A Dead Wake
(Banned)
- 12
- The Endless Abyss
- Steady trickle of new events that ultimately don't devolve from the mold that is chasing the leader, and although leverage longer races and changing weather conditions, still feels like the same old slog through AI that has not been changed since GT5
- Economy is still very much a frustrating grind, and that nothing has really been changed in the time since the game released to address it in any specific way to make the game more worthwhile in getting credits. That the microtransactions are still omnipresent in the game doesn't at all help the feeling that this is how Polyphony wants it, and even a firestorm of criticism can get it through to them that this isn't the way to retain long term player base
- Sport Mode is still seemingly riddled with problems, and lobbies are kneecapped by the restrictions on grid size and no cross platform play
- New cars is really just majority nostalgia pops and cars that have already been well represented in other games for (in some cases) a decade plus that PD are only getting to now, and the same goes for the few tracks added. Very little new cars that truly feel like needle movers have been added aside from the Merak
Like, coming back to see what has changed after months of not caring shows to me that it's really the same situation as launch, except now the sheen has come off the rose and significantly less people have stuck around to see what has changed. We're getting close to the one year anniversary, and it truly feels like Polyphony has no real desire to change things within the game to make it better from the state it's in. They just believe in staying the course, thinking things can be salved over with drip fed content every two months.
- Economy is still very much a frustrating grind, and that nothing has really been changed in the time since the game released to address it in any specific way to make the game more worthwhile in getting credits. That the microtransactions are still omnipresent in the game doesn't at all help the feeling that this is how Polyphony wants it, and even a firestorm of criticism can get it through to them that this isn't the way to retain long term player base
- Sport Mode is still seemingly riddled with problems, and lobbies are kneecapped by the restrictions on grid size and no cross platform play
- New cars is really just majority nostalgia pops and cars that have already been well represented in other games for (in some cases) a decade plus that PD are only getting to now, and the same goes for the few tracks added. Very little new cars that truly feel like needle movers have been added aside from the Merak
Like, coming back to see what has changed after months of not caring shows to me that it's really the same situation as launch, except now the sheen has come off the rose and significantly less people have stuck around to see what has changed. We're getting close to the one year anniversary, and it truly feels like Polyphony has no real desire to change things within the game to make it better from the state it's in. They just believe in staying the course, thinking things can be salved over with drip fed content every two months.