4K resolution?

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If you accidentally do something whose fault is it? Lol.

You're right. It's my fault that you smartasses know that I have two accounts.

However, it's not my fault that I have two accounts on GTPlanet. The Yawalter account I logged into last night was a ForzaPlanet account. It's not my fault whatsoever that it has become a GTPlanet account.

In any case, I'm PMing an admin to have them close the account.
 
A single PS3 cannot output 3840x2160 without severe frame stutter (and given it's G71-based GPU that's being extremely generous), that's one thing. Secondly, your remark about the PS4 being capable of more than 3 Titans in the right optimization environment is so incredibly devoid of anything based in reality I'm convinced you have no idea what the Kepler architecture is.

So, no, your comments aren't based on logic. Far from it in fact. I think it'd be better for you to shut up at this point as you're just coming across as an utter fool.

Better for you to shutup too, i'm not a fool.
I doubt the frame buffer is an issue when displaying 4k photography which is what the software application is for on the PS3, you dont need many frames to show a still photo. Just search for the 4k app in PSN its free to all.
It strongly disagrees with the person who said the PS4 is fixed at 2560x1600 maximum possible resolution. Which was a ridiculous thing to claim.

There will be certain set of tasks that 3x Titan can not do as efficiently as PS4, I have read this, I don't need proof as none of the entire thread for and against contains proof of anything really. I guess it would be partly to do with high-speed bandwidth of unified memory, and the Sony developer tools/OS any custom chip processing and perhaps no small portion the general rule that fixed system efficiency is a multitude of times better/faster than software running on just a "PC". All the factors come into it.
 
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I think PS4 can output 4K Gundam Target in Sight at locked 24fps, that "awesome" game barely hit 30fps on PS3 with shoddy unoptimized badly managed memory allocation engine :lol: If Bandai ever decide to release PS3 classic digital download of this Gundam game for PS4 in 4K, I would get it even if it only capped at 24fps ( looks like a movie then :P )

@Fgame : What's the title of the PSN game that can output 4 K ?
 
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Why is it that for quite some time in this thread I have known that Fgame is not talking about a game on PS3, yet people keep putting those words in Fgame's mouth?

Edit: Oh, and if this thread persists, I agree that it is in the wrong place. I don't think that anyone suggesting that GT6 will be anywhere near 4K. PS4? Well if it's capable of outputting 4K @ 24fps, there could be types of games that could run effectively, and be effective. A sedately paced, lush looking, 2D side scroller for example.
 
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Why is it that for quite some time in this thread I have known that Fgame is not talking about a game on PS3, yet people keep putting those words in Fgame's mouth?

Edit: Oh, and if this thread persists, I agree that it is in the wrong place. I don't think that anyone suggesting that GT6 will be anywhere near 4K. PS4? Well if it's capable of outputting 4K @ 24fps, there could be types of games that could run effectively, and be effective. A sedately paced, lush looking, 2D side scroller for example.

Have you ever played Gundam Target in Sight/Crossfire ? That game fits perfectly in 24fps simulator :lol: If that game to be made slower in pace, and put more emphasis in strategic tactical combat, it would be perfect for 4K 24fps game on PS4. The mobile suit in that PS3 game moves like a giant mechanical suit - similar to how Jaeger moves in Pacific Rim. I doubt 60fps would mean a lot in such game.
 
PS4 next gen games won't, but what if older PS3 games re-released as digital download with 4K capability ? Not those 60fps games, but maybe certain games that can be played in 24fps :) We have PS2 and PS1 titles on PS3, they were never considered to be re-released on PSN.
 
PS4 next gen games won't, but what if older PS3 games re-released as digital download with 4K capability ? Not those 60fps games, but maybe certain games that can be played in 24fps :) We have PS2 and PS1 titles on PS3, they were never considered to be re-released on PSN.

I'd rather not they were released at a 4k resolution.

The launch titles, like Gundam Crossfire will look HORRIBLE once blown up to that resolution.
 
I'd rather not they were released at a 4k resolution.

The launch titles, like Gundam Crossfire will look HORRIBLE once blown up to that resolution.

How so ? If I play Doom 3 on a PC with 4K output res, will it still look better than with only 1080p ? At least there won't be visible jaggy edges or aliasing. I don't mind Crossfire graphics detail, but increase the output at 4K and solid 24fps + blur effect, it will still play better than PS3 version, hell, Bandai might be able to give better lighting, explosion, drawing distance and physics.

http://au.ign.com/wikis/playstation-4/3D_Technology_and_4K_Resolution
"The PS4 supports 4K output, but only for photos and videos; not games. PS4 games do not work on 4K."

PS4 Games do not work on 4K, didn't say anything about older titles being re-released in 4K :) There are many japanese PS3 titles that may work with 24fps - can be displayed at 4K, mostly RPG and dating games though :(

Just checked Japan PSN - PlayView does output 4K and 3D :) not bad for PS3, a specific FW update was released in 2012 so that PS3 can work together with Sony's own 4K Projector.
 
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How so ? If I play Doom 3 on a PC with 4K output res, will it still look better than with only 1080p ?

I don't know. Do you? I'd assume Doom 3 (not to be confused with the BFG edition) would look like complete crap once blown up to an extremely high resolution. or will look like my glasses have vaseline smeared all over it.

Either way, horrible looking methinks.

800px-Digital_video_resolutions_%28VCD_to_4K%29.svg.png


That's assuming that the textures for Doom 3 are 1280x720. Which is being generous for a game from 2004 I think.



At least there won't be visible jaggy edges or aliasing.

Says who?


it will still play better than PS3 version

How will it play better on the PS4 than the PS3? Was the PS3 struggling to process Gundam Crossfire data and then displaying it on the user's TV/Monitor/Projector/whatever?



, hell, Bandai might be able to give better lighting, explosion, drawing distance and physics.

Then it might as well be released for the PC if it's going to be enhanced. Call it "Gundam Crossfire BFG Edition".


:rolleyes:
 
Better for you to shutup too, i'm not a fool.
I doubt the frame buffer is an issue when displaying 4k photography which is what the software application is for on the PS3, you dont need many frames to show a still photo. Just search for the 4k app in PSN its free to all.
It strongly disagrees with the person who said the PS4 is fixed at 2560x1600 maximum possible resolution. Which was a ridiculous thing to claim.

There will be certain set of tasks that 3x Titan can not do as efficiently as PS4, I have read this, I don't need proof as none of the entire thread for and against contains proof of anything really. I guess it would be partly to do with high-speed bandwidth of unified memory, and the Sony developer tools/OS any custom chip processing and perhaps no small portion the general rule that fixed system efficiency is a multitude of times better/faster than software running on just a "PC". All the factors come into it.

You see that's not how a discussion works, you were the one who made the ridiculous claim that the PS4 can do more than three GTX Titans given the right circumstances, it is thus your burden to provide proof of that claim.

I'll make it simple for you and you can take this any way you'd like, if your next post doesn't contain within it sufficient evidence to back your claim or you don't withdraw the statement entirely because there's no evidence to be provided, you'll be taking a vacation from GTPlanet.
 
I don't know. Do you? I'd assume Doom 3 (not to be confused with the BFG edition) would look like complete crap once blown up to an extremely high resolution. or will look like my glasses have vaseline smeared all over it.

Either way, horrible looking methinks.

800px-Digital_video_resolutions_%28VCD_to_4K%29.svg.png


That's assuming that the textures for Doom 3 are 1280x720. Which is being generous for a game from 2004 I think.





Says who?




How will it play better on the PS4 than the PS3? Was the PS3 struggling to process Gundam Crossfire data and then displaying it on the user's TV/Monitor/Projector/whatever?





Then it might as well be released for the PC if it's going to be enhanced. Call it "Gundam Crossfire BFG Edition".


:rolleyes:

No, Doom 3 would look better at 4K, no doubt about it. There isn't a 3D game in existence that would look worse from being rendered at a higher resolution (well, there may be a few unusual cases...). Some games may not look much better at higher resolutions aside from smoother edges on polygons, but there are some games (FFXII comes to mind) that look remarkably better when rendered at higher resolutions.

The reason FFXII looks so much better when rendered at 1080p vs. whatever it internally renders at on the PS2 is because the 3D models are surprisingly well-detailed, as are the textures. The low internal resolution the game normally renders at makes a lot of the incredible detail that's there completely unnoticable. Seriously, FFXII looks practically next-gen (next from PS2 gen, that is) when rendered at 1080p.

I don't forsee the Doom 3 models or textures having enough detail to where some of it's going unnoticed due to lack of resolution, but it will at the very least have smoother edges and virtually no discernable aliasing.
 
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I don't forsee the Doom 3 models or textures having enough detail to where some of it's going unnoticed due to lack of resolution, but it will at the very least have smoother edges and virtually no discernable aliasing.

I learned something new today, thanks :D
 
I don't know. Do you? I'd assume Doom 3 (not to be confused with the BFG edition) would look like complete crap once blown up to an extremely high resolution. or will look like my glasses have vaseline smeared all over it.

Either way, horrible looking methinks.

800px-Digital_video_resolutions_%28VCD_to_4K%29.svg.png


That's assuming that the textures for Doom 3 are 1280x720. Which is being generous for a game from 2004 I think.


Says who?

How will it play better on the PS4 than the PS3? Was the PS3 struggling to process Gundam Crossfire data and then displaying it on the user's TV/Monitor/Projector/whatever.

Then it might as well be released for the PC if it's going to be enhanced. Call it "Gundam Crossfire BFG Edition".

:rolleyes:


Sorry for my lack of insight :ill:, I often play old PC games with much higher res, they look fine to me, sometimes the jagged edges disappear too, not on all titles. Upscaling a game from 720p to 1080p often gives better result, not sure from 720p/1080p to 4K on a 4K tv, no one test it yet.

Anyway, my point is Sony could change their policy on 4K gaming, who knows, we never knew that PS2 titles would be available on PSN.

Just FYI, the Crossfire was badly optimized, the frame rate stutter was mainly caused by the rushed release and I read on Japanese articles long ago about how memory issues on the rendering engine, phsyX was also not optimized for the game engine - causing any process by the PhsyX will cause too much burden on render engine - frame rate dips, as well as sound programming issues that will result unstable/cut out sound output on 5.1 DD format :( - when I am alone on a map the fps goes higher than 30fps, but when NPC suits started to appear, there will always be stutter, constant stutter that dips to 10fps at times :grumpy:, yet I played it to the death - 6 times campaign run, onto 7th run now. The models on Crossfire is highly detailed and high res textures - zoom in you can see intricate details of the joints and markings too - the best so far of any Gundam games ever made, even compared to newer ones.

The developer next Gundam game, which I also have - Gundam Senki 0093, were solid 30fps with much better graphics - lighting, explosions, drawing distance and more mobile suits on a much larger map. Overall a stark contrast to Crossfire. Yet, so many of my fellow Gundam fan still play Crossfire to this day - mad fan :lol: even worse than GT fanboy:sly:

I am going out of topic, not expecting much on PS4 when it comes to 4K :( Sorry if I sound stupid on my earlier posts.
 
Sorry for my lack of insight :ill:, I often play old PC games with much higher res, they look fine to me, sometimes the jagged edges disappear too, not on all titles. Upscaling a game from 720p to 1080p often gives better result, not sure from 720p/1080p to 4K on a 4K tv, no one test it yet.

Looks like you were right and I was wrong though.


Anyway, my point is Sony could change their policy on 4K gaming, who knows, we never knew that PS2 titles would be available on PSN.

No doubt Sony could indeed change their policy on 4k gaming, but I don't think that 4k gaming (at least with current to next gen games) will happen on the PS4. 2K might be more of a possibility.

Just FYI, the Crossfire was badly optimized, the frame rate stutter was mainly caused by the rushed release and I read on Japanese articles long ago about how memory issues on the rendering engine, phsyX was also not optimized for the game engine - causing any process by the PhsyX will cause too much burden on render engine - frame rate dips, as well as sound programming issues that will result unstable/cut out sound output on 5.1 DD format :( - when I am alone on a map the fps goes higher than 30fps, but when NPC suits started to appear, there will always be stutter, constant stutter that dips to 10fps at times :grumpy:, yet I played it to the death - 6 times campaign run, onto 7th run now. The models on Crossfire is highly detailed and high res textures - zoom in you can see intricate details of the joints and markings too - the best so far of any Gundam games ever made, even compared to newer ones.

Sounds like a Launch Title to me :lol:


I am going out of topic, not expecting much on PS4 when it comes to 4K :( Sorry if I sound stupid on my earlier posts.

You weren't sounding stupid :P.
 
Why would you want PS2 games in 4k when even textures in PS3/360/current PC games look poor at that res?

http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming

The stark, pristine nature of the visuals looked a little "boxey", while low-polygon objects and basic textures could look pretty rough, but the bottom line is that we're playing the game at a level that DICE never really anticipated.

At its best, Arkham City looks simply magnificent when offered such a large canvas on which to display its wares, but of all the games we tested at 4K, it was also here that we discovered the most obvious drawbacks of running assets at display modes they were never designed for. Despite some artwork upgrades over the console versions, close-up camera viewpoints on Batman and his supporting cast and environmental detail reveal textures that are simply too low-res to look effective when rendered in ultra-HD.

Yes you can make PS2 games look better in PC emulators at higher than native res, I've done it myself, but 4k? Overkill of the highest degree.
 
Yes you can make PS2 games look better in PC emulators at higher than native res, I've done it myself, but 4k? Overkill of the highest degree.

Yeah, I think that sometimes people have the mindset of wanting to bring their sentimental favourites up to the game's "full potential", when the usual reality is that the games were at their full potential at the time. This is why I always use the scan lines option on SD games when it's offered. Old arcade games on a modern day screen without scan lines and the smoothing that simulates the focus preference on crt screens, look terrible.

It would be nice to have frame rate fixes for games that had issues, but that is difficult due to how most games were coded. I would expect that most if not all PS2 games, would benefit much more from replicating a crt look than trying and failing to pretty it up with 4K.
 
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Why would you want PS2 games in 4k when even textures in PS3/360/current PC games look poor at that res?

http://www.eurogamer.net/articles/digitalfoundry-vs-4k-gaming





Yes you can make PS2 games look better in PC emulators at higher than native res, I've done it myself, but 4k? Overkill of the highest degree.

Who said they want PS2 games in 4K? :lol:

But whether it's overkill or not depends on how large of a display you're playing it on. I don't think it'd be overkill if you're playing it on a display that's 80" or larger.
 
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