Assetto Corsa PC Mods General DiscussionPC 

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@Fanapryde I think you mentioned about the LoDs on the Clio, and the glass noticeably changing?
I find LoD switching quite aggressive on a lot of car mods so have slid this setting all the way over to the right, which more than triples the distance before LoD1 kicks in on all cars. Saves having to do it on a per-car basis in the config.

I never notice the switch any more (disclaimer: VR) and despite what some people say, it hasn't affected my performance very much at all. Not so I notice, anyway.

lods.PNG
 
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Thanks @leBluem, much appreciated.

Paging @Jody Parks..! Paging @Jody Parks..! ;)

Here is a revised AI Line and Pit Line for Reverse Long.

http://www.mediafire.com/file/x16rurhduesc2ym/alpsrevlongai.zip/file

Here is a revised AI Line and Pit Line for Reverse Medium. I was not happy with the first one as there was an AI slowdown on the bridge in T1. I also added an AI_hints file because GT3 cars were coming in too hot at the bottom of the hill when making the long right hander by the water. You can change the value as you wish depending on the car, or remove altogether if that's your preference.

http://www.mediafire.com/file/35135f0h2caaod3/alpsrevmediumai.zip/file

Simply unpack each file into your tracks/alps folder and overwrite if asked.
 
nice, packing up...
One thing I just noticed, if you disable the track lights (the neon strips and LEDs) using BLM Lights then the track goes VERY dark with high contrast. Lots of the structures just go black. Reactivating the track lights doesn't return things to normal.
This is during daylight - haven't tested at night yet.
 
Hy guys
Is there anyone who can add boxes to a layout? because I downloaded Raynmaker’s nordschleife 1965 but it only has 22 seats, I would need at least 30 , who helps me? thank you for the kind answers
 
Renault Clio Cup v2.1 : https://mega.nz/#!J5IjxKZI!R-RDW8EnuVUH68B22wel-G4CDWocdVzjt4YUre-ZOF8

Skins update(rim blur fixed for new skins): https://mega.nz/#!J8ZzAY7L!PA9YDuwqZmnCMN5bG2h8mRx5y3X3MF-ihNiG_ISMrmA

Updates and fixes v2.1:
- added RIM_LF/LR/RF/RR dummies in the 3D model
(to avoid Kunos editor crash while pressing Blur button)
- redone LODs
- fixed "damage glass" texture present by default in LODs
- added F6 cameras
- added more skins
- fixed LCD units

NOTE: Delete the previous folders, otherwise it will crash.Have fun!
 
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@Fanapryde I think you mentioned about the LoDs on the Clio, and the glass noticeably changing?
I find LoD switching quite aggressive on a lot of car mods so have slid this setting all the way over to the right.../...

I did indeed, but in the meanwhile @delpinsky and @Maki123 have fixed it. No more issues in AC and CM showroom, nor while racing. :)
Thanks guys.

Btw: @Maki123
I believe it is not necessary to delete the previous folders, since the car has been renamed now and can 'exist' next to each other right ?
I also noticed the driver names and numbers on, the windows have been removed in the new version ?
 
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I still get the 'AI spline might be missing or broken' message after adding this. Anyone else?

Edit: same thing on the forward Long route too, weirdly. That one worked previously.

I checked mine before leaving for work and both are working. Hopefully this will sort itself out. I will test thoroughly once leBluem's package arrives.
If you think of anything I can do in the meantime, just let me know! Unfortunately my Assetto time is limited to evenings during the week.
 
Renault Clio Cup v2.1 : https://mega.nz/#!J5IjxKZI!R-RDW8EnuVUH68B22wel-G4CDWocdVzjt4YUre-ZOF8

Skins update(rim blur fixed for new skins): https://mega.nz/#!J8ZzAY7L!PA9YDuwqZmnCMN5bG2h8mRx5y3X3MF-ihNiG_ISMrmA

Updates and fixes v2.1:
- added RIM_LF/LR/RF/RR dummies in the 3D model
(to avoid Kunos editor crash while pressing Blur button)
- redone LODs
- fixed "damage glass" texture present by default in LODs
- added F6 cameras
- added more skins
- fixed LCD units

NOTE: Delete the previous folders, otherwise it will crash.Have fun!
This is a great car, and I wanted to also thank you for including both the author (yourself!) and version number within the filename. Makes it way easier to keep all this stuff organized!
 
Alps v1.5 Final - by nobody - http://www.mediafire.com/file/6hczrt69o1gosmp/alps_v1.5_final.7z
-added hires physical mesh
-added 8 more gridspots+pits, now 32
-added reverse ai lines, thx @JodyParker
-fixed gridspots + simple cams for reverse layouts, other minor fixes
-refined asphalt texture and flag textures
-changed default to normal water, if you want stflow water,
+rename "alps_water_stflow.kn5" to -> "alps_water.kn5"
+backup is "alps_water_normal.kn5"

idk about the tracklight thing, all working here, also ai lines working fine
 
Alps v1.5 Final - by nobody - http://www.mediafire.com/file/6hczrt69o1gosmp/alps_v1.5_final.7z
-added hires physical mesh
-added 8 more gridspots+pits, now 32
-added reverse ai lines, thx @JodyParker
-fixed gridspots + simple cams for reverse layouts, other minor fixes
-refined asphalt texture and flag textures
-changed default to normal water, if you want stflow water,
+rename "alps_water_stflow.kn5" to -> "alps_water.kn5"
+backup is "alps_water_normal.kn5"

idk about the tracklight thing, all working here, also ai lines working fine

Thank you very much leBluem for your work on this, and also your tireless efforts working with Ilja and Peter!
 
nobody said to post this:

"As this is laying around long time now, take it and collect feedback on whether its worth to improve:

Le Mans sx FM7 convert - v0.6
http://www.mediafire.com/file/oi8rbbs7o6wnd41/sx_lemans.7z/file

v0.0 Turn10
v0.5 - convert from unknown
v0.6 - by nobody
- normal chicane-layout ai already pretty good
- some workaround AI for no-chicane-layout
- added no-chicane layout, added 46 pits, now 56
- optimized all, now max 2000 DIP, before up to 5000
- sadly some bad trees, vao-patch included to compensate a bit
- no spectators/tyrewalls/sponsors at all
- 2.8 GB Video VRAM utilized in 1080p
- light config: https://github.com/ac-custom-shader...onfig/blob/master/config/tracks/sx_lemans.ini "
sx_lemans.jpg
 
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Is URD dead? Its been 3 months since we last heard of the M8, and not much else
They're prone to long periods of quiescence. I think they do a lot of contract professional work, while the retail side is relatively unprofitable and therefore often gets de-prioritized (plus the pain of dealing with people like the self-confessed thief here who accused them of copying Kunos physics - as if there any physics to copy for something like their GT500 car).

Which is a shame. To me, their cars are the absolute best. I mean, Kunos themselves used them for the C7R.
 
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