Polyphony Digital's New Tokyo Studio Opened

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As you may have seen from numerous FIA GT players on social media, Polyphony Digital has opened their new studio in Tokyo.
Some photos from the studio down below in this post.







Interestingly, their Ueno Atelier office in Taito Ward does not appear on the Polyphony Digital website anymore. Has it been shut down and had all their staff move to the new studio instead?
 
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Interestingly, their Ueno Atelier office in Taito Ward does not appear on the Polyphony Digital website anymore. Has it been shut down and had all their staff move to the new studio instead?

If that's the case than it is explainable on what happened with recent update. Combined that with Japan's national holidays and certain group of staff catching a break all of these were became make sense now.
 
I have a good feeling for GT7. The return of the golden era. :cool:
Back then, there were fewer game types (esp. racing) and quality, but GT is the first to make a popular sim so they had golden era. Nowadays it's almost impossible to recreate that achievement because almost every feature of racing has been covered by either GT or other franchise.
 
PD really, really need more manpower.
No wonder why the production of Gran Turismo's cars are slower than that of Forza.

Both franchises take six months for one car, but Forza has faster production, due to the larger manpower, at the cost of quality compared to that of Gran Turismo, in which both are very different.

But with the new studio I think they can deliver new ideas and concepts.
 
No wonder why the production of Gran Turismo's cars are slower than that of Forza.

Both franchises take six months for one car, but Forza has faster production, due to the larger manpower, at the cost of quality compared to that of Gran Turismo, in which both are very different.

But with the new studio I think they can deliver new ideas and concepts.
Slow in everything....back at PS3 era there was only 110-140 people working at PD. Ideas and concepts can be brought by a few person, to bring those to reality is different story (need enough manpower, like in that PS3 era PD is too ambitious but lacked manpower - many half assed feature in GT5 like RM for example).
 
Back then, there were fewer game types (esp. racing) and quality, but GT is the first to make a popular sim so they had golden era. Nowadays it's almost impossible to recreate that achievement because almost every feature of racing has been covered by either GT or other franchise.
IMO, GT is more than just a racing game for many reasons. No need for this license to have the greatest car list or the most realistic sim aspect. 18 years later, Gran Turismo 3 is still the coolest racing game. Castrol GT500 + Seattle + Feeder + colorful art direction = 15 millions copies.
It's just a matter of game design.
 
IMO, GT is more than just a racing game for many reasons. No need for this license to have the greatest car list or the most realistic sim aspect. 18 years later, Gran Turismo 3 is still the coolest racing game. Castrol GT500 + Seattle + Feeder + colorful art direction = 15 millions copies.
It's just a matter of game design.

Much of the magic of older GTs was the tracks they included. GVS, Trial Mountain, Deep Forest, Autumn Ring and AR Mini, the best version of High Speed Ring with its steep banks, SSR5 and SSR11 with the death chicane. Added to these (but with the strange omission of SSR11) were Midfield, Apricot Hill, Redrock Valley, Seattle, and Grindelwald. They struck gold with these fictional tracks, and helped to make GT stand out above its competitors, but PD probably did not realize it at the time. These tracks should have been a foundation upon which they could build from for every subsequent GT game. Indeed, GT3 inherited a lot of these.

However, they have cast them aside in favor of new fictional tracks. While they are not bad, they do not hold a candle IMO to the ones they created for GT1 and GT2 when they were much shorter on resources, which perhaps sparked their creativity. GT Sport just doesn't feel like a GT game to me without TM, DF and GVS.

It's common for an artist to see their older works as garbage and fail to understand why they were loved by many. That is what they need to overcome.
 
Much of the magic of older GTs was the tracks they included. GVS, Trial Mountain, Deep Forest, Autumn Ring and AR Mini, the best version of High Speed Ring with its steep banks, SSR5 and SSR11 with the death chicane. Added to these (but with the strange omission of SSR11) were Midfield, Apricot Hill, Redrock Valley, Seattle, and Grindelwald. They struck gold with these fictional tracks, and helped to make GT stand out above its competitors, but PD probably did not realize it at the time. These tracks should have been a foundation upon which they could build from for every subsequent GT game. Indeed, GT3 inherited a lot of these.

However, they have cast them aside in favor of new fictional tracks. While they are not bad, they do not hold a candle IMO to the ones they created for GT1 and GT2 when they were much shorter on resources, which perhaps sparked their creativity. GT Sport just doesn't feel like a GT game to me without TM, DF and GVS.

It's common for an artist to see their older works as garbage and fail to understand why they were loved by many. That is what they need to overcome.

It's also common for an artist to want to explore their creativity and not get squeezed into doing the same thing over for 20 years. Seriously, getting the original original circuits back won't recapture how great it was to play the first game at the time.
 
It's also common for an artist to want to explore their creativity and not get squeezed into doing the same thing over for 20 years. Seriously, getting the original original circuits back won't recapture how great it was to play the first game at the time.

They can still do that. It's just that nowadays, a lot of racing games share the same real world tracks and cars so the main difference between them is basically physics... So they need something that others don't have. Which they conveniently already do.

It's just a shame that DF and TM weren't given that much love when they showed up on PS3, they almost looked like PS2 tracks still, but without the excellent PS2 lighting. GVS, well... GVS was the same Tilke-fied version from GT4 with the sharpened corner apexes. :odd: They need to be redone properly with current or next generation graphics. That's what I would like to see. 👍
 
They can still do that. It's just that nowadays, a lot of racing games share the same real world tracks and cars so the main difference between them is basically physics... So they need something that others don't have. Which they conveniently already do.

It's just a shame that DF and TM weren't given that much love when they showed up on PS3, they almost looked like PS2 tracks still, but without the excellent PS2 lighting. GVS, well... GVS was the same Tilke-fied version from GT4 with the sharpened corner apexes. :odd: They need to be redone properly with current or next generation graphics. That's what I would like to see. 👍
Grand Valley pre-GT4 was simply perfect. No need to change it. SS Route 11 chicane from GT1 was a nightmare for me as a kid. :lol:
 
I have a good feeling for GT7. The return of the golden era. :cool:

We're already in the golden era. GT Sport is much better than any other GT game. Offline racing is boring. It's never as exciting or intense as a good Sport mode or FIA race.

Frankly, I can only see GT7 ruining a good thing by allowing us to upgrade and tune cars like we used to. Online racing will always be better when it's heavily regulated to give a balanced field of cars.
 
Offline racing is boring. It's never as exciting or intense as a good Sport mode or FIA race.

I wonder why? When Polyphony have done barely anything to change the AI and the races so that they aren't the same chase the rabbit scenarios that cut the mustard in 2001, but certainly not in 2019, of course offline racing is boring.

Frankly, I can only see GT7 ruining a good thing by allowing us to upgrade and tune cars like we used to.

Yes, because the N system for road cars works so much better.
 
I wonder why? When Polyphony have done barely anything to change the AI and the races so that they aren't the same chase the rabbit scenarios that cut the mustard in 2001, but certainly not in 2019, of course offline racing is boring.

It’s funny because the races were actually better in 2001. Back then, we had grid starts and could even qualify. Now, literally every single race is a ~1min behind 1st ‘track day’ that doesn’t feel at ALL like a race.
 
We're already in the golden era. GT Sport is much better than any other GT game. Offline racing is boring. It's never as exciting or intense as a good Sport mode or FIA race.

Frankly, I can only see GT7 ruining a good thing by allowing us to upgrade and tune cars like we used to. Online racing will always be better when it's heavily regulated to give a balanced field of cars.
Not in golden era if GT isn't on top dog anymore.

To make GT even better you need to remove all road cars...original/city tracks...any buying system (just have all the cars, wheels, etc.)...any offline like mission...scapes...and other non-sport related content...and old-school contents because those are outdated.
 
To make GT even better you need to remove all road cars...original/city tracks...any buying system (just have all the cars, wheels, etc.)...any offline like mission...scapes...and other non-sport related content...and old-school contents because those are outdated.
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I wonder why? When Polyphony have done barely anything to change the AI and the races so that they aren't the same chase the rabbit scenarios that cut the mustard in 2001, but certainly not in 2019, of course offline racing is boring.



Yes, because the N system for road cars works so much better.

AI has nothing to do with it. Even with the best AI ever, it still never compares to a solid online race. GT's AI is better than ever anyways. People need to take their nostalgia glasses off. The only reason people think offline racing was fun in other GT games was because it was all we had. Now we have better AI, better physics, virtually everything improved, yet people aren't having as much fun with GTS campaign, and it's because offline racing is played out and boring once you've had a few great online races.

Frankly it's like playing an online shooter with bots vs real players. No AI is good enough to feel as exciting as an online race.
 
AI has nothing to do with it. Even with the best AI ever, it still never compares to a solid online race. GT's AI is better than ever anyways. People need to take their nostalgia glasses off. The only reason people think offline racing was fun in other GT games was because it was all we had. Now we have better AI, better physics, virtually everything improved, yet people aren't having as much fun with GTS campaign, and it's because offline racing is played out and boring once you've had a few great online races.

Frankly it's like playing an online shooter with bots vs real players. No AI is good enough to feel as exciting as an online race.

People raced against more than just the AI in older GTs. Online time trials also existed, and many people took them very seriously indeed. To the extent that 9 large message boards/forums created the "9 Boards Challenge," a kind of GT Olympics where the fastest hotlappers of the day competed against one another for the glory of their chosen forum. There was also the GT3Times database for GT3. The desire to race against other people was always there. GT5 Prologue and GT5 were exciting times. Alas, most of the hotlapping legends disappeared soon after that. A few are still around however. :)
 
A new GT game is announced 2-3 after a recent releases.

Maybe GT7 announces this year PSX with PS5? 17-19 (2 year)

Or next year more likely, in 2020 PS5 announcement and tech demo with Polyphony. 17-20 (3 year)
 
No wonder why the production of Gran Turismo's cars are slower than that of Forza.

Both franchises take six months for one car, but Forza has faster production, due to the larger manpower, at the cost of quality compared to that of Gran Turismo, in which both are very different.

But with the new studio I think they can deliver new ideas and concepts.
Small correction, Turn10 doesn't make their own 3D models, it's outsourced to a Vietnamese company called GlassEgg.
If you look in their portfolio you'll see allot of well known games they've done work for, DriveClub, Project Cars, The Crew 2, etc
https://www.glassegg.com/portfolio/

PD is one of the last studios who do most work if not everything themselves.
 
Small correction, Turn10 doesn't make their own 3D models, it's outsourced to a Vietnamese company called GlassEgg.
If you look in their portfolio you'll see allot of well known games they've done work for, DriveClub, Project Cars, The Crew 2, etc
https://www.glassegg.com/portfolio/

PD is one of the last studios who do most work if not everything themselves.
https://www.gtplanet.net/polyphony-digital-may-finally-be-outsourcing-3d-modeling-work/
And there are several External Development Manager at Poly today (which is a good thing in 2019).
 
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