3D Modelling, Post your 3D models! (Cars, Planes, People, Landscapes etc!)

Was messing around with one of my older designs and decided to retexture it:
RB-7A_Phoenix-07.jpg

Still needs quite a bit of work though. This will make it much easier to make alternate textures for when I put it in Vector Thrust. :)
 
I wish I could texture things. :(

Also, I decided that I didn't want to make the R8 again, so I'm going to be attempting to make a 1975 Triumph Spitfire soft top as my dad used to have one and I thought it would be cool to make a model of it and show him for when he comes home next week. Thing is, the damn blue prints don't line up (well the front view, the top and side view are fine), so I was wondering if you guys could maybe help me find better blueprints? :dopey: If it's too much to ask that's fine as well.

Anyway normally I get my blueprints from here: http://www.the-blueprints.com/, but all the ones for the Spitfire don't line up (I've tried both that have front read side and top views as I only use those). I would really appreciate the help as this model (if I can make it) will be going in my portfolio to hopefully get in into university. :)

Edit: I actually just fiddled with it a bit and it's better but still a bit off in spots, so you only have to look for blueprints if you really want to. :P Thanks to anyone that would have, lol.
 
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lol, this is why I use LOTS of reference pics when I model real cars. Also having 1/18 models of the cars I like to model helps. Back when I used to model cars all the time, I used this site to find blueprints http://www.smcars.net/
And as far as texturing goes, well, I feel I suck at it lol. I just make it "good enough", so my models at least have some color to them.
 
Blue prints are back to being messed up, uhg. I'm trying to work out the kinks in photoshop now.

I had actually looked at that site, the only blueprints for the Spitfire that I saw where ones that were on the-blueprints as well. I'll go check again. Oh and my reference folder is a bit small, I should probably get some more pictures. :P

Edit: Oh wow, I managed to completely miss the second page for triumph, and it's all full of spitfire stuff. :lol: Hopefully there is good stuff there.

Edit #2: Finally powered my way through the troubles with the blueprints (for the most part), and I have some work to show for it.

spitfire%201_zps320d9b57.png

spitfire%202_zps8379bec1.png

spitfire%203_zpsd1256db7.png
 
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uqo1z.png


Gonna do an offroad racing buggy. From high speed rallying to all kinds of rough, steep terrain. The engine and exhaust I posted on the last page are in it for reference right now.

Next up is a double wishbone suspension, steering, axles and diffs, and wheels. Then a 7 speed sequential (yeah, not the best for offroad but easier to make in solidworks than a normal manual) and a Hi/Lo transfer case. Then non mechanical stuff like seats and aesthetics.

Thoughts?
 
Hello, I'm a bit of a noob at this, so could anyone please tell me how you get the blueprints in it because I'd like to try and replicate some of the epic work I've seen here.

Cheers
 
I've just finished a Williams FW-16, it's one of the only F1 cars that I could find decent blueprints of so that's why I chose it. If I had to make another F1 car I would probably try to get hold of a toy version on ebay and take some flat pictures of it. It took 8/9 days to make, it's just under 10,000 over 5,000 polys and I'm quite pleased with it. It's far from perfect but it looks like the thing it's supposed to be. :)

https://vimeo.com/50142047

Nice models everyone.
 
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I've just finished a Williams FW-16, it's one of the only F1 cars that I could find decent blueprints of so that's why I chose it. If I had to make another F1 car I would probably try to get hold of a toy version on ebay and take some flat pictures of it. It took 8/9 days to make, it's just under 10,000 polys and I'm quite pleased with it. It's far from perfect but it looks like the thing it's supposed to be. :)

https://vimeo.com/50142047

Nice models everyone.

Looks nice. :)

The free version of Sketchup.

Word of advice, if you're looking to get into schooling or work (or really anything 3d related) you might want to try to switch to something like blender (it's free). I used to use sketchup and it's nothing like pretty much all other 3d modeling software. It is definitely the easiest to get started with but because of how much different it is compared to all other software, and that it isn't used anywhere (I don't think), it might not be the best program to use. If you are just doing it in your spare time however, then by all means use whatever you like. :) I look forward to seeing what you can make, btw. :dopey:
 
Use a site such as http://www.the-blueprints.com/ to get the blueprints save them as JPEGS's. Go into sketchup and go File -> Import. Then find your blueprints. TaDa.
I found this tutorial very helpful when first starting.




cheers for them:tup:




Word of advice, if you're looking to get into schooling or work (or really anything 3d related) you might want to try to switch to something like blender (it's free). I used to use sketchup and it's nothing like pretty much all other 3d modeling software. It is definitely the easiest to get started with but because of how much different it is compared to all other software, and that it isn't used anywhere (I don't think), it might not be the best program to use. If you are just doing it in your spare time however, then by all means use whatever you like. :) I look forward to seeing what you can make, btw. :dopey:[/QUOTE]


yeah, I only really do it in my free time, but I'll probably look at Blender anyway, cheers:tup:
 
So usual me, I gave up on the spitfire because I had too much trouble figuring out how to smooth the headlight, so I started work on a 427 Cobra instead. here is what i have so far :dopey:

Low res body:
cobralowres.png


Smoothed body:
cobrasmooth.png


High res body:
cobrahighres.png


Here are some renders (excuse the poor quality, I've not rendering from Maya until now):
Cobralowres-1.png

Cobrahighres-1.png


Oh and I never posted the finished model of the head I was making, so here is that as well:

face1_zpse7ed7e0d.png

smoothmesh_zpsbcea18c7.png

face3_zpse747da35.png
 
Do any of you guys by any chance have a good 3DS Max 2010 tutorial for modeling cars? I'd like to eventually create some 60s F1 cars and sportscars, but should probably learn to walk before I run. Where did most of you guys start?
 
This is a good tutorial for using NURBS to model (but those can be quite the pain)

Part 1
Part 2
Part 3
Part 4

For polygonal modeling: here
It's not exactly a tutorial but you could easily follow along.

I started out in sketchup doing the blueprint technique which is what I am doing in Maya, but I would love to learn how to do the NURBS technique as well (the reason it is more difficult is having to figure out where and what curves to make while planning how they will connect, it's quite the headache, though it would probably get easier the more time you spend with it).
 
Do any of you guys by any chance have a good 3DS Max 2010 tutorial for modeling cars? I'd like to eventually create some 60s F1 cars and sportscars, but should probably learn to walk before I run. Where did most of you guys start?

I just practiced modelling and texturing low poly objects first until I got to a level where I felt I could make a car, for about the first 10% of the modelling process you'll doubt yourself and think how on Earth will this box end up looking like a car? Keep going and remember to try and break things down into simple shapes, keep your mesh looking orderly even if you need to add a few polys to do so, mess around with some of the commands to try and discover some new techniques and make sure you study lots of reference material, you'll get there.
 
The organization I'm a part of, Pure (check signature), is going to move into PC sim racing from GT5 soon with Assetto Corsa, which you should really look up if you haven't yet.

Assetto Corsa is going to fully support modding and we feel that it's going to become the next great thing in the world of sim race modding along with rFactor 2. But there's already talk coming from some of the biggest rFactor teams that they're eyeing a switch to AC instead of RF2 or perhaps simultaneous efforts. Anyway, Pure wants to get going slowly into modding as well.

So we're looking for anyone interested in this sort of thing, to come and join our team to begin discussing plans on what sort of racing we'd like to introduce as modders and league racers. Our first mod will probably be just for familiarization and be private. Maybe even something like Spec Miata, just to get our feet wet and get going. We already have some great coders and an awesome 3D modeler that just happened to be a part of our group before we even considered modding, so you don't have to worry about joining a rag tag group of idealists. If this sounds like fun to you, you should let me know ;)

Cheers guys, great work, all of you.
 
I would love to help you out with some cars Wardez but I'm about to start University so I need to focus on that, sorry I can't help you out. Anyway regarding the Williams FW-16 I posted earlier in the thread, I have been experimenting with the iray renderer in Max. It can produce some very nice results but I have found that when I render with it I get little white dots on the frame so I despeckled the image in photoshop and this is what I have.

http://postimage.org/image/h12gy4ow1/
 
Based on the masterpieces I've seen in this thread, I have decided to try this for myself.

I'm downloading Google SketchUp as I type this, but I'm NOT spending $500 on the pro version. What am I actually missing? It didn't seem like much based on the description, and certainly not worth $500.
 
All right...
This is the first 3D model I have ever created. It currently is only a shell, but as I work on it I intend to create an interior as well. It is a stand-alone garage:
8052229965_100f6229bf_b.jpg

Eventually it will have two bays. Also, I want to say that the Ferrari 458 Italia Spider in the picture is not mine, and downloaded that.
 
Hi guys!

I'm taking a 3d modeling and game animation class at school, and I'm enjoying it much more than I thought! We just started 3d a couple of days ago, and I'm just itching to try to make something that resembles a car xD!

I have a couple of questions about how I can do this at home:

My teacher can email me the programs we use at school (auto cad, mud box, and some others that I can't remember right now) the catch is, they only work for a year. They are the 2013 versions, and quite expensive (he said 1,000+) and I'm not sure if I want to get used to using those programs, when I won't be able to use them more than a year.


Are there any good programs that are free to get? I'm going to talk to my teacher tomorrow to see if he can send me the links for the next year's versions or something.

You all have some really cool things you've made, I want to make this stuff!

(Ill put a picture of my robot up if I can get a picture tomorrow ;))
 
Blender is good for modeling and it's free. For sculpting there is a program put up on steam that's pretty cheep and looks pretty good.

Edit: Actually Blender has sculpting too so that could work.
 
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In school we're using AutoDesk Inventor Pro 13. I mad a gold chrome short bus ;)

Edit: the program is $7200! But only $3600 if you upgrade from 12 *everyone else: "I see what you did there" ;)
 
TheDrummingKING
Blender is good for modeling and it's free. For sculpting there is a program put up on steam that's pretty cheep and looks pretty good.

Edit: Actually Blender has sculpting too so that could work.

Thanks ill check it out once I get home!
 
I like to sometimes play around with SketchUp. Some of my recent models:

bugmax4.jpg


scampwd.jpg


cockpita.jpg


sparcobx.jpg


I found modelling a real car to be too confusing for me :crazy: The Mini Scamp is the closest I've come to it so far. And I like to sketch buggies!
 
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