3D Modelling, Post your 3D models! (Cars, Planes, People, Landscapes etc!)

Here is my GT-R Z-Tune model created on Blender. Additional parts and interior still need to be added.


28kn5p3.jpg


3agig.jpg
 
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I would make a basic circle and then add a bump map. It would be much easier than to try to model every detail of the glass.

Thanks, however that is similar what I've done so far. I've made the headlight bezels as in the pic with the chrome material.
untitled13.png


In front of those comes the lens, indeed a basic circle but with added thickness (I didn't use the solidify modifier, just extruded the faces), basically I followed a bit of this tutorial (http://www.dmmultimedia.com/3dtips_04d.htm).

untitled14.png


So I finally managed to add the normal map but only to the inner faces of the lens, because it is advised above in the linked tutorial and the results were better that when the normal map is applied on the front faces. However it still looks bad, mostly due to materials I think.

Render of headlights only:
untitled15.png


Lens material is a mix shader (glass and diffuse). At first the glass looked right with a mix of glass and transparent shader but for the normal map I followed this tutorial (http://www.youtube,com/watch?v=Cb4U_WFln-w), and it seems you have to have a diffuse shader in the mix and yet when I add that it looks worse. At this point I guess bump map and a normal map aren't the same thing.
 
Thanks, however that is similar what I've done so far. I've made the headlight bezels as in the pic with the chrome material. View attachment 420876

In front of those comes the lens, indeed a basic circle but with added thickness (I didn't use the solidify modifier, just extruded the faces), basically I followed a bit of this tutorial (http://www.dmmultimedia.com/3dtips_04d.htm).

View attachment 420877

So I finally managed to add the normal map but only to the inner faces of the lens, because it is advised above in the linked tutorial and the results were better that when the normal map is applied on the front faces. However it still looks bad, mostly due to materials I think.

Render of headlights only:
View attachment 420879

Lens material is a mix shader (glass and diffuse). At first the glass looked right with a mix of glass and transparent shader but for the normal map I followed this tutorial (http://www.youtube,com/watch?v=Cb4U_WFln-w), and it seems you have to have a diffuse shader in the mix and yet when I add that it looks worse. At this point I guess bump map and a normal map aren't the same thing.

I don't think you need a diffuse shader. You could use one if you want to add dust and dirt to the lens, but for the actual glass it will probably be enough to just use a glass shader.

You can connect the bump map texture directly to the displacement input on the material node. Here's my node setup:

nodes.png


Here is the bump map I'm using:

bumpmap2.png

And here is the render:

headlamp_01.png


That diffuse + glass mix looks kind of cool though. Like volcanic ash :)
 
^ Well I stole your node setup and now it looks closer. I noticed my normal map gets mirrored on both sides of the lens so it still looks off but when i figure that out it should look ok. Thanks for the help :cheers:
untitled16.png
 
^ Well I stole your node setup and now it looks closer. I noticed my normal map gets mirrored on both sides of the lens so it still looks off but when i figure that out it should look ok. Thanks for the help :cheers:View attachment 420990

You can mark a seam along the edge of the lense, and then unwrap the UV.

seam.pngmarkseam.png


That will give you an UV for the front and the back of the lense. I made a bump map for each of those faces, with the vertical stripes on the outer face and the curved thingies on the inside face. If you just want bumps on the outer face you can leave the UV for the inner face blank.

My unwrapped UV and texture for the bump map. The top texture is for the outer face and the bottom texture for the inner face:

uv.png bumpmap3.png

Here is the render (with a chrome "bowl" behind the lense)

headlamp_02.png
 
For a GoPro Accessory contest at 3D Hubs I've made the following model. Not tested out yet, but as far as I've seen, the first prototype must be a small success right away !

May I introduce you.. GoPro 4 Baby Sessions. A copy/paste story from the 3D Hubs channel..

Well, just as many others in this contest (For what I believe), I'm not a great designer (yet) in 3D modelling. The following idea I had many years ago, but in comparison with the 'normal' GoPro's, they where a bit clumsy to become that the 4 Session could become ; The GoPro 4 Baby Sessions.

This case provides a hole for a spoon or fork (dimensions for the lemmet max. 20mm by 2,3mm) to attach your Gopro 4 on top of the spoon or fork for funny and cute sessions with your Mini-Me. While your Mini-Me is sleeping and you want to film that, there are two holes on the top of the case for a wire, easily hang up your GoPro for a few hours to make a sleep-timelapse of your child.

At the front, is the Cockpit-cap. A rare and bizar 'nose-cone for a plane, but through the eye of the camera it's a unique viewing point/angle you've never experienced before with a Gopro camera. Place it in front of your case and film it like little creatures discovering a giant baby. Like making your own Toy Story !!

And for your older kids.. You can change and share other wings, cockpits and caps to create your own unique 'Baby Boeing'-cam.


This is GoPro 4 Baby Sessions.

*one of the renders are from my first model, without the detachable wings and cockpit cap, but shows perfectly for what I had in mind. Take a spoon, or take a fork and go...
GoPro%204%20Baby%20Sessions%20render-test%202015-07-29%2010543900000.jpg

1st model, without detachable wings and cockpit cap, but with the exact idea I created this... Here comes the plane.

GoPro%204%20Baby%20Sessions%20render-test%202015-07-29%2019282500000.jpg

Still the first model, now with the backside of the case to.

GoPro%204%20Baby%20Sessions-army%202015-07-30%2020154900000.jpg

The cockpit looks redicilous (and it is), but from the POV it is a cockpit, flying to a GIANT BABY !!! :nervous::nervous::nervous:


GoPro%204%20Baby%20Sessions-army%202015-07-30%2020040000000.jpg

You can print and create any material and color you like, to create unlimited variations. Handy when you've older kids too.

GoPro%204%20Baby%20Sessions-army%202015-07-30%2019561300000.jpg

Some of the materials, like the black one, I also used as a chrome.. A fault that isn't a fault at all.. One of the prizes in this contest is Steel-filament for a 3D printer (If I win, I win $100 shopping vallue at 3D Hubs, because I don't own a 3d printer). So maybe (hopefully) they like the renders and judging also on the little mistaking I made (I didn't tell them).

:sly:

If you're a member of 3D hubs, feel free and leave a comment here !
 
For fun, I tried to create my own stock car for "NASCAR Racing 2003 Season." This is NOT the car I use in the game, but it was one I created for fun. The figure expressed here is that of Pusheen the Cat. The #18 relates to the calendar day Pusheen was born (February 18). The image is from one of my Facebook albums. I tried to find as many different pictures of Pusheen and her silly/cute ways to adorn this Toyota Camry. Speaking of the Camry, this is a livery I created for the NASCAR Generation 6 mod. Take a look:

11822713_10153480053972230_6821205896586124387_n.jpg


I rarely do fan-made material, so even making something fan-made is new to me. Thanks for reading and viewing!
 
For fun, I tried to create my own stock car for "NASCAR Racing 2003 Season." This is NOT the car I use in the game, but it was one I created for fun. The figure expressed here is that of Pusheen the Cat. The #18 relates to the calendar day Pusheen was born (February 18). The image is from one of my Facebook albums. I tried to find as many different pictures of Pusheen and her silly/cute ways to adorn this Toyota Camry. Speaking of the Camry, this is a livery I created for the NASCAR Generation 6 mod. Take a look:

11822713_10153480053972230_6821205896586124387_n.jpg


I rarely do fan-made material, so even making something fan-made is new to me. Thanks for reading and viewing!

Cute :)

But have you thought about having another background than just plain white? It looks too much like a blank canvas to me, it needs to have something interesting going on in the background.
 
Really, it was designed to seam nicely with the various pictures I have of Pusheen. It is also one of my first attempts at designing cars, so I don't have as elaborate of skill in making more interesting cars. I am still learning as I go along. Glad you like what I made, though. :)
 
Here's an exercise in making a procedural wood material, and punching a hole in a round surface.

Bonus points if you know what the modelled object is :)

bassoon_top2.jpg
 
I don't know what your grandma's telescope looks like, so I can't say you're wrong :)
Anyway, it's the top of a bassoon.

"Your grandma's bassoon"? :P

j/k Anyhow, the model is looking great; really digging the fine gold text. Is the wood texture going to receive a deeper looking brown? I think it will help give it a richer colour.
 
"Your grandma's bassoon"? :P

j/k Anyhow, the model is looking great; really digging the fine gold text. Is the wood texture going to receive a deeper looking brown? I think it will help give it a richer colour.

It's my bassoon :D

I'm actually pretty happy with the wood right now, but I might add some darker "clouds" to it. I'm also thinking about adding some brighter grains.
 
I'm currently working on a 488; as you can see the model is still being constructed.



Wireframe Test 1 (No Smoothing Modifiers)

qnqyz6.jpg


Wireframe Test 2 (Smoothing Modifiers x2)

lbitg.jpg

Nice 👍

If you enable "optimal display" in the subsurface modifier you'll get a cleaner view of the mesh, I think it makes it easier to see the shape of the mesh :)
 
Been thinking about a bird flight animation. I have started with a wing rig, trying to make it fold and unfold in a natural way.

Unfolded:

wingundfolded.jpg


Folded:

wingfolded.jpg


It's rigged with constraints, so the only bones I'm moving are the two arm bones and the hand bone.

I haven't worked with animation in quite a while though, so I'll have to referesh my memory and watch some tutorials before I can move on further.

Update: Added feathers

wing_f.jpg
 
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Maybe you remember the gravity simulation I made with the Blender Game Engine some time ago. I made some changes to it, the biggest change is that when two objects collide they now merge into a single object. That way I can keep adding new objects to the scene without making the simulation too heavy to run.

Another change is that I made a player-controlled spawn object that can move around in space and add new objects.

 
Question, I'm searching for a stand alone or pluging for CFD Simulation (wiki for people who doesn't know what CFD means) on a car. I have Sketchup 8 and Rhino 4 on the computer installed. Does anyone know what's the best and easy way/programm to learn a CFD programm ?

It is because I want to know what I could do to make additional parts on a small combo-transport vehicle like a Renault Kangoo for a better fuel -/- mileage efficiency.

This s the free model I want to use for some tests :

l74312-renault-kangoo-80866.jpg


http://tf3dm.com/3d-model/renault-kangoo-80866.html
 
Question, I'm searching for a stand alone or pluging for CFD Simulation (wiki for people who doesn't know what CFD means) on a car. I have Sketchup 8 and Rhino 4 on the computer installed. Does anyone know what's the best and easy way/programm to learn a CFD programm ?

It is because I want to know what I could do to make additional parts on a small combo-transport vehicle like a Renault Kangoo for a better fuel -/- mileage efficiency.

This s the free model I want to use for some tests :

l74312-renault-kangoo-80866.jpg


http://tf3dm.com/3d-model/renault-kangoo-80866.html

I have no experience with this, but OpenFOAM seems to be free at least.



http://www.openfoam.com/
 
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