You get it wrong.
Computer generated images are completely different from film, there is no natural blur in them.
at 60fps, there's not.
not even at 30fps.
which is why games now have to incorporate Motion Blur technologies into games to make them seem more realistic. Motion Blur is the unfortunate afterbirth of high frame rates.
when something is moving at high speed, things blur naturally except for what you're focused on or anything that's moving at the same pace as you.
the higher the frame rate, the less this blur happens because images are sent faster.
it's like a high speed shutter on a camera. moving at the same rate, a high speed camera will take a cripser image, but it loses the sense of speed you get from a lower speed camera because there's less blur.
moving at 60fps, things around your car (the walls of the track, the people in the stands, etc) are clearer images than at 30fps, but that's totally unnatural. so game developers, along with other mediums who say higher frame rates are better, have to develop motion blur to make it seem more real. a resource that could be used elsewhere as well.
60fps is not better. you can't process the images that fast. all 60fps does is make the things you're moving passed more crisp. the motion will still be as fluid at 30fps.
so you're wasting resources on updating images quicker than you need to, and you're also wasting resources on Motion Blur to make the things you see more clearly at 60fps... blurry.
(edit)
when you're moving around in a 3D world (let's use Indy Speedway since i'm doing that endurance race right now), the faster you move through it, the more the other objects in that 3D world are blurred. your car is not static on the track, the track and the grandstands are static. moving around in this 3D world would have the same effects of moving around on the real thing.