A Mysterious Car Ticket System is Showing up in GT Sport

I would agree with this, but the fact that some random people get to win them in the daily workout completely devalues their 20 million price tag...

Yeah, that's true. One of the many flaws with the daily system I guess.
 
I think Tickets are an awesome idea for Gran Turismo Sport. Is wished I got this hidden feature. I think it's an awesome way to get a car if you don't have enough credits. I also wished they added bonus cars for GT League.
 
That’s only if you’re good enough to ace the events. Not everyone can sit down and win the events blindfolded right out of the box.
It's GT6, the easiest GT game of all.

And the Red Bull Junior event lets you put racing soft tyres on, while forcing the AI to racing hards, so it's a not even tricky part of an already pretty untricky game.
 
Never is it acceptable to try to even defend microtransations in a paid for retail game, Have you perchance managed to grind for one of the 20Million Cr cars yet? Do that tell me how long it takes and if it was even remotely fun then try to defend the stupidly inflated prices, As I stated before PD have done microtransactions before and that was one of the few ways people could get the overpriced cars that have been added to GT:Sport recently.

So, I wrote the article on how much it costs to buy the mega-expensive cars in GT Sport. I've yet to buy either, but then again, I've only run the PSL/X-Bow combo maybe five times. Obviously, it's not really my goal.

When I was a teenager, I endlessly re-ran events in GT3 to be able to buy/win all the cars I wanted. GT4 (and on, until Sport) skewed the "how much is my time worth" argument, because B-Spec could just take care of it for me. But I also have vastly different set of priorities and responsibilities now compared to then. My time is worth more to me, and doing a repetitive task in-game is far less appealing. It's not worth enough to drop money on either...

For me. If someone else would rather throw a few dollars at the equation than spend potentially dozens of hours doing the same mind-numbing experience, more power to them. And more power to the developers that offer that option — without artificially skewing the in-game economy towards MTs, it must be said. Were GT6's MTs ridiculously over-priced when viewed from a dollar/credit angle? Yep, but the car prices had stayed level from GT5, and as mentioned above, there were ways to make credits roughly at the same rate as you could in GT4.

Of course, then you have people going into the deep end and using a blanket (and frankly, insulting) "cancer" term for any and all MT/loot box situations:

This. They are a cancer that should remain on freemium/mobile games and not on $60 titles. Have we all forgotten what happened with Star Wars Battlefront 2?

star-wars-reddit-drama.jpg

(that comment was at -683000 score before being 'hidden' by the mods)

I think, like others have suggested, that the ticket system will replace the current prize system.

This isn't Battlefront II at or around launch. That's a whole other kettle of fish — one I'll briefly break down. There were three in-game currencies: Credits, Crystals, and Crafting Parts. Credits were used to unlock heroes and buy loot boxes. Crystals accomplished the same, at a different rate, and outside of a handful of one-time achievements in-game, would be purchased with real money. Crafting parts create/update Star Cards (your player abilities). What made this whole system such a mess at launch:
  • The Credit rate to unlock a single hero (of which there are over a dozen) could equal out to almost 40 hours.
  • Crafting Parts were only awarded via loot boxes (outside of a handful of one-time achievements).
  • Star Cards were randomly gifted via loot boxes.
This created the perfect storm of awfulness in terms of game progression. You couldn't avoid the loot boxes if you wanted to upgrade your characters at all. What's worse, buying Crystals wouldn't even guarantee you'd get what you wanted: all you'd be buying was a chance to spin the loot box roulette wheel, since they couldn't be transferred into crafting parts.

Contrast this with FM7 — a favourite target for some around here. You'll see folks all too eager to shout "OMG loot boxes" about the game... but they're completely avoidable for everything except cosmetics. There are no cars that are exclusively locked behind loot boxes (sorry, prize crates). I've seen a number of people deem the game "pay to win" because the Mod system (a series of cards you equip to earn more credits), but that displays a lack of understanding:
  • You can play the entire game without touching the Mod system and still win.
  • Mods are either in-race challenges you set for yourself ("Achieve 5 Great Passes", "Don't Go Off Track For One Lap") that result in extra post-race bonuses; handicaps ("No TCS/ASM", "Cockpit Cam Only") for the same sort of thing; or just straight-up bonuses ("Extra 1500 XP").
  • Mods are only found within Prize Crates, which only cost in-game credits. Every single Mods-only crate will make back more than what it cost you, provided you satisfy the requirements when they're equipped.
  • There are currently zero MTs in the game.
Does that sound overly complicated compared to the straight-forward "race and earn credits" approach of older CARPG games? Sure. But it's a spin on an existing mechanic we've seen time and time before in the racing genre; intentionally challenging yourself to reap more rewards.

GT Sport already does it, but in a less fussy, more direct way: you earn more credits in GT League when you use a less competitive car. GT4 did it with the A-Spec points: people would handicap themselves on the hunt for 200pts per race.

I've only recently explored the Mod system in FM7 in any detail, precisely because I didn't feel I understood it before. It's now an easy way to maximize my credits, which is handy in a game that has over 700 cars to buy. Case in point: I'll buy five 30,000 Prize Crates and get enough Mods to last me dozens of races. I'll make sure to equip them throughout a six-race series in the career, and in each event, I typically earn over double the credits I would without. With races set to Long (FM7 offers three career race length options), that means over 600,000 extra credits in one series alone (which probably takes about 90 minutes). And with many mods having three uses each, the 20 or so I bought at the beginning will last me another two series or so.

If you have real content behind time consuming gameplay and offer it to be bought via Micro Transactions you are imho doing it wrong.
Content like that is usually done added in order to earn money. In GTS we have events that require Garage cars, you can not compete without the car, that limits those that does not have the car. If you could buy the cars with real money it would in principle be MT structured about the game.

Define "real content".

I mean, PS1 and PS2 era GT games had plenty of in-game events that required specific cars. It's part of the game-like aspect of what, at the end of the day, is still a game: progression.

As a hypothetical, let's say GT Sport had MTs. As you point out, there are a handful of events in the single player (and in Sport Mode) that require garage cars. There's also the Circuit Experience section, which upon completion will gift you plenty of cars and millions of credits (enabling you to buy any of the Gr.4/3/B/1 cars needed for said events). When I wrote the GTPlanet GT Sport review, I pointed out the entire section could be done in a handful of hours by a semi-competent racer.

But let's say I'm not one, and I'd rather spend a few dollars on some (hypothetical) MT car tickets. Are you now making the argument that the game is structured around them? It's admittedly a gray area: to some, seemingly any implementation of MTs means the game is structured around them. But if that's the case, the only logical answer is to make absolutely every single car unlocked, for all players, from day one. If there's no progression, then everyone's on the same level, and it's "fair". It's also an excuse to use on of my favourite gifs...

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IMO, that's what this whole MT fiasco boils down to: some folks angry that others end up with cars without "earning" them. It's a permutation of the same sort of elitism that has some wheel users looking down on pad players.
 
That's an amazing and comprehensive post. I dislike MTs, personally, and rarely if ever indulge - but as long as a game makes everything accessible without cash purchases then I'm OK with it.

I actually bought some GTA$ in GTA V, partially to accelerate access to certain new bits of DLC, but also because I'd sunk days of game play in to it and felt it justification to give a little more to R* for a game I have thoroughly enjoyed.
 
As usually a very well thought out and thorough response @SlipZtrEm

I think my main problem would be two-fold in regards all this MT malarkey, For livery creators like myself we have less chance of actually getting said cars due to how we play the game unless we pay through the nose probably.

My second point of contention would be what would be to happen if PD made one of the dailies for specific extremely expensive cars only, Your only options would be stump up the dollars or miss out, Unless they provided the cars for the event. But given the whole point of MT's having the cars provided free wouldn't buy many GT-Bucks.
 
As usually a very well thought out and thorough response @SlipZtrEm

I think my main problem would be two-fold in regards all this MT malarkey, For livery creators like myself we have less chance of actually getting said cars due to how we play the game unless we pay through the nose probably.

My second point of contention would be what would be to happen if PD made one of the dailies for specific extremely expensive cars only, Your only options would be stump up the dollars or miss out, Unless they provided the cars for the event. But given the whole point of MT's having the cars provided free wouldn't buy many GT-Bucks.

Thanks. :cheers:

That first issue you raise could be solved quite easily, and already is in Forza. There, livery designers are awarded credits for every like, download, and use. I've made a few hundred thousand credits off my creations.

The second one isn't quite as easy — but how much of a problem is that? A single event, in a game that cycles them daily, that you'd have to miss? I dunno, for me that'd be a minor annoyance at best. It's not like it's getting in the way of me completing the game.
 
i wouldn't mind the roulette wheel so much if it wasn't so repetitive. GTS may not have the most cars but they could surely vary them a lot more. the issue with the ticket system is that as your probably getting something different most times, you'll run out the small roster pretty quickly

That first issue you raise could be solved quite easily, and already is in Forza. There, livery designers are awarded credits for every like, download, and use. I've made a few hundred thousand credits off my creations.

I agree. Seems weird that they have you like photos/liveries/suits/helmets but then you get nothing except bragging rights if your on page one of "most popular". Also, why would I like peoples helmets/suits as there are no in-game achievements to unlock. Another feature that's sorta half there.

Somewhat related, I've noticed that liveries/photos that I like on the website do not go towards my achievement totals. Only ones I pick on the PS4.
 
I feel that without B-Spec there was no way I'd be able to collect all the high dollar cars in GT6.

But it feels different in GTS now. I just dont care to own the 330 or XJ13... if I win them, good, if I dont... meh.

I'm not at about 5 mil credits just playing the game as normal. I think I have over 100 cars just thru the 42km day and usual free cars.

Its just about more than anyone needs.
 
Hello everybody,

Sorry for not say anything these days, I was on holidays and a friend told me about this article yesterday.

I made a new video (LINK TO VIDEO HD), sorry for the bad quality of the first one, hope this one looks better.

I will try to explain what I know about this tickets:

As I explain on Spanish GT Sport Spanish community forum, I discovered it last Friday, I was making some training for the super championship in which I am competing, the DMZ championship, best of all championships in which I have participate from the beginning of the game, and when finished my training, I got my daily reward for it (in Spain it’s about 46 km minimum). Then, I went to see my garage and I saw that I had 199 cars, so for my 200, I wanted to buy an special car, to make it a little bit special. At that moment I had 7 millions of game credits aprox (I have collector’s edition). And I was very lucky to have Jaguar and Ferrari of 20KK from daily rewards, so I was looking what car to buy and it’s prices. Finally I decided to choose Enzo and went to pay but at that moment discovered this option, as you can see on videos there is an option of use “vales de intercambio” which I think the translation in English it’s something like “exchange vouchers”. I didn’t know what was it, so first I asked to my friends from the DMZ championship, but any of them know about it, so I decided to try it. I was surprise, because I had 1000 and game said that for each ticket I can get a car, so I tried more, until I had all in game cars XD After got all cars, I think about try to sell one, and it was so funny that they gave me credits, so now I have the limit of 20kk in game credits.

More info, I have to say that an error happened to me, error CE-34878-0, it happened one day at the end of a race, and that error corrupt my GT Sport save on servers and now, always when I try to go to my profile, options, achievements or news, I get the error CE-38700-8, which for me means that it’s not possible to go to that sections while online, the only way is disconnecting PS4 from internet and then going this section Off-line. I have been calling and sending messages to Sony support to try to solve it, because the problem is in the saved game store in their servers, but they don’t want to solve it yet, always reply the same (close APP, reinitialize PS4, restart licenses, uninstall and reinstall de game…. same auto answer always and doing nothing). But at the end it seems to have something good, all cars for free

I have to say that first I thought it was a kind of reward for been patient during almost 3 month to solve the problem, then thought that may be was an error for my corrupted save game in servers which allow me to access to developer options in which they can try all cars, but after read all comments, may be it’s what you said about Micro Transaction, I don’t know. Personally I’m happy because now I don’t need to do every day daily training (before, if I was one day without doing training I feel bad because feel like I miss a chance to get a car, and I don’t like that feeling in a game, I just want spend some free time when I have it, I don’t want to be engaged to a game, would like to have time to play a lot different games from PS4 XD These 3 days of holidays I have done, without thinking in game were good).

I will try to keep you inform. I was worried that seeing that this video appear in many places, Sony ban my account or something, but at the moment, I’m happy because I can drive all cars, and I bought this game for it, just to drive different cars and do some races with friends or online players, an for the exception of error that happened to me and problem with the start of custom races, I’m enjoying it, now even more that I don’t need to connect everyday to get more cars.

Sorry for the long post.
 
Just wondering,are the tickets going to be implemented in sport sometime soon? i really would like to see this feature in sport !!
 
Just wondering,are the tickets going to be implemented in sport sometime soon? i really would like to see this feature in sport !!
It is not reported as an official feature by PD, at this point it looks like it's some sort of glitch happening to a particular user.
 
Can you show us where the micro transactions are in FM7? We'd love to run an article on it.



As the saying goes, time is money. Outside of the luck of the daily marathon draw, the only way to drive the XJ13 or 330 P4 in GT Sport currently is to spend at least 20 hours driving (and that's the most efficient, nothing-but-PSL way).

If people want to spend a few dollars to skip that, that would be their choice. It's not pay-to-win, so it's not like they're buying a competitive edge (something which was an issue with Battlefront II's more predatory MT/LB situation, though that's been overhauled since).

Paid DLC is a different situation from MTs. Depending on the contents, I'd welcome it: I don't believe a developer's work should all be given to me for free after the game has launched. Not saying I don't appreciate the free DLC in Sport so far either, but if the new-to-franchise cars would've all arrived in a pack for the industry average of $1 or so per car, I would've certainly paid. They're optional extras, so YMMV.

There's another saying: The customer is always right.

Customers who pay full price shouldn't have to pay for additional DLC. They could solve this problem by creating a tranche sytstem

Example one: Customer pays full price ($60), gets a predetermined amount of DLC at no charge.

Example two: Customer waits to buy the game at $50, gets charged an additional $10 for a predetermined amount of DLC.

Example three: Customer waits to buy the game at $40, gets charged an additional $20 for a predetermined amount of DLC.

And so forth.

Granted, there could be some variations to the formulas they use, but the basic idea is to give early buyers some kind of reward for paying full price.
 
Example one: Customer pays full price ($60), gets a predetermined amount of DLC at no charge.
Example two: Customer waits to buy the game at $50, gets charged an additional $10 for a predetermined amount of DLC.
Example three: Customer waits to buy the game at $40, gets charged an additional $20 for a predetermined amount of DLC.

All your examples = $60 therefore no reward for early adopters besides getting game day 1.
Fail to see your point. If I wait until the game's 50% off, I'm not gonna pay 2x the original DLC price. That's THQ/Rainbow's business model and it's basically killed the MX vs. ATV series

Customers who pay full price shouldn't have to pay for additional DLC.

Why do you assume that post-release DLC should be free? The developer decides what constitutes a full game and what constitutes additional content. The consumer will either pay or not. The developer will either adjust or not.
 

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