There's no guarantee that PD's experiment in organically generating engine sounds is going to be successful in terms of accurately recreating all the sounds that make up a car on the track. It would be groundbreaking if they can come up with a completely synthetic (no samples) sound package that can actually pass for real car sounds, instead of a synthesized and too perfect video game sound. And there are a lot of fine details that also need to be a part of that package, simple things like the sound of the cabin rattling a bit when you go over bumps and curbs, the sound of a missed gear change, the difference between a shift in a 69 Camaro and a 2014 GT-R, or anything else we would expect to hear when driving a car at speed on the track.
I think PD don't have to go too far with the sounds, they've been so bad for so long, just getting the 'basics' of engine and exhaust (for each car) will be a big step forward. A gearbox whine and shifting noise like some cars (McLaren GT3) on iRacing have wouldn't be too bad a starting point for a full custom box or as standard for some racecars either, I love that sound
They tried to be more real in other area's, but have totally shot themselves in the foot i.e. exterior view with Cusco Scooby '08, you simply couldn't hear the engine noise of your car when near to others, making judging gear changes etc by 'ear' almost impossible, and almost rendering the car useless in that view as you're having to take your eyes off the track to check your revs / gears. All because it's exhaust is at the front of the car and not exciting the rear like others? Great idea PD.. Alot of other cars in exterior view get drowned out when 'in traffic' too, what's the point of this, to be real? Why have this as 'real' when so many other aspects of the game aren't, especially when the exhaust note can be utilised as an important tool for knowing when to shift... Crazy from PD..
I think they need to keep it simple, get the basics right first, sort out 'crazy issues' then progress to more advanced features like you've mentioned 👍
The graphics certainly won't be as bad (unless they include standard cars), but what about the game design? It's being designed by the same people, who made bad game design decisions in GT5 & 6. A new powerful new console isn't going to cure that I'm afraid! And as Johnny points out, the GT series will have very stiff competition from Project CARS, & maybe even Assetto Corsa if they port to PS4.
Spot on 👍
The PS4 has already proved on other big name games that it's capable of surpassing all the online issues that plagued the PS3, plus it can also surpass expectation i.e. Battlefield with 64 players online at once...
Having the hardware to overcome PS3 issues is one thing, but unfortunately that won't cure 'PD' issues...
For me, the issues with the game design only compound the frustration for GT5 & 5.5 generally, especially online. If the next full GT is as capable and progressed (i.e. 20, 25, maybe 30 players - including various regions of the world) online as other PS4 games (compared to their PS3 versions), then this would be such a big relief it'd make dealing with game design issues so much more bearable..
There's so many faults and issues with GT5 & 5.5 I'm not sure it's realistic to expect everything to be 'fixed', but we're now a decade or more into the online revolution and to still not have a full version of a game, as big (in terms of it's brand/status), that is stable and bug free online is just so wrong...