I do not know how it works exactly, but I see that some of you just take any car and simply win.
So it comes down to skill to drive properly and have the correct tune.... I guess ?!
I do not know how it works exactly, but I see that some of you just take any car and simply win.
So it comes down to skill to drive properly and have the correct tune.... I guess ?!
I fought this event few hours, and after some 9-7-5 place with GT-R BE, was finally able to get at least a silver bring by T.K. ZZll 00. I am not happy, but for the first time think that's good.
Except too much heartbeat, little stress and slightly sweating...
Finaly, Event seemed to me extremely difficult for my rookie skills. Hope so to run the event again.
It is good that at least one optionally can learn many things from GTplanet on winning ways and appropriate cars.
Cheers all
Shame this event is over - one of the only A Spec Seasonals I've done more than gold and move on
It's a combination of 3 things..
1) Knowing the track
2) Driving skill
3) Tune
The most important factor IMO is track knowledge; the 'Ring is a long track, with lots of corners. It's much harder to get close to your theoretical absolute best lap on the 'Ring than on shorter tracks as there is more opportunity to make mistakes.
Very closely followed by your skill level (as long as you're not completely useless - if you are, no amount of track knowledge will help you!!)... you can be a great driver, but if you don't know where you can push and where you need to be more careful, you won't be fast. An 'OK' driver with good track knowledge will win the event without an issue.
The tune is the least important factor, as unless you know the track and are decently fast, this won't really help you.
I would expect most of people posting really fast times on here would be able to beat this event in pretty much any car in the game without a tune (just power upgrades to reach the PPT limit and gearing to enable the car not to hit the limiter on the straights).
I agree with you mostly, Stotty, that a combination of knowing the track (especially on the 'Ring) and skill is what leads to lower lap times.
However, ironically, I think a better tune may have more effect for a less skilled driver. As you said, skilled drivers can probably win with any tune, but I think this is because of their skill.
I consider myself an average/above average driver, but I can remember a time early on in my GT days where I was definitely below average. I could learn the track, and good tune that was easier to handle with my limited skill often led to better lap times and performance.
Also, if your skill level is at the point where you are very close to beating the event, a better tune might be all you need to push you into the winner's circle.
Just my 2 cents
IMO, the PD default set ups will be beneficial to most 'average drivers' (no offense meant by that phrase) as they are safe - loads of +ve rear toe and a bit of camber make the cars very stable with soft transitions.
To go faster you need to make most cars rotate more aggressively, which puts a bigger premium on brake and throttle control.
There are some cars that are an exception to that though!
👍
Is that why they increased the rear toe so dramatically? From .20 to .60 a few updates back? Was PD just trying to make the cars "easier" to drive?I agree. Being just an average driver myself, I can appreciate that PD went with these "safe" default setups. Anything much more aggressive, and I really couldn't drive it.
IMO, the PD default set ups will be beneficial to most 'average drivers' (no offense meant by that phrase) as they are safe - loads of +ve rear toe and a bit of camber make the cars very stable with soft transitions.
To go faster you need to make most cars rotate more aggressively, which puts a bigger premium on brake and throttle control.
There are some cars that are an exception to that though!
👍
I agree. Being just an average driver myself, I can appreciate that PD went with these "safe" default setups. Anything much more aggressive, and I really couldn't drive it.
Is that why they increased the rear toe so dramatically? From .20 to .60 a few updates back? Was PD just trying to make the cars "easier" to drive?
@luv2drive I'm not even close to being above average and would only be fooling myself if I thought otherwise. If you are basing your judgement on my finishes in the Seasonals, that is a false positive to say the least. Rating one's skill level on how they fair in the online Seasonals where not everyone participates is very misleading in my opinion. The best representation of ones true skill level would be how they finish in the final GT Academy event. I mean, thanks for the kind words and all, I really appreciate it, but you really have to look at the big picture here. I am just average at best, nothing more.
I agree. Being just an average driver myself, I can appreciate that PD went with these "safe" default setups. Anything much more aggressive, and I really couldn't drive it.
You regularly finish top 100 in TT's, Mitch. You're hardly average
I hope next time they bring back the PP bonus, it would offer even more challenge
Silly me for thinking I was improving...I noticed that the AI was easier to pass the last couple days before the challenge expired versus when it was introduced. I play GT on Tues and Weds mainly, and the AI just seemed to get out of your way more easily the last couple days. They were like road blocks last week.