- 6,726
- The Bunker
Whoah there dude - you mean after Rio, Maple Valley and Prague, yes..?yeah last one i hope, time to give it rest
Whoah there dude - you mean after Rio, Maple Valley and Prague, yes..?yeah last one i hope, time to give it rest
It really has I agree. And it looks to be a good track. Really looking forward to trying it out when it's finalized.There's literally one AI line left to do, lol. It's been a big project.
Why don't you built it yourself then.
What happened to the link?
get stolen by ac car mods and now author demand deleteWhat happened to the link?
One thing I just noticed, if you disable the track lights (the neon strips and LEDs) using BLM Lights then the track goes VERY dark with high contrast. Lots of the structures just go black. Reactivating the track lights doesn't return things to normal.nice, packing up...
Here is a revised AI Line and Pit Line for Reverse Long.
http://www.mediafire.com/file/x16rurhduesc2ym/alpsrevlongai.zip/file
@Fanapryde I think you mentioned about the LoDs on the Clio, and the glass noticeably changing?
I find LoD switching quite aggressive on a lot of car mods so have slid this setting all the way over to the right.../...
Just something not related, but rather funny:
Well, I don't have it, but I want it tooDownload link?
Damn.Well, I don't have it, but I want it too
I still get the 'AI spline might be missing or broken' message after adding this. Anyone else?
Edit: same thing on the forward Long route too, weirdly. That one worked previously.
This is a great car, and I wanted to also thank you for including both the author (yourself!) and version number within the filename. Makes it way easier to keep all this stuff organized!Renault Clio Cup v2.1 : https://mega.nz/#!J5IjxKZI!R-RDW8EnuVUH68B22wel-G4CDWocdVzjt4YUre-ZOF8
Skins update(rim blur fixed for new skins): https://mega.nz/#!J8ZzAY7L!PA9YDuwqZmnCMN5bG2h8mRx5y3X3MF-ihNiG_ISMrmA
Updates and fixes v2.1:
- added RIM_LF/LR/RF/RR dummies in the 3D model
(to avoid Kunos editor crash while pressing Blur button)
- redone LODs
- fixed "damage glass" texture present by default in LODs
- added F6 cameras
- added more skins
- fixed LCD units
NOTE: Delete the previous folders, otherwise it will crash.Have fun!
Well, I don't have it, but I want it too
look at the trees ...
very nice, the fast transitions too.
Alps v1.5 Final - by nobody - http://www.mediafire.com/file/6hczrt69o1gosmp/alps_v1.5_final.7z
-added hires physical mesh
-added 8 more gridspots+pits, now 32
-added reverse ai lines, thx @JodyParker
-fixed gridspots + simple cams for reverse layouts, other minor fixes
-refined asphalt texture and flag textures
-changed default to normal water, if you want stflow water,
+rename "alps_water_stflow.kn5" to -> "alps_water.kn5"
+backup is "alps_water_normal.kn5"
idk about the tracklight thing, all working here, also ai lines working fine
They're prone to long periods of quiescence. I think they do a lot of contract professional work, while the retail side is relatively unprofitable and therefore often gets de-prioritized (plus the pain of dealing with people like the self-confessed thief here who accused them of copying Kunos physics - as if there any physics to copy for something like their GT500 car).Is URD dead? Its been 3 months since we last heard of the M8, and not much else