- 745
- Antarctica
in a country where hard work is culturally significant
Sad thing is a lot of these hard workers are simply busy looking busy waiting for their boss to go home so they can also leave.
in a country where hard work is culturally significant
Why not? Other devs actually go to different locations just to take accurate photos of the skies in that particular region, I mean why spend money when they could just Google it right?
Most AAA devs these day are scanning real life objects, I don't see any issues with it. It does not affect the gameplay but it makes the world feels more authentic. Just imagine a track based in Scandinavia full of banana trees all over the place
Damn, to think we'd have Laguna Seca, Silverstone and Pikes Peak by now if a tiny handful of Polyphony's staff hadn't looked at some plants for a few hours...
Exactly.
If someone told me they needed a trip to Scandinavia to figure that out I'd tell them they had to scan for rocks in their head.
If you're arguing for immersion, the suspension bridge in St Croix or 5 lane roads with 30 degrees camber at Alsace is much more jarring than any difference in vegetation.
You'll find with any business that inefficiencies add up. Would you rather new tracks sooner, or PD selecting the correct subspecies of plant in Croatia that you won't notice anyway?
We don't know the technical standards or requirements needed for a texture to be useful in the game engine. It could easily be more efficient to send an experienced data capture team to an area for a few days to get exactly what they need instead of searching the internet to find acceptable textures. And we haven't even started on the legal issues and costs of using third-party images and assets in a game like Gran Turismo.Kazunori YamauchiOften times it really just starts from a drawing. In that drawing, we write how long the straights are, how the curves are angled, the ups and downs of the track. And then we have a discussion with the landscape designer about what that world or environment is going to be like.
We ask, is this going to be the mountains of Japan, or the West coast of the United States, or a European Eifel area? That’s the kind of discussions that we have with the designers. And once that is decided, we actually send a team to that actual location to data capture that environment.
As a precursor to that, we investigate on the internet all these actual locations in that area that would look good for data capture. You decide OK I think we should make that the south of France, and we take the team over there, all together, and we study the geography, the vegetation of the area, and we do that research and photograph it all and laser scan it, and we bring that all home. And then, we fit all that data in various parts of the track, so that’s the process.
And of course, we will drive it and do adjustments along the way.
Nobody asks "questions" like that because they are really just complaints. There is no practical or polite way for him to respond to that — he's not going to throw his team under the bus and explain why his product is inferior — so you aren't going to get any good content for the article or video you're trying to make. These are interviews, not inquisitions or product feedback sessions. Treating them otherwise would be unprofessional and counter-productive.The real question is, if they laser scan tracks why is road feel still communicated very poorly through the FFB (and don't talk about the T-GT's T-DFB, because that's a canned effect)? Not being unthankful but I wish sometimes people who can get this close to Kaz would ask the real difficult questions. I imagine that would adversely impact your chances of getting an invite next time though![]()
Well, they weren't exactly visits by the media (at least for one of them), but we've seen the insides of Naughty Dog and Bethesda at least. Multiple times for Naughty Dog, actually; they themselves filmed some making-of docs for Uncharted and the Last of Us. And Noclip did interviews inside Bethesda for Fallout 76. Dunno about Rare, though.I follow the world of video games exhaustively and I think these visits are quite rare. I don't remember similar visits at the offices of Bethesda, Naughty Dog or Rare, for example. So, criticism of the unusual secret of Polyphony seems unfounded.
Nobody asks "questions" like that because they are really just complaints. There is no practical or polite way for him to respond to that — he's not going to throw his team under the bus and explain why his product is inferior — so you aren't going to get any good content for the article or video you're trying to make. These are interviews, not inquisitions or product feedback sessions. Treating them otherwise would be unprofessional and counter-productive.
Sorry it took so long. I didn't forget, I just had too many other things on my plate. Here you go!Ahem, I apologize in advance for bumping this thread up, posting in the wrong thread before, and tagging you twice on Twitter in the last 20-something days, lol... but it's been a month now, @Jordan. I hope you didn't lose your vids somehow, as a Japanese friend on Twitter and I have really been looking to seeing Daiki Kasho's solo performance.
If there's anything holding you back like you being busy lately or Sony NDAing you (especially if it's a new song that Daiki did), then I understand. We shall wait further, then. Till they reveal the next game, even, which (hopefully) won't be long from now.
Sorry it took so long. I didn't forget, I just had too many other things on my plate. Here you go!
Sorry it took so long. I didn't forget, I just had too many other things on my plate. Here you go!