A Test Drive Unlimited Sequel is On Its Way From WRC Developer Kylotonn

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The graphics feel very xbox one generation like FH3 and NFS Payback.
All current open world racers (of which 2 of 3 are crossgen) look way better.

Everything is going to bank on the physics, map and the game structure to carry this game.

There seems to be something resembling a battle pass mentioned in the different editions of the game too, which doesn't bode well.
If a battle pass is ingame it would be a deal breaker for me. I've been lightly keeping up with solar crown news for a while and I'm really sad to hear that.
 
If a battle pass is ingame it would be a deal breaker for me. I've been lightly keeping up with solar crown news for a while and I'm really sad to hear that.
It's a Solar Pass - completely different thing :lol:
 
As far as we know, it's still going to be an always-online game, with forced multiplayer. Until that changes, if it ever does, I'm staying away from this one. And I love the TDU games.


P.S. - The smallest map of the entire series, by far, and this is the one that's supposed to be the MMO?
 
2 days early or 7 days early. Beta Access or VIP Beta Access? A Solar Pass & then a VIP Solar Pass?

Then you have 2 editions that have 4 items unique to them each, purposely done this way to entice people to buy the Gold Edition as the better deal. Both Silver Editions are $20 over the normal $60, so if you combined their content, they'd be $40 naturally. But, Gold is priced at $90, so you save yourself $10 & get whatever VIP Beta & Solar Pass include.

I will say this is not the most money-squeezing layout I've seen for an upcoming game & its different "editions" given the game is under $100 all in (where as some games with this new idea of multiple editions & content exceed that figure easily), but it's still proper evidence of how absurd the gaming industry has gotten with Pre-Orders. At the prices these games are charging for higher-tier editions, I remember when you used to get real, physical items that made the prices justifiable.
 
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Game as a service...another one. Right now maybe i wait for some discount sadly
Same for me. I wait for a long time now and wanted to support the Nacon Crew but there is simply no need for me to preorder. So far this release is being accompanied sub-optimal, haven't seen less hype for a long time...
 
The graphics feel very xbox one generation
Like every other current competition. Lighting is resemble PS3 era top games, modeling is on One/PS4 level. Testers arent exited about game, especially with Horizon 6 on horizon.
 
I've asked an Insider YouTuber Alex VII and yes, it'll be possible to switch clans, but your rep. with the previous one gets wiped.
 
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As far as we know, it's still going to be an always-online game, with forced multiplayer. Until that changes, if it ever does, I'm staying away from this one. And I love the TDU games.


P.S. - The smallest map of the entire series, by far, and this is the one that's supposed to be the MMO?
Unless they change forced multiplayer i wont buy it either regardless of how good they other aspects are. I really hope they reconsider to change that.
 
Yes I still think car models in TDU SC looks like from a PS3 game. Definitely inferior to models from PS4/XBone games. FH3 or NFS 2015 car models looks a generation better.

Anyway I'm extremely glad they gave us a release date.
Ok, NFS 2015 has really nice car models. But please by the love of god, don‘t give Forza more praise than it deserves. The car models in Horizon and Motorsport are just as inconsistent as they seem to be in TDU (Silvia, Golf R32, R32 Skyline, the atrocious Evo 6 from that track reveal trailer).
 
Ok, NFS 2015 has really nice car models. But please by the love of god, don‘t give Forza more praise than it deserves. The car models in Horizon and Motorsport are just as inconsistent as they seem to be in TDU (Silvia, Golf R32, R32 Skyline, the atrocious Evo 6 from that track reveal trailer).
I'm not praising Forza. I'm just surprised about graphics of a game that is current gen only. I certainly didn't expect GT7 poly count. I was expecting better graphics than the Crew2 though. At the end graphics are not a deal breaker for me. I'm just surprised that is all. SC will be compared to the latest open world racers and right now we can only compare graphics.
 
Well KT was never famous for super well detailed cars. But im hoping for a decent handling open world car game for once.

I was just looking thru some less sim racing games, for a change a little from my usual, since i got a little bored.
But doesn't seem like the crew games, grid legends, nfs games or burnout paradise even, they'd be satisfying handling, and maybe design wise too, and cringy presentation doesn't help.

Just got circuit superstar and im loving that, a change from using the wheel and pedal.
Looking forward to get art of rally, absolute drift, wreckfest maybe.
 
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Notes from the video:

Intro is ~45 mins

Intro vehicles - Mustang GT 2024, 370Z, A110

Physical Garage with 6 slots (with a chance for more in the future, depending on community feedback), within the solar hotel.

The hotel has elevators. No Properties.

Workshop unlocked at Lvl 5 and Lvl 10 unlocks more upgrades and races etc.

AI "levels up" every time you beat a race.
He feels the progression is a bit slow at the beginning, where he wishes there were more races to grind out cars and cash. He had to redo the same races at the beginning of the game to level up and earn.
He likes the progression on the other hand, feels like a breath of fresh air. Would like a better variety of races to grind out at the beginning.

Speed traps might be too easy, as his 370z could 2* them at the start.

He likes the lighting. In spite of feeling like it is not as pretty as FH5 or as polished, it is enjoyable to look at.

He says destructibles like lamp post or grass have more impact than in other games.

Something like a Fiat 500 is easy and quick to purchase but the top end is going to take a while.

The showroom has a walk around features like ForzaVista. He mentions that you can "tiptoe" in the showroom. You can test drive cars for ~2 mins before buying them.

The handling felt rewarding and the differences made by upgrades were noticeable.
He wishes for more visual customization. Not many colors for exterior or interiors. No exterior parts.

Buying experience is top notch and calls it very pretty.


NO CROSSPLAY AT LAUNCH (Potentially later on).
 
Notes from the video:

Intro is ~45 mins

Intro vehicles - Mustang GT 2024, 370Z, A110

Physical Garage with 6 slots (with a chance for more in the future, depending on community feedback), within the solar hotel.

The hotel has elevators. No Properties.

Workshop unlocked at Lvl 5 and Lvl 10 unlocks more upgrades and races etc.

AI "levels up" every time you beat a race.
He feels the progression is a bit slow at the beginning, where he wishes there were more races to grind out cars and cash. He had to redo the same races at the beginning of the game to level up and earn.
He likes the progression on the other hand, feels like a breath of fresh air. Would like a better variety of races to grind out at the beginning.

Speed traps might be too easy, as his 370z could 2* them at the start.

He likes the lighting. In spite of feeling like it is not as pretty as FH5 or as polished, it is enjoyable to look at.

He says destructibles like lamp post or grass have more impact than in other games.

Something like a Fiat 500 is easy and quick to purchase but the top end is going to take a while.

The showroom has a walk around features like ForzaVista. He mentions that you can "tiptoe" in the showroom. You can test drive cars for ~2 mins before buying them.

The handling felt rewarding and the differences made by upgrades were noticeable.
He wishes for more visual customization. Not many colors for exterior or interiors. No exterior parts.

Buying experience is top notch and calls it very pretty.


NO CROSSPLAY AT LAUNCH (Potentially later on).
I had some of these initial impressions too.

I found this other video, which is not mine.

 
Graphics wise this looks bad. Foggy graphics, old looking viewing distance, environment looks like somewhere in Mexico.
One of the busiest Cities on the planet and whe have very few cars on the road.
Skyscrapers at night got copy and paste stories every 2 or 3 levels (lit windows), looking terrible.

Honestly, it looks like some mobile game.

There is zero feel or vibe that this is Hong Kong.
 
Couple questions here:
1. Are those cars exclusive to the packages? If you can get them via in-game currency then they are pointless.
2. VIP Solar Pass - is that only for 'Season 1' or all the upcoming 'seasons'?
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Couple questions here:
1. Are those cars exclusive to the packages? If you can get them via in-game currency then they are pointless.
2. VIP Solar Pass - is that only for 'Season 1' or all the upcoming 'seasons'?
View attachment 1361713
Very good questions. Given that the cars unlock for free at certain levels of progress, I'm imagining that they're just bonuses to save you having to buy them.

I wondered about the seasonal rewards myself.
 
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