GT Sport Update Set to Shake up Sport Mode and FIA Events, Plus Penalty System Tweaks

I dunno. Imo changing collision physics isn’t going to help the penalty system assign blame more accurately.

If you lessen the effect from impact people will just bang harder until the penalty stops them.
Of course, changing the collision physics is independent of determining blame. But it would reduce the number of incidents that have a sufficiently large adverse impact on a car to require any assigning of blame at all. People will only "bang harder" if their contact is intentional. A lot of the time, contact is unintentional - at the moment, small unintentional taps can ruin someone's race, whereas in real life they don't really matter. Also, the collision physics really shouldn't be that hard to change. Ideally, it would consist of changing a single constant in the code, but that's if the code is well written.
 
Of course, changing the collision physics is independent of determining blame. But it would reduce the number of incidents that have a sufficiently large adverse impact on a car to require any assigning of blame at all. People will only "bang harder" if their contact is intentional. A lot of the time, contact is unintentional - at the moment, small unintentional taps can ruin someone's race, whereas in real life they don't really matter. Also, the collision physics really shouldn't be that hard to change. Ideally, it would consist of changing a single constant in the code, but that's if the code is well written.

I dunno how much you’ve played lately but I can assure you minor taps don’t cause any sr down at all.
You can get a clean race even with some rubbing.
What ruins races is like what happened to my friend yesterday when he’s simply driving the racing line and gets t boned by an outta control car facing perpendicular to the track and collects a 2 second pen which not only ruined his race but also sent him to the lower sr rooms in ‘time out’
He did nothing wrong. It not only ruined his fun, but mine also since we were sharing the track on b race.
At 99 you can stick your nose in, upset the car ahead if it’s at the limit which slows it down, pass and neither car gets a pen.
Corner rights mean nothing.
I think so many people play live and vs AI the same. They treat AI as unreal and bang them. They treat other players the same.
The blame is most important to educate players that ruining people’s race is not kosher.
Worry about collision physics only after getting blame right at over a 40% rate. Imagine GTS with an 80% plus accurate pen system. Would you rather have that or dented damaged cars smoking stuck on the side of the track?
I’d rather not get hit and race ended due to some error from a competitor or worse intentional ‘kamikaze’
Jmo
 
I dunno how much you’ve played lately but I can assure you minor taps don’t cause any sr down at all.

Worry about collision physics only after getting blame right at over a 40% rate.
I'm talking about things like this:


It's the yellow car's fault, but the whole thing kicks off because of the contact. It appears to have quite a large adverse effect on the yellow car, which probably caused him to perceive it as him having rammed into him. The collision simply shouldn't have had such a big effect on either car, they should have been able to just carry on. But because the collision physics made the yellow car react as if it had just been rammed, it sparked a lengthy revenge battle.

Making the penalty system correctly assign blame is many man months, even man years of work. Changing the coefficient of restitution in a constant in the code should take 10 seconds.
 
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I'm talking about things like this:


It's the yellow car's fault, but the whole thing kicks off because of the contact. It appears to have quite a large adverse effect on the yellow car, which probably caused him to perceive it as him having rammed into him. The collision simply shouldn't have had such a big effect on either car, they should have been able to just carry on. But because the collision physics made the yellow car react as if it had just been rammed, it sparked a lengthy revenge battle.

Making the penalty system correctly assign blame is many man months, even man years of work. Changing the coefficient of restitution in a constant in the code should take 10 seconds.


I guess these streamers like this starting at the back Schtick.
Seal clubbing.
You can’t dive in and hit others. Your car may be planted but their car may be imbalanced (at its tires limit, but not the limit for a properly balanced car, so a little tap upsets the guy you dove in on.)
The limit depends on the inputs being given (driver)
I mean no offense to anyone here or in the video.
I don’t enjoy watching pro drivers club seals sorry.
Anyways to my point the penalty system should prevent this dive under mode which is I guess the norm for many...
It doesn’t matter the physics!
In real racing when overtaking slower drivers it’s important to present yourself so they know you are there for crying out loud.
You can’t start at the back as a pro vs ams and come in way faster and expect amateurs to see it coming. They don’t.
What you’re saying is make the physics allow less respectful racecraft?
With that I vehemently disagree which is why I know PD is doing the right thing by investing more resources into blame assignment.
I’m sorry.
I am going to have to stop because I will come unglued watching pro drivers deal clubbing...:(
 
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It's the yellow car's fault, but the whole thing kicks off because of the contact.
As you'll see, I've edited that post so that it looks how it should have done initially. Almost the first thing out of his mouth in that video at that point is an expletive. Aside from the fact that I've had to repeatedly remind people about the "nor link to" and "without sufficient warning" parts of the AUP's clause on profanities, people stuck at home with their kids on quarantine/lockdown right now might not appreciate having loud swearing blasting from their screens. Please think about other users before you embed videos you know are laced with swearing.


As for the contents of the video... this is the moment of collision:

upload_2020-4-4_15-54-59.png


"You saw me going for it mate"? Not at three bars each he didn't. This is two people being overly aggressive on patchy connections (the streamer's own connection drops to one bar a lot, hovering around two bars for most of the subsequent clip) blaming each other for a collision they could have avoided by bearing latency in mind and not being stupidly aggressive. There's no amount of penalty system that can fix people who want to drive like that as if latency isn't a thing.

But still, I guess if you no longer go for a gap that exists, yadda yadda :rolleyes: I'm glad I'm too **** to get into these high level races if this is what I can expect.


And for clarity, the full speed T1 ram was a total dick move from someone who reacted badly to what he probably saw as a divebomb. So was the revenge-revenge. And the revenge-revenge-revenge. At least they only ruined each other's races though.
 
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I thought his first move there was... lets say a little too opportunistic. But that race just highlights how you can game the system.
 
I guess these streamers like this starting at the back Schtick.
Seal clubbing.

What you’re saying is make the physics allow less respectful racecraft?
With that I vehemently disagree which is why I know PD is doing the right thing by investing more resources into blame assignment.
He's seal clubbing in most EMEA daily race top splits whether he starts first or last. I'm not a fan of people starting last, though. I think it might be better if he aimed to start around 6th, giving a realistic chance of winning at the same time as being very patient with overtakes, I'd personally enjoy watching that more than the mess that often ensues from starting last.

I'm saying that the game using an incorrect coefficient of restitution is unrealistic and causes problems that don't need to exist. It's an issue that they can solve in addition to working on better blame assignment.
 
He's seal clubbing in most EMEA daily race top splits whether he starts first or last. I'm not a fan of people starting last, though. I think it might be better if he aimed to start around 6th, giving a realistic chance of winning at the same time as being very patient with overtakes, I'd personally enjoy watching that more than the mess that often ensues from starting last.

I'm saying that the game using an incorrect coefficient of restitution is unrealistic and causes problems that don't need to exist. It's an issue that they can solve in addition to working on better blame assignment.

Coefficient of restitution doesn’t make a guy diving in against a way way slower player who is probably just doing his best acceptable!
Guess what?
If the streamer got penalties for ridiculously aggressive unrealistically optimistic and risky maneuvers against drivers 60k dr beneath his level maybe he would have to drive properly!
Imagine that. Back to what PD is working on, the penalty system.
 
I'm talking about things like this:


It's the yellow car's fault, but the whole thing kicks off because of the contact. It appears to have quite a large adverse effect on the yellow car, which probably caused him to perceive it as him having rammed into him. The collision simply shouldn't have had such a big effect on either car, they should have been able to just carry on. But because the collision physics made the yellow car react as if it had just been rammed, it sparked a lengthy revenge battle.

Making the penalty system correctly assign blame is many man months, even man years of work. Changing the coefficient of restitution in a constant in the code should take 10 seconds.

I've raced against s***an quite a lot, he/she always seems to race you with the same respect you show them. The other driver often seems to think he is the only driver on the track, the mentality seems to be that the other cars are obstacles rather than actual players.

Once you get to A+ you tend to race against the same people most of the time, you know how they race. Looking at one incident in isolation doesn't tell the full story, things like this have probably been brewing for weeks.

edited to remove the players name (I think it's against the aup even if you're saying nice things)
 
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I keep on getting sent to the shadow realm and the guy just drives off without any penalties at all. I would honestly prefer the old penalty system to what it currently is.

Many people win versus AI, but haven't won a Sport mode race. Especially not winning most of their total races versus humans.

Oh, and some humans shouldn't even be racing in Sport Mode full stop
Very true. One of my siblings can easily win in arcade but would get lapped in Sport Mode. I personally did a few races of the Sunday Cup (or whatever its called) when I started and got straight into the out of matching qualifying in a Gr.3 Genesis as I play many other racing games eg. Dirt 4, Driveclub, Forza, ect. It took a while to get used to the handling system, but after a few races I was finishing top 8 (unless I got killed or bottled it).
 
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I came here to share my extreme frustration with the GTS penalty system, since there seems to be no other place I can address it. I have been postponing this for too long, the unfairness of this situation has got me to a point of absolute madness! I am a very calm person and I almost never lose my temper, playing GTS online changes all that. It is true that it was worst before, even tough I have less that 50 session days, but dam is it frustrating... Depending on the track and drivers in the lobby, in rare occasions, you can get some decent races and results. But most of the times you will get tossed from the side, rammed from the back and collect penalties you didn’t deserve while other get the free of jail card. God, it gets me so angry I feel like pulling my hair off or breaking something. When you put so much effort, time and dedication into something and some careless jerk just ruins your race and gets unpunished. I went from B S to C E in just 24 hours, then they made some adjustments and it got a little better, I am B S again but it seems like an impossible mission to get to A S. I spend time practicing, getting decent qualifying runs, then comes the race and the carnage and my rating goes down. Everytime I feel like giving up playing online but... the temptation always wins, the game is just too good and I keep trying to improve my rating and get to race with more correct and fair drivers. Hope it gets better, I wanna be competitive and still have fun doing it.
 
So this (maybe) update is likely to be happening this month, ya? Possibly this week? Seems there’s no maintenance notice yet so I don’t think it’ll be showing up before the Tuesday races. Hoping the changes can get some of the more wacky aspects of the penalty system cleared up.
 
So this (maybe) update is likely to be happening this month, ya? Possibly this week? Seems there’s no maintenance notice yet so I don’t think it’ll be showing up before the Tuesday races. Hoping the changes can get some of the more wacky aspects of the penalty system cleared up.

There aren't any FIA races this Tuesday/Wednesday. PD have often gone for updates on a Thursday but would hope for sooner so we can make informed Manufacturer choices before Sunday.

Time will tell!
 
I'm talking about things like this:


It's the yellow car's fault, but the whole thing kicks off because of the contact. It appears to have quite a large adverse effect on the yellow car, which probably caused him to perceive it as him having rammed into him. The collision simply shouldn't have had such a big effect on either car, they should have been able to just carry on. But because the collision physics made the yellow car react as if it had just been rammed, it sparked a lengthy revenge battle.

Making the penalty system correctly assign blame is many man months, even man years of work. Changing the coefficient of restitution in a constant in the code should take 10 seconds.

To me an incident like that in real life quite possibly causes both cars to retire with damage. Since gt doesn't do full damage races the physics and penalty system need to in a way make up for this. I'd like to see a partial damage to both vehicles in this instance. Just to slow them down. I also think that the gtsport penalty system is just never going to get it 100% all the time. The driver of the yellow car had every right to the corner and the other car was very aggressive, but, the driver in the yellow car could have just as easily (if he saw him due to connection) let off and lived to fight another day. This is why I kinda like Iracings system of putting the responsibility on both drivers. Both could have done something to prevent the contact. I'd also like to see a DQ system put in place for this exact type of instance. There is absolutely no reason for this to ever happen on track and in my opinion it looks bad for an fia approved game to not have systems in place to prevent it from happening.
 
hmm, you quite sure about that?
It sounds like you’re being sarcastic, in any case if there is a more appropriate place to address a complaint that you could share with me I would be thankful.
But it seems that improvements have been done to the penalty system, since my last post. There are still unfair penalties being given but not as often as before. I quit racing on the Nations and Manufacturers championship because it seemed like people are more keen to risk everything for a good place and my rating was going down the drain very quickly, I was trying hard to recover my DR so I thought it wasn’t worth the risk. But these days I have been racing on the daily race in Monza, the king of penalties showdown, and I must say it’s not so bad. Some drivers still behave like they are playing GTA, others go full carnage, these guys deserved to be banned for a week or so until they learn to behave. But at least you don’t get those silly penalties for light hits here and there. The most annoying thing in Monza is to be one of the cars in front, being hit in the very first corner from behind, being pushed across the barriers, and have you car reset back to the end of the straight in last place or close to that. Another one is having someone lose control in the gravel, get back to the track sideways and hit you when you have no time to do anything, and you get SR or DR taken down.
 
April 21st came and went then. No news on Sports website to expect the update either. I'll guess it's coming on Friday. But the lack of a maintenance and update notice is somewhat concerning.
 
I'm guessing we will be notified later today it's coming and will go live in just over 24 hours from now.

I'm taking confidence that over the last 2 days we have had regular news feeds regarding pre season results and upcoming changes to the FIA format.

Shows me that the team is still very much active
 
Well it's 'convenient' that I have my one day working from 'home' this week tomorrow so I guess I know what I will be doing with
my day. :cheers:

I really hope these changes do something different but we shall see!
 
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