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This is the discussion thread for a recent post on GTPlanet:
This article was published by Jordan Greer (@Jordan) on November 10th, 2019 in the Gran Turismo Sport category.
These were the official practice rigs available to the World Tour drivers in Tokyo, so they were running the exact same equipment.Inhouse driving rigs have Fanatec wheels too or those are the rigs for world tour?
These were the official practice rigs available to the World Tour drivers in Tokyo, so they were running the exact same equipment.
Still waiting on Motor Toon Grand Prix 3.
Actually going to the studio is a surreal experience that the pictures can't do justice. It was an absolute honor to be amongst those who were given the opportunity to visit the PD studio, and I can't be thankful enough for them allowing us to be in their world. These guys are top notch, and their studio is nothing short of breathtaking. It really makes me hope we can return next year for a potential future tour, as I would love to return and/or have some new people experience the magic.
So players can see, it doesn't matter if some want to use Comfort softs or Racing Mediums, that track surface is the key.Kazunori made one particularly interesting comment about surface traction. Polyphony’s capture teams do collect traction data from the tarmac surfaces of the tracks which they scan. However, variable surface traction is not currently modeled in Gran Turismo Sport. The fact they do have this information is noteworthy and suggests that it might be something we see in Gran Turismo in the future.
Could be the cars in GTS have less polygons than those in GT5 to improve performance.Kaz said that the cars in Gran Turismo 5 had 500,000 polygons. I’m confused why this article says the cars in GTS only have 70,000 polys.
They should hide it in GT7 as an Easter egg.Still waiting on Motor Toon Grand Prix 3.