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I would agree with this, but the fact that some random people get to win them in the daily workout completely devalues their 20 million price tag...
Yeah, that's true. One of the many flaws with the daily system I guess.
I would agree with this, but the fact that some random people get to win them in the daily workout completely devalues their 20 million price tag...
It's GT6, the easiest GT game of all.That’s only if you’re good enough to ace the events. Not everyone can sit down and win the events blindfolded right out of the box.
Never is it acceptable to try to even defend microtransations in a paid for retail game, Have you perchance managed to grind for one of the 20Million Cr cars yet? Do that tell me how long it takes and if it was even remotely fun then try to defend the stupidly inflated prices, As I stated before PD have done microtransactions before and that was one of the few ways people could get the overpriced cars that have been added to GT:Sport recently.
This. They are a cancer that should remain on freemium/mobile games and not on $60 titles. Have we all forgotten what happened with Star Wars Battlefront 2?
(that comment was at -683000 score before being 'hidden' by the mods)
I think, like others have suggested, that the ticket system will replace the current prize system.
If you have real content behind time consuming gameplay and offer it to be bought via Micro Transactions you are imho doing it wrong.
Content like that is usually done added in order to earn money. In GTS we have events that require Garage cars, you can not compete without the car, that limits those that does not have the car. If you could buy the cars with real money it would in principle be MT structured about the game.
As usually a very well thought out and thorough response @SlipZtrEm
I think my main problem would be two-fold in regards all this MT malarkey, For livery creators like myself we have less chance of actually getting said cars due to how we play the game unless we pay through the nose probably.
My second point of contention would be what would be to happen if PD made one of the dailies for specific extremely expensive cars only, Your only options would be stump up the dollars or miss out, Unless they provided the cars for the event. But given the whole point of MT's having the cars provided free wouldn't buy many GT-Bucks.
That first issue you raise could be solved quite easily, and already is in Forza. There, livery designers are awarded credits for every like, download, and use. I've made a few hundred thousand credits off my creations.
It is not reported as an official feature by PD, at this point it looks like it's some sort of glitch happening to a particular user.Just wondering,are the tickets going to be implemented in sport sometime soon? i really would like to see this feature in sport !!
Can you show us where the micro transactions are in FM7? We'd love to run an article on it.
As the saying goes, time is money. Outside of the luck of the daily marathon draw, the only way to drive the XJ13 or 330 P4 in GT Sport currently is to spend at least 20 hours driving (and that's the most efficient, nothing-but-PSL way).
If people want to spend a few dollars to skip that, that would be their choice. It's not pay-to-win, so it's not like they're buying a competitive edge (something which was an issue with Battlefront II's more predatory MT/LB situation, though that's been overhauled since).
Paid DLC is a different situation from MTs. Depending on the contents, I'd welcome it: I don't believe a developer's work should all be given to me for free after the game has launched. Not saying I don't appreciate the free DLC in Sport so far either, but if the new-to-franchise cars would've all arrived in a pack for the industry average of $1 or so per car, I would've certainly paid. They're optional extras, so YMMV.
Example one: Customer pays full price ($60), gets a predetermined amount of DLC at no charge.
Example two: Customer waits to buy the game at $50, gets charged an additional $10 for a predetermined amount of DLC.
Example three: Customer waits to buy the game at $40, gets charged an additional $20 for a predetermined amount of DLC.
Customers who pay full price shouldn't have to pay for additional DLC.