3D Modelling, Post your 3D models! (Cars, Planes, People, Landscapes etc!)

Topo Done. I might try to implement some sort of mesh smoothing, but with around 1.5 million polygons, I'm not sure if that will work too well....

render01_zpszm5rtm2g.jpg


render02_zpsuz91l3tv.jpg


render03_zpsl2fmv1lv.jpg

Just wanted to make sure everything looked right, so I went to double check.

YUCCA%20JOINER_zpsladktbwf.jpg

I think it's pretty good. Sadly, photobucket didn't like my 175" wide joiner so it shrunk it to the above dimensions. Shot with 32 frames @ 300mm from 8 miles away.

Up close each frame is of this quality:
center_zpsq6sb9uvf.jpg


And a little compositing fun, using my 3d model overlayed with my photo from the same camera view point and height in the model, which actually came out remarkably close:
withintervention_zpstnvvsfsh.jpg

test02_zpsnexf3lgt.jpg


I think it works pretty well actually.
Lots more work to do....
 
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Sweet was that made with mudbox? and how did you render the gif came out really good man well done
I made a rough low-poly bag shape in 3ds Max then subdivided and refined it in Mudbox until I had a high-poly mesh I was happy with, I stepped down to the base mesh and exported the low-poly, then PTEX painted the high-poly and projected its diffuse onto my new low-poly once that was unwrapped, finally I projected the sculpted details using the Projection modifier in 3ds Max to create my normal map.

It's about 1,000 polygons in the .GIF and it's textures take up a portion of a 2048x2048 texture atlas. I made the .GIF by rendering out turntable frames from Marmoset Toolbag 2 and importing them into Photoshop.
 
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Images sourced from google maps?


Nope as you see on the example tile no google logo. Or tell tale clone stamping. also higher resolution than Google maps. The winner is Bing ☺ I will upload a video later of going around the track. Then i'll nip into town for bread he he.

Or could use the default unity plane example and fly over it :) .
 
More development:

exp1_zpsuibz1qd6.jpg

[4340 solids]

exp2_zpskkehc0ln.jpg

exp3_zpskfput5bd.jpg

[8600 solids]

exp4_3edit_zps1z3tsozy.jpg

434 segments * 206 solids per segment. 89,404 solids. Every solid completely unique in it's scale & rotation.



Essentially what I'm trying to do is approach a sort of crystalline structure...but I'm doing it ass-backwards. I'm using structural/syntaxical input data derived from TS Eliot's 434 line poem The Waste Land + the atomic properties of lead-206 and then transcribing it into the form you see above. I'm really testing the limits of my machine (32gb ram, thankfully) as the operation involved 89,000 solids. (all told quite a few million polys)

The crystalline form I'm trying to reference is the rare lead psuedomorph called Galena.

galena-crystal.jpg


As you can see it has a basic cubic form that is essentially tweaked in various places. I have rotational and scalar components built into my parametric definition, so it's just a matter of getting everything right. My model is hovering around 2.3gb right now....which makes it hard to work with, especially when I want to do solid operations. I'm gonna try to find a way to cull approximately similar solids, maybe that will help.

The scale is......quite large. Here is a correctly-sized person, for comparison.
Capture2_zpsfufrh4op.jpg

other4_zps4nk1qbog.jpg

exp4_2_zpslctv9bxi.jpg


And of course, the definition:
def2_zpsjdlcgnfj.png
 
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I would think it would be easier to manually model 10 rectangular structures, with the surface you're trying to accomplish, then place them at random scales and rotations across the entire surface you're trying to cover. 10 variations should be enough, with 6 possible sides being seen. You're poly count would be lower, and you can control the positioning and setup too.
 
I would think it would be easier to manually model 10 rectangular structures, with the surface you're trying to accomplish, then place them at random scales and rotations across the entire surface you're trying to cover. 10 variations should be enough, with 6 possible sides being seen. You're poly count would be lower, and you can control the positioning and setup too.

Yes but a big part of the project is in the parametric aggregation of a single module according to a fixed set of inputs. And I'm an idealist.

What I think I'm going to do is create a new 'boundary' solid with dimensions interior of what I've already modeled and use it's geometry to cull everything "inside" of it. That should take out probably 80% of the cubes and that will make it much easier to work with.

I also want to increase the rotation angle on a low percentage of the cubes so I need to figure out some sort of weighted average rotation component.
 
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I guess I'm just thinking of it from a different perspective then, haha. Keep up the awesome work! It's really cool to see everything being posted here.
 
It turn's out that making a video of the Nurb map takes around 5gb of disk space and i cant be bothered uploading a video that size When it's only 345mb compressed. So here's the map demo and a Deloren to fly around it with. Just keyboard arrows control's the car Auto throttle press Ctrl to power down for glide or slower flight. It took longer to make the pic that the demo have fun.



Poster copy.png


WEB BUILD PLAY'S IN WEB BROWSER
https://googledrive.com/host/0B_8xCXFS9Fd9cW1ReGgtZkVfbTA/Back to the Nurb.html
 
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More development:

exp1_zpsuibz1qd6.jpg

[4340 solids]

exp2_zpskkehc0ln.jpg

exp3_zpskfput5bd.jpg

[8600 solids]

exp4_3edit_zps1z3tsozy.jpg

434 segments * 206 solids per segment. 89,404 solids. Every solid completely unique in it's scale & rotation.



Essentially what I'm trying to do is approach a sort of crystalline structure...but I'm doing it ass-backwards. I'm using structural/syntaxical input data derived from TS Eliot's 434 line poem The Waste Land + the atomic properties of lead-206 and then transcribing it into the form you see above. I'm really testing the limits of my machine (32gb ram, thankfully) as the operation involved 89,000 solids. (all told quite a few million polys)

The crystalline form I'm trying to reference is the rare lead psuedomorph called Galena.

galena-crystal.jpg


As you can see it has a basic cubic form that is essentially tweaked in various places. I have rotational and scalar components built into my parametric definition, so it's just a matter of getting everything right. My model is hovering around 2.3gb right now....which makes it hard to work with, especially when I want to do solid operations. I'm gonna try to find a way to cull approximately similar solids, maybe that will help.

The scale is......quite large. Here is a correctly-sized person, for comparison.
Capture2_zpsfufrh4op.jpg

other4_zps4nk1qbog.jpg

exp4_2_zpslctv9bxi.jpg


And of course, the definition:
def2_zpsjdlcgnfj.png

Good job! It reminds me of the wall in the intro to Game of Thrones.

got_wall_final.jpg
 
It turn's out that making a video of the Nurb map takes around 5gb of disk space and i cant be bothered uploading a video that size When it's only 345mb compressed. So here's the map demo and a Deloren to fly around it with. Just keyboard arrows control's the car Auto throttle press Ctrl to power down for glide or slower flight. It took longer to make the pic that the demo have fun.



View attachment 331176
http://www.filedropper.com/backtothenurbpcversion

When I unpack the file I get these errors:

! \Back to the Nurb Pc version.rar: Checksum error in Back to the Nurb Pc version\Back to the Nurb_Data\sharedassets0.assets. The file is corrupt

! \Back to the Nurb Pc version.rar: Unexpected end of archive
 
When I unpack the file I get these errors:

! \Back to the Nurb Pc version.rar: Checksum error in Back to the Nurb Pc version\Back to the Nurb_Data\sharedassets0.assets. The file is corrupt

! \Back to the Nurb Pc version.rar: Unexpected end of archive


Try it again Bro. . @JASON_ROCKS1998 had a bad download first time. Maybe that file host isn't that reliable It do work I promise. it's a dx11 demo do you have a dx11 capable machine?
 
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Ok, I'll try downloading again. And yeah, I have dx11.

Looking over that error it looks like a .rar error and not the file's themself. if you haven't downloaded it again I could zip or 7zip It or alternatively last resort bittorrent it. as I have a decent upload. I get 500kbs to you tube. I tried a rar this time as I thought it may be better :lol:


Don't expect much as I quote what Jason wrote. It's a bit boring :) and I would agree. It's the map I wanted to show the flying car is just to make it a little less boring.

If anyone would like the map for there own purpose. Let me know and I upload in some were. In any format you like ;)
 
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Looking over that error it looks like a .rar error and not the file's themself. if you haven't downloaded it again I could zip or 7zip It or alternatively last resort bittorrent it. as I have a decent upload. I get 500kbs to you tube. I tried a rar this time as I thought it may be better :lol:


Don't expect much as I quote what Jason wrote. It's a bit boring :) and I would agree. It's the map I wanted to show the flying car is just to make it a little less boring.

If anyone would like the map for there own purpose. Let me know and I upload in some were. In any format you like ;)

How big is the file supposed to be? I've downloaded it twice and each time it's a different file size. Perhaps it stops downloading before it's complete?
 
How big is the file supposed to be? I've downloaded it twice and each time it's a different file size. Perhaps it stops downloading before it's complete?

About 343 meg ish I will go upload it again buddy to a different host. Sorry about this


Back in the day MSN was great for sending files to your mates is there anything like that now?
 
About 343 meg ish I will go upload it again buddy to a different host. Sorry about this


Back in the day MSN was great for sending files to your mates is there anything like that now?

Then I only got about half the file, 150 mb the first download and 160 the second download.

Have you tried Google Drive for sharing files?
 
Then I only got about half the file, 150 mb the first download and 160 the second download.

Have you tried Google Drive for sharing files?
Actually i set up an account 2 day's ago, tried doing a web build version of this it work's but take's ages to load in a web browse about 2 minutes. so i thought i may be better to just download it .

https://googledrive.com/host/0B_8xCXFS9Fd9cW1ReGgtZkVfbTA/Back to the Nurb.html <---- web build.

i'am uploading it to drive just incase and will post the link very soon
 
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Actually i set up an account 2 day's ago, tried doing a web build version of this it work's but take's ages to load in a web browse about 2 minutes. so i thought i may be better to just download it .

https://googledrive.com/host/0B_8xCXFS9Fd9cW1ReGgtZkVfbTA/Back to the Nurb.html <---- web build.

i'am uploading it to drive just incase and will post the link very soon

It works now :D

That was actually pretty fun! Like having a helicopter ride around the ring, I even recognized some of the hills!
 
Made a bit of a lateral step, but I'm liking where it's going:

drape3_zps6uwq9is3.jpg


drape4_zpsjkziath7.jpg


drape5_zps4kxg34b9.jpg


Then I did a command I really shouldn't have. The computer cried but the result is rather beautiful....

mistake_zpsehabxlwi.jpg


mistake2_zpsqbrthvtv.jpg


I'm not sure if I can use it or not. Perhaps as a representation technique.
 
For those that may be interested, Pixar has finally released a non-commercial version of Renderman! I signed up for this last summer, and it's finally out. I use it at work, and will have to have a gander at this version to see how it is. I think you may need to signup on their website for a link.
 
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