vasiliflame
(Banned)
- 1,321
- Cardiff
- no thanks
This bug I know about. I suspect that it is related to the length of the engine sound sample. What I've found is that if you restart the engine too soon after it has cut off, you get no engine sound. I'm thinking of two possible ways to fix it: 1. There's some setting in the way the sounds are played that isn't right - find what it is and fix it. 2. Make the sound sample shorter.
That is actually just an incorrect label, because the clutch label on the screen does actually show the braking force. Space is mapped to the handbrake (which doesn't really work like it should so I should just disconnect it until I've fixed it). Fix: Change the label.
I can't seem to recreate this one. Could you try to do it again and take a screenshot?
Nicely spotted! I guess there's a badly formulated if formula in the speed calculation. Fix: Search and destroy.
Did that happen during normal driving? Were you near any wall or the ramp? It looks like the car has gone through the world, which used to happen a lot before I changed the collision settings, but I haven't seen it since then. An optional theory is that the physics calculation got a hiccup and forgot to calculate the ground or a couple of wheels for a frame or two.
Thanks for the bug report! 👍
I'm thinking it could be used as an adventure game, but controlling a car instead of a character. Solve different tasks to move on to the next level, or something like that. An rc car could be pretty good for that type of game. If you only have a limited amount of fuel I think it could work pretty good as a game. And I could get rich selling extra fuel for microtransactions
When you say "you need the force to change gear", do you mean the engine power is too low?
No i mean i am not used to using keypad to do all the gear stuff ... i only ever used that to type part numbers in work.
Like playing the game twister with my hand lol ... but that is not a issue just not used to it