3D Modelling, Post your 3D models! (Cars, Planes, People, Landscapes etc!)

Made a few refinements to the N64 to make it a bit more complete:

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The flaws in the modeling are a bit more apparent in motion, but here's this 360 degree look anyway:

 
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Here is an office reception area conceptual design for a Bankruptcy Law consulting office. I limited myself to a color pallet of 4 colors, white, gray, beige and purple, making white and gray the dominant colors as a reflection of contemporary interior design. Later, I created a very trendy and simple reception desk which helps in influencing a minimalist look.
The rear walls are “cladded” with commercial surface textures. The rearmost wall, with the horizontal wave texture, is a basic bump map. The other wall, the main focus for the office, shows the business logo and is “cladded” with geometric shaped textures. Currently, simple, triangular geometric shapes enjoy a lot of popularity in graphic design, so, I incorporated it into the wall and on one of the wall art hangings.
This geometric wall was the most challenging for me because it was not a texture but an actual 3d object. I happened upon an image of modularArts’ InterlockingRock® 32”x32” Panels, CRUSH model and fell in love. I made a few attempts using different methods in figuring out how to make the panels. Finally, in Photoshop I traced the lines and vertices, then transferred them to and created the geometry into a plane in 3ds Max. Later I raised or lowered the vertices to create the 3d object. A panel was instanced and placed as the wall, with a stucco texture map over it. The rest of the project was pretty straight forward and I am quite proud of the outcome.



https://flic.kr/p/HHqbDt
 
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Started modeling the opening area to one of my favorite N64 games... well technically remodeling, since I already took a stab at modeling it about 4 years ago.

Not much to look at sans textures or even any materials, but it's a start:
zIBaZRm.jpg


Whoever can tell me what game it is gets an imaginary cookie.

Pics from my much earlier attempt... might help with the guessing, since there are at least some very basic material applied:
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I made my first attempt at trying to model out a race track. I came up with this practice modeling run:

TrackPractice_zpsigbsttha.png

My Creative Works Site

I modeled this simple set of roads in Wings3D. With the hairpin-like section on the far left of this picture, I moved up the outer edges of the corners. What I ended up with is a banked corner. I added a little loop cut to the straight after the hairpin, beveled it, and moved up some of the road. I ended up with a tabletop kind of section. This practice run even includes a simple grass section along with concrete walls. So what I am learning from all of this is how to model out the geometry of courses. What I plan to do is make the base geometry and then scale up the model for it to look better if placed into a proper game. I do kind of have rFactor and GTR2 in mind as ultimate goals. Making the basic model of the race course sort of reminds me of some basic 3D previews of certain courses in racing games. If I don't try to design courses for games, I may simply just create a race course just so it could be used for certain other games. I am now somewhat confident in making a basic race course. Only things I can do to enhance my skills is to envision how to make lower-detailed courses for those who don't have supercomputers or something. What will be more challenging is if I decide to try to make city street courses. If possible, I am also somewhat considering NR2003 to make courses for. Though I've heard of Blender modeling for Assetto Corsa, I am not sure I'll be making courses for AC. So I'll have to find a demo or something to see if I can play AC.

One thing I've sort of noted was how certain tracks are created. Some tracks are created out of quads, and some others have triangles. What I really need to do is take rFactor courses and study their topology to determine how I should model courses. I even am rather curious on texturing courses. Through the use of materials, I am thinking about properly being able to UV map courses. There is still a lot for me to learn.


One last note, great modeling with recent pictures by the likes of Metalsun, eran0004, and Lain!
 
Yay! Nice to know somebody actually reads my blogs (or at least finds them)! Me happy boy. You know, at one point, I actually was thinking about making a few basic tracks like a game from my youth- "R.C. Pro-Am." The goal would just be to make some layouts before thinking about things like scenery and things like that. So from one part of the Houston-Galveston area to another within the Houston-Galveston area... cheers, mate!

Not sure if I mentioned this, but once I make the tracks, I am considering to make some simple scripts in Blender to use the Blender Game feature to envision driving the courses I make and/or refine in Blender. This to get a better feel for what it would be like when played with more proper game engines. I am even looking at making some rudimentary dummy models representing certain kinds of cars with varying levels of performance.
 
Good start on modeling Tsukuba. Since this isn't an overly detailed and long course, this probably won't be too difficult to model out depending on how much detail you intend on packing into its design. You know, not like you're trying to model out Tsukuba like in GT5 or GT6.
 
I have the whole day free tomorrow I am definitely going to start a track to learn the Assetto Corsa tools. Tried one a few weeks ago and got about as far as you guys (Thruxton IIRC) but gave up when I realised how much work was involved. :lol:

Since then I have been thinking of the easiest way to quickly learn the tools without doing a fictional layout but also do something of interest to me. The solution to the first half of this would be an oval, but I couldn't find one of interest, then I remembered the old FIAT Lingotto test track.

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Looks pretty easy for the building itself, It's just the little problem of modelling to rest of Turin for the scenery. I will try though!
 
Here is my latest run at making a basic motor racing track:

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This is another practice run at designing a race track. This time, I modeled out the general boundaries of the track. Each of the individual edges were then connected. The actual track part was then beveled to form the boundaries of the track first. Afterwards, I made another line around the course to set up the actual driving part of it. The real challenge was in the final corner, which is supposed to be a 90-degree turn. I had to re-shape that part constantly to maintain the 90-degree corner. The point of this practice run was to design a basic course with the boundaries. I almost intended on making some elevation changes on the backstretch, but I still wanted to practice making a basic course to keep my 3D skills intact.

Since I have games like rFactor in mind, I'll need to remember the different variables needed to define the course. Mostly, trying to name the different materials. This course was creatd through materials and is in no way UV mapped. If I do finish such a course, I think I will need to triangulate the geometry of my course since I don't think a lot of rFactor material is made of quads. I do remember once seeing a video series on how to import cars into TORCS, and the car that was the demo car was mostly made of triangles and not quads.

Really, to be honest, I haven't made much 3D material lately because I sort of have been thinking of being among a certain 3D community and feeling out of place or not experienced enough in 3D modeling to be taken seriously or to be given any credit. That's sort of brought me down. Almost as if I am a pure amateur that will never be as good as everybody else. Even more feeling down in the sense of the work of amateurs not being as respected or given any sort of hope or chance. However, I haven't entirely lost my fire to make 3D material. It's just about experience for me at this point. I'll get better.
 
Hey guys! there's a lot beautiful models created here. You guys might know me from the GTP VGT Project. We've start afresh and currently have 2 cars in progress for completion, the Gigakart and another one codenamed ProjectMyth-01 which hoping, will be our VGT. I was wondering, GTDesigned have been searching for some 3D modellers and perhaps any one of you might be interested to join us?
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Old San Juan, one of my favorite places in Puerto Rico. The mix of Spanish colonial architecture, contemporary colors in a tropical environment was sufficient inspiration for me to create this image. Surely, it will be a theme that I will visit in the future. Again, comparing the time I had invested in drawing the 3D objects against the creation of the materials, the materials took about ¾ of my efforts. I took my time in creating the textures of the walls. A very complex texture using composite materials with procedural Bercon Noise fractals. Surely the best detail of the image. I resisted in presenting the buildings as if they were recently painted, that would be easy. I remember walking thru the streets, seeing the dust accumulation on the buildings and I took it as a challenge.

Balconies, Old San Juan by Metalsun, on Flickr
 
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Old San Juan, one of my favorite places in Puerto Rico. The mix of Spanish colonial architecture, contemporary colors in a tropical environment was sufficient inspiration for me to create this image. Surely, it will be a theme that I will visit in the future. Again, comparing the time I had invested in drawing the 3D objects against the creation of the materials, the materials took about ¾ of my efforts. I took my time in creating the textures of the walls. A very complex texture using composite materials with procedural Bercon Noise fractals. Surely the best detail of the image. I resisted in presenting the buildings as if they were recently painted, that would be easy. I remember walking thru the streets, seeing the dust accumulation on the buildings and I took it as a challenge.

Balconies, Old San Juan by Metalsun, on Flickr

That's stunning! 👍
 
Time for another gingerbread house. This year the goal is to build Casa Batlló, by Gaudí. It's a pretty straightforward build - until you get to the dragon on the roof. It took a lot of work to get a nice tessellation that would work without having to add a billion tiny little pieces.

Here is my main reference image:

casa battlo2.jpg


And the model in SketchUp. The left one is the initial version consisting only of 2D surfaces. For the right one I've given all the pieces the appropriate thickness (6 mm) and adjusted their dimensions to make sure that they fit together.

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All the pieces layed out for printing:

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What a great challenge! I visited the house itself 2 years ago, and as a Design engineer I was looking at everything and wondering just how we would now go about modelling it in CAD...
 
Except a few parts the exterior is done I think. I'm still using the first and only rims I've modeled and they are horrible but after a bit of tweaking it looks OK from a distance and I'm too lazy to redo them.
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Started the interior.. texturing anything but simple flat objects is still a bit of a mystery to me :lol:
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Hi, just poking around since i'm currently messing with autodesk fusion 360 and its cool to see it can turn into a hobby! I'm only really using it because I work in CNC and I just want to keep learning (and it's free), but I can't ignore the cool stuff you can design and how you can translate it into real life. Some of those renderings look extremely realistic, is there just a single software package somewhere which can produce those from start to finish?
 
Hi, just poking around since i'm currently messing with autodesk fusion 360 and its cool to see it can turn into a hobby! I'm only really using it because I work in CNC and I just want to keep learning (and it's free), but I can't ignore the cool stuff you can design and how you can translate it into real life. Some of those renderings look extremely realistic, is there just a single software package somewhere which can produce those from start to finish?

I'm a 3DS Max user myself but Blender3D is a really good, free program I think. Take a look at the features to see if it's what you are looking for, give it a download and I'm sure their site and/or youtube will have tutorials to get you started and beyond. TBH, not entirely sure if it is what you are after but I see 2 people on this page using it and maybe @Lain or @ECGadget will be more qualified to answer any questions you have.

3D modelling is a great hobby and in my case at least, a great stress reliever (once you get past a certain point of learning the basic tools and interface). Although I don't do as much as I'd like in the last few years, when I get a spare hour or four to sit down and mess about, I normally learn something new, or a more efficient/totally different way of going about things I thought I'd already 'mastered'.

Good luck. 👍
 
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