Hi there,
Having experienced loads of the graphical 'nuances' that GT5 has to offer, it absolutely stuns me that designers continue to adhere to 60fps. It is completely unnecessary and for all intents and purposes completely pointless in a game such as GT5.
I'm not going to mention how many FPS the human eye can see, but I will mention the importance of how many it can see without experiencing artifacts. 30fps is more than enough for a game such as GT5. The fact that you are in motion with varied graphical displays most of the time renders 60fps completely stupid and pointless. Your eyes cannot process that much complex information and movement.
GT5 is working twice as hard as it needs to. The processing power would much more wisely have been spent ramping up the anti-aliasing and fidelity of the shadow simulation - which is the worst I have ever seen in a current gen game.
The only implication is that if you have a lower frame-rate then you need it to be stable, which would be piss-easy given GT5 runs at 60.
I also think that 1080p is completely unneccessary. 720p is sufficient, even given the modelling and texture quality of the cars. Unless you play it on a 70 inch display and sit 20cm from the screen you'd never notice the difference in game.
It's a real shame. Love the game but it's an exercise in futility.
Having experienced loads of the graphical 'nuances' that GT5 has to offer, it absolutely stuns me that designers continue to adhere to 60fps. It is completely unnecessary and for all intents and purposes completely pointless in a game such as GT5.
I'm not going to mention how many FPS the human eye can see, but I will mention the importance of how many it can see without experiencing artifacts. 30fps is more than enough for a game such as GT5. The fact that you are in motion with varied graphical displays most of the time renders 60fps completely stupid and pointless. Your eyes cannot process that much complex information and movement.
GT5 is working twice as hard as it needs to. The processing power would much more wisely have been spent ramping up the anti-aliasing and fidelity of the shadow simulation - which is the worst I have ever seen in a current gen game.
The only implication is that if you have a lower frame-rate then you need it to be stable, which would be piss-easy given GT5 runs at 60.
I also think that 1080p is completely unneccessary. 720p is sufficient, even given the modelling and texture quality of the cars. Unless you play it on a 70 inch display and sit 20cm from the screen you'd never notice the difference in game.
It's a real shame. Love the game but it's an exercise in futility.