- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
You can't recall the post because I never said anything like that. I don't like TT's and since I don't need money (money glitched early on) I have no reason to run the Seasonals. My only interest is in racing with real people and unfortunately real life stepped up and bit me in the arse all summer long and I had no time to enjoy any games, let alone GT6. Hotlapping in general is not fun for me, and in GT in particular it's even less fun. I skipped most of the GT5 TT's and only put serious effort into 1 of them for GT6, the early one at SSR5.Johnny I don't defend PD or advocate not having difficulty sliders ( can't remember ever saying that ) Just said" I enjoy the game as it is."
Yeah nah can't recall that post Don't know where I got that Idea from Yeah think I must have leaped at that one
Doing these seasonals and TT,s by the way ?
Good luck with your dream of a GT that is all and everything that you ever wanted it to be ( yeah like thats ever gonna happen)
Thanks for the banter Johnny I'll get back to playing the game
I'm aware that most of what I'm asking of the GT series won't likely ever come to pass, it is after all a console game directed to satisfy the most common denominator, the casual player. I believe Kaz doesn't want to ever run the risk of even the hint of the game being too "difficult" or being misinterpreted as such, hence why you have 2 lap QM's, SRF on, lame AI etc. Even adding "Pro Mode" or something similar, you run the risk of casual players stumbling across a review of the "Pro Mode" on a gaming site and assuming that's the entire game and giving it a pass as a result. As you say, it is what it is, and anyone looking for some more serious simulation or hardcore racing will likely have to look elsewhere for that.