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I didn't respond for a reason.Even though, the paragraph you (Smoke) quoted is very wrong. (Not that you were saying it, but you were just interested).
Drifting is all about maintaining control while sideways. Yes, when it comes to competitions sometimes you tend to go for the highest amount of traction possible without losing the drift. But to be 100% fair, trying to get to that 'state' of just being on the edge of wheelspin, is really troublesome for tandems. It's dangerous, and is solely used for speed.
A much easier way to gain proximity is to either follow a line that is a little more shallow, or just decrease the angle you are drifting with a little.
Same point as before:
To rephrase once more, at this point I do not believe there is a difference between a locked (in your opinion 60 60 60), and a 2 way differential. (Which, very likely also is 60 60 60.) =D
Not trying to start anything, just pointing it out, considering you didn't respond to my last post.
That reason being, you contradicted yourself... Again...
I then quoted TTCH stating the opposite.It was definitely 5-60-60 in GT5, I'm 100% sure of that. I've been trying 60 60 30 on GT6 recently, and it could be possible that PD changed the Initial Torque setting. Making 5-60-60 in GT5, become 60-60-60 in GT6, and vice versa.
You then contradicted your original statement ofIf this is the case, then PD definitely swapped it, because it's not like that now, as has been previously covered.
This quote from our very own @TwinturboCH says otherwise though...
Taken from here
https://www.gtplanet.net/forum/threads/general-lsd-settings.167026/
I've read on numerous occasions that a clutch type lsd (as provided in game) is always preferable in full on motorsport applications.
My car has a helical (torsen) type lsd, shared with the dc2 integra, the dc2 in game uses a clutch type that simulates how a torsen
works.
Viscous diffs are popular in OEM stuff (Haldex audis and focus RS mk 1), and again, the ingame stock diffs try their best to replicate how they work in real life.
I suppose my point is that PD felt all diffs were simulate-able with the clutch type.
WithIt was definitely 5-60-60 in GT5, I'm 100% sure of that. I've been trying 60 60 30 on GT6 recently, and it could be possible that PD changed the Initial Torque setting. Making 5-60-60 in GT5, become 60-60-60 in GT6, and vice versa.
What exactly did you mean by 'It was definitely 5-60-60 in GT5, I'm 100% sure of that.' ?TTCH was correct in GT5. But back then, there wasn't as much clarity as we have now with the data logger and we dubbed a 5-60-60 lsd a 2-way, and a 60-60-60 a locked (welded) diff.
Problem with this is that even though a 5-60-60 in GT5 felt like a full on locked differential to me (considering I don't use a clutch), and I never really tried 60-60-60. Maybe I should go back for some testing but I don't care enough I guess.
Nowadays, I use 60-60-30, 99% of the time. It feels best. If it is locked or a 1.5 way, I'm not sure. The reason why I'm unsure is this:
I can't dip the clutch so I can't test this theory ingame and I would LOVE for somebody to try it.
The paragraph @SmokeNrubber quoted included 'stability mid slide' and and 'I', stating that it was my personal opinion.
I know you love wheelspin, but I like some form of traction and forward thrust.
We were also talking about drifting in general, not just tandeming.
@SmokeNrubber PM'd me and we are having a disscusion about it currently.
Here's a little quote from our conversation
FussyFez said:
Some people want endless wheelspin, using steering inputs as the main angle/line adjuster, others want a controlable wheelspin to use both steering and throttle control to adjust angle/line.
I am aware that some people like endless wheelspin when drifting, but it doesn't make my opinion wrong.