I quoted you, but I have nothing against your comment. It's just a general behavior. It looks like nobody wants a new NFS game anymore.
No offense taken. Opinions are like nipples, everyone has one.
You did mention you haven't played those first games and I'm old enough to remember NFS Road And Track being Test Drive 2 The Duel killer.
Quick memo of those early games:
Need For Speed Road And Track (1994)
* Quite few cars and tracks but that was the name of games back then
* Dashboards
* Working handbrake
* Quite neat 3D pixel graphics. Test Drive (not meaning that horrible Test Drive 3) games had 2D graphics
* Driving illegal fast on public roads and they had cops who put some effort. And they did look scary in rear view mirror.
* Even years after the sense of speed in this game was excellent. I would say best of any of descendants of NFS series.
Need For Speed 2 (1997)
* No police cars
* Improved graphics, new cars, new tracks. With cheat codes you got to drive npc cars and tuned up cars.
* Game modes had arcade and simulation though they had no really difference. Individual races, knockout races and cup races.
* At least one snow track but that didn't affect on grip.
* Special Edition version added one track and one car and ability to mirror and reverse all tracks. SE also introduced support of 3d graphic cards which made graphics even more impressive
* First time you were able to drive with your friend through internet connection.
Need For Speed 3: Hot Pursuit (1998)
* Police cars were back and had police chase missions with ramming and spike strip traps.
* Some tracks had night and working headlights for cars.
* Dashboards still exist but depending of pc system it may not have supported dashes or they were quite ugly. One unofficial patch allowed do use 2D dashes and 3d graphics.
* I think first time they had dlc cars and they were free of charge. Later communities made own cars and even tracks.
Need For Speed 4: High Stakes (1999)
* Game got damage for parts and they also visually got dented slightly.
* All tracks from NFS Hot Pursuit III and many new tracks. And free DLC cars.
* Again new cars and community of players made tons of new cars and tracks.
* Neat 2D dashboards were switched to less good looking 3D dashboards, but they were still quite OK.
Need For Speed: Porsche Unleashed. (2000)
* Game serie peaked here. It was sophisticated racing came with some simulatorish modes and moderate arcade touch.
* Porsches were beautiful. Working indicators, lights, horn, handbrakes and such. 3D dashboards did look worse than in NFS 4 though.
* Career mode as Porsche test driver or by era of first Porsches. You were able to buy and fix damaged cars and heavily wrecking one of your own did really hurt your budget in game too. Entering new eras you were delighted to see those cars you earlier bought had multiplied their value. Like in real life, some didn't.
* It was also end of chapter for this serie and after this game, they have made quite bad arcade games.
I did download demo of Need For Speed 6: Hot Pursuit 2 and I immediately disliked it. Unrealistic feel of driving, no dashboards and rubber banding rivals.
It took fortunately less time to uninstall it than install.
Fun game become riceraceboys bedwetting dream with no dashboards, drifting competitions, outstanding unrealistic driving feel, bullet time boosts for even more unrealistic driving, stupid plastic tuning cars, stupid illegal tuning car subculture and really horrible game story. Racing games doesn't need story. That is my opinion.
I have bought couple of NFS games since that for Playstation console as arcade play, but oh dear they were still horrible. Dodge Charger and Chevrolet Camaro didn't save these games...
Rant over.