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This is the discussion thread for a recent post on GTPlanet:
This article was published by Jordan Greer (@Jordan) on September 11th, 2018 in the Gran Turismo Sport category.
I guess it means we’ll not get dynamic time of day in the next GT? Not that I care but I guess they’ll want to build on this rendering engine moving forward.
That said, it's amazing how they could squeeze such an advanced lighting algorithm into an old PS4 They certainly aren't kidding when they said they're pushing the hardware boundaries
PD does that with every console they work on,except the PS3 which Kaz himself said it was a bad console to work with and it shows,GT 5 and GT6 didn't look amazing and i'm glad the PS4 is better. I expect great things for the PS5.
Well, not gonna lie, it looks quite impressive, but...
I mean, PD is spending so much time on this graphics tech, detailing their cars, but they can't implement some simple gameplay features that exist in pretty much every modern racing game (for example looking around in Chase cam)
Depends on if the PS5 is capable of real time raytracing Similar to NVidia RTX. If it can then dynamic time of day would be possible with GT sports level of graphical fidelity. If not then Raytracing can still be used to make super realistic looking pre-baked lighting at the expense of dynamic time of day.I guess it means we’ll not get dynamic time of day in the next GT?
PD does that with every console they work on,except the PS3 which Kaz himself said it was a bad console to work with and it shows,GT 5 and GT6 didn't look amazing and i'm glad the PS4 is better. I expect great things for the PS5.
PD does that with every console they work on,except the PS3 which Kaz himself said it was a bad console to work with and it shows,GT 5 and GT6 didn't look amazing and i'm glad the PS4 is better. I expect great things for the PS5.
If the PS5 hardware is good it might allow for dynamic time/weather change.
That's some revisionist history. The PS3 games certainly were inconsistent from a graphical perspective, but I'd say that was largely down to PD's decision to use PS2 assets for the majority of the car lineup. The system itself was capable of some pretty incredible visuals at the time: take an LFA around the 'Ring as the sun sets for a great example.
...it is doable on PS4 already, well, it wouldn't be dynamic by any means, it would be more of loading different pre-backed textures to models on track and only dynamic thing would be GI. But, FPS would be probably dropping like crazy all over the place.
Cool thing is that lights work in every condition, and that fancy light particles in dust and grass... they really done it with GTS, GFX went to the next level...
I think the reason why PD is so slow making games is because they’re secretly an R&D firm for Sony.
Well, not gonna lie, it looks quite impressive, but...
I mean, PD is spending so much time on this graphics tech, detailing their cars, but they can't implement some simple gameplay features that exist in pretty much every modern racing game (for example looking around in Chase cam)
@Auditore 30fps probably would solve all this, but I doubt that anyone (even the almighty Kaz) would drop now from 60 to add all those... Maybe, ...just maybe if there will be next installment of the game on PS4 we will see compromise in fps in order to get more visuals... But how rumors are going on last few months, we will probably see next PS in year or so... question is, why making game for old system, when new is there... And also if next PS will be made of PC counterparts as PS4/Pro is, then there is no doubt that GTS may come with GFX boosts for that console and added all other things to it too...
You do remember that Kaz said this is new chapter in GT...
But how rumors are going on last few months, we will probably see next PS in year or so
...but doesn't it make it even more important to work on gameplay features rather than graphics?
I guess it means we’ll not get dynamic time of day in the next GT? Not that I care but I guess they’ll want to build on this rendering engine moving forward.