sarcastic, in any case if there is a more appropriate place to address a complaint that you could share with me I would be thankful.hmm, you quite sure about that?
I feel like in this industry a lot of work can be done from home if necessary.Shows me that the team is still very much active
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