Thanks for all the kind words, guys. I wanted to communicate what it was like for a fan to actually be inside the secret, hallowed halls of PDI and I hope that came through. 👍
"With the next Gran Turismo game still a closely guarded secret, this is a particularly sensitive time for Polyphony Digital."
Not only the next Gran Turismo, but the next console too! I guess Poly has double checked everything before the tour^^
Poly as a studio seems ready for its next game and seeing Daiki Kasho reminds me some of the most epic songs in GT3
Indeed. There were a lot of very nervous people in that room!
Please tell me
@Jordan if Daiki Kasho will release a new song (for anything, not just Gran Turismo).
Also funny that Lenny Ibizarre is there as well. Mayne thats why his song still plays even in transmission mode
I don't know the details and we didn't get to talk to Daiki very much, but he has definitely been doing a lot of work for PDI. He has everything he needs in PDI's dedicated recording studio, and you could tell a lot has been going on in there. I doubt they will be adding a lot of new music to GT Sport at this point, so I think we can figure out what he's working on now...
Hands up who looked at the monitors to see if there was anything we didn't know about... Be honest!
Me, the entire tour.
Kazunori's got an epic t-shirt, does anyone know where you can buy those?
It's one of the limited shirts sold during the NYC World Tour event this year. I bought a few extra and will be doing a giveaway soon, so keep an eye on the blog.
This read was amzing, I would of love a video too,
Thanks! This actually was going to be a video, but I got halfway through it before I realized I didn't have enough footage I could actually share. I might put together a short cut for our social media and I'll post it in here. I also recorded Daiki's solo performance, which was really cool.
ps: did u see a ps5 dev kit in your walk around ???
Kaz said that the cars in Gran Turismo 5 had 500,000 polygons. I’m confused why this article says the cars in GTS only have 70,000 polys.
I thought this was odd as well, but I wasn't confident enough in my memory of the 500k polygon count to ask a follow-up question at the time. Perhaps the lowest-LOD model they have to build is 70k? I'm not quite sure, but the 70k number came directly from the notes of the woman who modeled the Jaguar VGT, so she knows what she's talking about.
Jordan, the way you wrote the Daiki Kasho bit of the article kind of makes it seem like he's now the lead audio guy at PD... Is he? Or is Masao Kimura still the lead?
Regardless, I envy you, Mikail, and everyone else for getting the chance to meet him in person. You guys are lucky. =D
Oh yeah, did you get a chance to interview him, or no?
I know you're a fan and I thought about you when we actually got to meet Daiki.
We didn't get the chance for an interview; he was at the after-party, but this was the only other time I saw him around the studio.
To answer your question, I really don't know. It has never been clear to me exactly how the audio department is structured at PDI, especially in regards to the boundaries between music and in-game sound effects. I think Daiki plays more of a creative/performative role when they are producing the games, instead of a full-time audio lead, but again, I'm not really sure how that works.