3D Modelling, Post your 3D models! (Cars, Planes, People, Landscapes etc!)

A fun fact about Real World Racing: It's a top down racing game, so it's surprising that there are front, back and side views of the cars.

Anyway, I'll get some more up soon :)
 
Mental Ray. It's actually not that long considering the settings I had :P
There is lot of mildly reflective materials there, and a lot of glass and lighting ^^

Blurred reflections are expensive in Mental Ray, very expensive. Try reducing the sampling on that, to a level where you still have similar quality, yet aren't getting much noise. If you are using glass on your instruments, I'd just turn the refraction off all together. There isn't enough depth to justify it, or make the glass just a single sided object (don't make it have thickness), and the index of refraction can be faked.

Are you using final gathering? It's super expensive too, so I'd try to optimize the settings there too. Optimizing renders and shaders and lights is an endless job, haha.
 
Blurred reflections are expensive in Mental Ray, very expensive. Try reducing the sampling on that, to a level where you still have similar quality, yet aren't getting much noise. If you are using glass on your instruments, I'd just turn the refraction off all together. There isn't enough depth to justify it, or make the glass just a single sided object (don't make it have thickness), and the index of refraction can be faked.

Are you using final gathering? It's super expensive too, so I'd try to optimize the settings there too. Optimizing renders and shaders and lights is an endless job, haha.

I did those on purpose xD
And yes, I did use final gather, on high precision. These are normally final render shots. All others don't take more than 15-30 mins :P
 
The 488 so far. I haven't cut any panels yet.

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Still trying to make realistic renders. I've been playing with nodes for months and watched tutorials but none of them work properly. I'm using blender 32bit.

Is it because of the hardware? :confused:
 
Node setup. Car body

mjqw77.jpg

I think I know what the problem is.

The thing about glossy materials is that you need something going on in the scenery that the glossy material can reflect. If you just have a solid colour background, then the glossy reflection will just be a solid colour as well.
 
I think I know what the problem is.

The thing about glossy materials is that you need something going on in the scenery that the glossy material can reflect. If you just have a solid colour background, then the glossy reflection will just be a solid colour as well.

How do I add images into my render

EDIT.

I'm working on it...
 
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How do I add images into my render

EDIT.

I'm working on it...

Click the World button, next to the object button that you use when making materials for objects.

worldtut.jpg


Then add a sky texture or an environment texture, or a combination of both. There are a lot of good tutorials for how to set up a good background :)

An easy way to get an interesting background, without having to fiddle with nodes and textures, is to create a bunch of planes, give them an Emission material and position them around the car. They will basically act as lamps, and the shiny body of the car will reflect them.
 
I haven't used Blender 3D in a while. I almost made a complete model from start to finish, but failed to. Something else I mostly did with Blender is to rig models and play around with the bones I added to models. I do remember you have to add extra planes and stuff to come up with effects ranging from particle effects to various metallic reflections. On top of that, you have to be in certain render modes or something to have certain effects rendered and certain kinds of effects rendered.

Besides that, great rendering job on that Ferrari 488 GTB! 👍
 
Click the World button, next to the object button that you use when making materials for objects.

View attachment 484602

Then add a sky texture or an environment texture, or a combination of both. There are a lot of good tutorials for how to set up a good background :)

An easy way to get an interesting background, without having to fiddle with nodes and textures, is to create a bunch of planes, give them an Emission material and position them around the car. They will basically act as lamps, and the shiny body of the car will reflect them.

I just did the plane one earlier. Works pretty great. :)

I'll do the world one soon.

Sky

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Cityscape

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Thanks for the advice 👍
 
@Castrol96 What kind of paint finish are you looking for with these cars? If you want a glossy solid paint you can mix a glossy shader with a diffuse shader. Keep the glossy shader white and the diffuse the colour that you want the car to have. Personally I like to keep the mix at about 90% diffuse and 10% glossy.

For a basic metallic paint you you do pretty much the same, but make the glossy shader the same colour as the diffuse shader.
 
With Drift Stage slowly getting finished, and my hype for it growing, I've already began working on mods for it:

Capture222.PNG


Low poly model, will get the usual Drift Stage mad colours and other details. Will end up removing the wheels and making them seperate objects later on but this is just a phase 1 model.
 
So I got bored and decided to update one bomber design I made a couple years ago, along with starting another...
Both are rather low-poly models originally intended to go in a game, but lack of motivation and someone to help me kinda put that idea on hold for the time being. Neither are anywhere near done lol

B-6A_Ghost-05.jpg


arb-02.jpg
 
I wanted to do a simple hallway, then it got away from me into 4 images. I tried to create a gloomy dark gritty environment then curiosity got hold and I wanted to see what was at the end of this hallway.

Rain Forest Hallway by Metalsun, on Flickr

To the right...the balcony overlooking the misty rainforest.

Rain Forest Balcony by Metalsun, on Flickr

Behind, the house.

Rain Forest House by Metalsun, on Flickr

I had to do one more. The hallway at night.

Rain Forest Hallway Night by Metalsun, on Flickr
 
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I wanted to do a simple hallway, then it got away from me into 4 images. I tried to create a gloomy dark gritty environment then curiosity got hold and I wanted to see what was at the end of this hallway.

Rain Forest Hallway by Metalsun, on Flickr

To the right...the balcony overlooking the misty rainforest.

Rain Forest Balcony by Metalsun, on Flickr

Behind, the house.

Rain Forest House by Metalsun, on Flickr

I had to do one more. The hallway at night.

Rain Forest Hallway Night by Metalsun, on Flickr

Nice! Brutalism can be pretty exciting sometimes :)
 
I am pleased to say I finally completed my first-ever true 3D model after a long time trying. After a long time of making voxel models, I finally made my first-ever polygon model from start to finish. If you followed a past Status Update of mine, I said my first model would probably be either a car or some character. Well, I made neither. Instead, I made...

Cc5-zjxUMAArktI.jpg

(my blog post on this image, in case the image fails to appear)

...a trophy. It was supposed to be me practicing using the Boolean Modifier in Blender. I even tried to render using the Cycles Render rather than the Blender Render. I would have added a Subdivision Modifier to it to make it look better. However, because I didn't like the end result after using the Subdivision Modifier, I kept it in its raw form. There is still a lot for me to learn in making models as well as doing renders. This is just a start. Prior to me making this model, it has been somewhere between 15-20 years trying to make a proper 3D model, even including trying to edit 3D models from games. This model was created simply taking a cube and adding a cylinder. Loop cuts and extrusions later, I completed the entire model. Using some boolean operations allowed me to properly get the right geometry to put this model together.

All in all, I couldn't be any more happy as a digital artist. I can only get better if I keep at it and continually try to create more models. For my talent level, I think I'll mostly stick to low-polygon models. As an analogy... think of something like Virtua Racing or the first Daytona USA as opposed to Project CARS or Assetto Corsa. But still- a great day for me today. Maybe I make more 3D models in the future. This is still a great start.


[UPDATE] The culprit in me trying to hotlink images is Google Photos. I've had trouble trying to hotlink my images since word of Picasa was going to be discontinued. So what I did was link from my Twitter feed the same image. I apologize for this.
 
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