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- Falango
Photon Emissions and Caustics also set up. This image took 3 hours, 59 minutes, 9.3s to render...View attachment 465364
4 hours for that is pretty long. What renderer?
Photon Emissions and Caustics also set up. This image took 3 hours, 59 minutes, 9.3s to render...View attachment 465364
4 hours for that is pretty long. What renderer?
Mental Ray. It's actually not that long considering the settings I had
There is lot of mildly reflective materials there, and a lot of glass and lighting ^^
Blurred reflections are expensive in Mental Ray, very expensive. Try reducing the sampling on that, to a level where you still have similar quality, yet aren't getting much noise. If you are using glass on your instruments, I'd just turn the refraction off all together. There isn't enough depth to justify it, or make the glass just a single sided object (don't make it have thickness), and the index of refraction can be faked.
Are you using final gathering? It's super expensive too, so I'd try to optimize the settings there too. Optimizing renders and shaders and lights is an endless job, haha.
Still trying to make realistic renders. I've been playing with nodes for months and watched tutorials but none of them work.
Is it because of the hardware?
Node setup. Car body
I think I know what the problem is.
The thing about glossy materials is that you need something going on in the scenery that the glossy material can reflect. If you just have a solid colour background, then the glossy reflection will just be a solid colour as well.
How do I add images into my render
EDIT.
I'm working on it...
Click the World button, next to the object button that you use when making materials for objects.
View attachment 484602
Then add a sky texture or an environment texture, or a combination of both. There are a lot of good tutorials for how to set up a good background
An easy way to get an interesting background, without having to fiddle with nodes and textures, is to create a bunch of planes, give them an Emission material and position them around the car. They will basically act as lamps, and the shiny body of the car will reflect them.
I wanted to do a simple hallway, then it got away from me into 4 images. I tried to create a gloomy dark gritty environment then curiosity got hold and I wanted to see what was at the end of this hallway.
Rain Forest Hallway by Metalsun, on Flickr
To the right...the balcony overlooking the misty rainforest.
Rain Forest Balcony by Metalsun, on Flickr
Behind, the house.
Rain Forest House by Metalsun, on Flickr
I had to do one more. The hallway at night.
Rain Forest Hallway Night by Metalsun, on Flickr