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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on March 1st, 2021 in the Need for Speed Series category.
This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on March 1st, 2021 in the Need for Speed Series category.
I'm need...need for turismo
What do you mean "more real"? Like more live-action cutscenes?I think they need to make need for speed more real like they did with 2015
Nfs Heat, sw battlefront 2 and bfv got abandoned to make way for that trash of a game called Bf 2042.TBH if that is what they decide to do that's fine. I just want them to give more support for the next game. I feel like they abandoned Heat almost immediately after it came out
Honestly, I'd be so here for an art style like Auto Modellista. Visually, I think the game has aged extremely well due to its art style. 👍So it's gonna be Auto Modellista x NFS Nitro?
Hot take: we don't know what happened with BF 2042. It could've been like Anthem where it was the developer's fault, and not EA. It could've also been that there simply wasn't enough time to iron the game out, even despite the delays and the fact they pulled staff from other projects/studios. I think it's more on DICE than EA, as they've unfortunately almost always had rocky releases, going back over a decade to BF3.Nfs Heat, sw battlefront 2 and bfv got abandoned to make way for that trash of a game called Bf 2042.
Hot take: we don't know what happened with BF 2042.
Hot take: we don't know what happened with BF 2042. It could've been like Anthem where it was the developer's fault, and not EA. It could've also been that there simply wasn't enough time to iron the game out, even despite the delays and the fact they pulled staff from other projects/studios. I think it's more on DICE than EA, as they've unfortunately almost always had rocky releases, going back over a decade to BF3.
Meanwhile, NFS games as of late have been relatively fine as far as bugs/glitches go, and most of the issues seem to be with the actual game design and not the fundamental stuff like crashes. Not so say that modern NFS don't have bugs or even crashes, but they seem to have much less than say, the Battlefield series. That said, I'm sure Covid-19 and the development of BF2042 had something to do with the datamined NFS Heat content that was ultimately never released, as I hypothesize that if it weren't for these two factors, Heat would've had much more add-on content. But I digress.
My big concern is that Criterion these days isn't what it used to be, especially with head-honchos Sperry and Ward departing after MW2012. As someone else may've mentioned in that linked Reddit thread, the Criterion of today is a bit of a patchwork that includes actual senior staff of Criterion, but also ex-Ghost folks and some new hires. I'd argue that as far as launch-day viability goes, I have much more faith in Criterion than DICE, if only because most if not all DICE releases are, well, a roll of the dice.
EDIT: It would also make a lot of sense for a Chicago-based map, as we arguably have already had LA, Las Vegas, and Miami, in that order - all American cities. Perhaps a map based on NYC or Boston would be coming after this one? At any rate, all we can really do right now - other than blindly speculate and pray for leaks - is wait for May/June 2022, which is when EA will be the most likely to formally reveal the new title.
Just please no more LA inspired maps. I can't even begin to tell you how many games I've played set in either Miami or LA.Hot take: we don't know what happened with BF 2042. It could've been like Anthem where it was the developer's fault, and not EA. It could've also been that there simply wasn't enough time to iron the game out, even despite the delays and the fact they pulled staff from other projects/studios. I think it's more on DICE than EA, as they've unfortunately almost always had rocky releases, going back over a decade to BF3.
Meanwhile, NFS games as of late have been relatively fine as far as bugs/glitches go, and most of the issues seem to be with the actual game design and not the fundamental stuff like crashes. Not so say that modern NFS don't have bugs or even crashes, but they seem to have much less than say, the Battlefield series. That said, I'm sure Covid-19 and the development of BF2042 had something to do with the datamined NFS Heat content that was ultimately never released, as I hypothesize that if it weren't for these two factors, Heat would've had much more add-on content. But I digress.
My big concern is that Criterion these days isn't what it used to be, especially with head-honchos Sperry and Ward departing after MW2012. As someone else may've mentioned in that linked Reddit thread, the Criterion of today is a bit of a patchwork that includes actual senior staff of Criterion, but also ex-Ghost folks and some new hires. I'd argue that as far as launch-day viability goes, I have much more faith in Criterion than DICE, if only because most if not all DICE releases are, well, a roll of the dice.
EDIT: It would also make a lot of sense for a Chicago-based map, as we arguably have already had LA, Las Vegas, and Miami, in that order - all American cities. Perhaps a map based on NYC or Boston would be coming after this one? At any rate, all we can really do right now - other than blindly speculate and pray for leaks - is wait for May/June 2022, which is when EA will be the most likely to formally reveal the new title.
Since LA was the basis for NFS2015, I think it's going to be off the table for a while. Same thing with Miami, since it was used for Heat.Just please no more LA inspired maps. I can't even begin to tell you how many games I've played set in either Miami or LA.
AlaskaSince LA was the basis for NFS2015, I think it's going to be off the table for a while. Same thing with Miami, since it was used for Heat.