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I'd change the title, lol. Fanboys see absolutely no flaws with the game.
There's nothing that suggests they aren't trying to improve the fundamentals, everything shown so far points to me that they are. Quite bold statement on their website for example:
That is all one can do really, wait and see.I have seen enough bold statements from PD. I will believe it when I see it come out. Remember all of the promises from Kaz for GT6. Course maker took forever and is nowhere near what was promised. Where is my monthly DLC? I have already spent over $100 on DLC between Forza 6 and Project Cars in the first two months of playing them. Big, big missed opportunity for Gran Turismo. And I am still waiting on the seven post rig for tuning cars in GT6.
GT6 is a good game. I enjoyed it. But, the lack of listening to the community and broken promises is enough to drive me to try other games. And now that I have seen them, PD is going to have to work to win me back for GT7.
Have you played PCars? GT is so far behind,it's not even close.I'm in the GT fanboy club also. PCars is probably the best "Racing Sim I've played"PD are gonna have to make some key improvements to Gran Turismo Sport to deliver a great racing game, but I think people are overestimating how far behind GT is compared to games like PCARS, AC, and Forza. The latter titles mentioned all have their fair share of problems that each game's community are dissatisfied with and want to see fixed. Some problems are on a lesser scale compared to GT's problems, and others on a larger scale. If PD improves the physics, fixes the poor engine sounds, and also fixes the AI, then they wouldn't be much behind PCARS, AC, and Forza at all.
PD should just focus on making the best GT game, rather than making GT Sports into an average motorsports racing game. I don't think the game will go down that road, but I guess we will see as more information is revealed.
No, since I don't have a PS4, but I frequent other sim racing forums such as this one, and followed the development of the game since 2012, and many people were dissatisfied with how broken the game was at launch. At launch the game was released with a lot of bugs, like cars randomly flying into the sky, game save issues, and the game isn't very controller friendly either. The state of the game has improved since launch with SMS doing a good job updating the game with major patches to fix these bugs.Have you played PCars? GT is so far behind,it's not even close.I'm in the GT fanboy club also. PCars is probably the best "Racing Sim I've played"
What makes you think we don't move on?I wish that some of the people on this forum would get some sense of perspective. When it comes to something as trivial as what driving game you want to play, it's a buyer's market. Not politics.
Don't like GT5 and 6? Get Forza for the 360. Don't like Forza either? Stump up for a new console/PC and play the games a lot of people are saying are better. Your choice.
Just move on if you feel that strongly about it.
You do realize this is a reason why the games themselves continue to lag behind the competition, right? PD is so focused on creating partnerships with manufacturers, creating fantasy cars, & ignoring the flaws of the game.Don't know what he said. Anyway Google and Apple are giants and they took off well from the start and continued to grow. Forza has been on a decline. SMS aren't exactly the biggest studio and they have been around for a while too. PDI have very impressive partnerships with big car manufacturers and also with FIA. They are extending their strength in the market IMO. It is a good thing what PDI are doing as I think they are giving more awareness to the genre which should help other sim racing games exist. Don't think likes of Forza series or pCARS would exist if it weren't for GT showing there is a big market for these kind of games.
Off the top of my head, I think GT games has held / might hold these positions out of Sony first party games in terms of top selling games. Hopefully this trend continues for PS4.
PS1: 1st: GT1 2nd: GT2
PS2: 1st: GT3 2nd: GT4
PSP: 1st: GT
PS3: 1st: GT5 2nd: Potentially GT6
Claims that everyone has heard before. The competition in the sim world is so strong in physics alone I don't see PD (based on their history) topping the best. Graphics? Yeah, they probably will nail that, but if they include Standards again, their age will show even more. Sound? Again, based on their history, I don't see them bringing the best sound to a racing sim.There's nothing that suggests they aren't trying to improve the fundamentals, everything shown so far points to me that they are. Quite bold statement on their website for example:
If they can make an official FIA championship that will recognise a video game sort of at the same level as a real motorsport series, I think there is a good chance they will have the basic features that make a racing game a racing game.
See these as reasons why they are ahead of the competition, much prefer FIA certified tracks than not for example. Really don't see them ignoring any flaws, rather actively trying to improve things. An example is the new sound system they have been working on, yet to hear it but they likely have been working on it for over 5 years. There is always ongoing research going forward with them and Sony and looks like something good is coming from it so games such as GT don't reach a saturation point. Also the PS4 will likely help make things easier to run as intended for the current generation.You do realize this is a reason why the games themselves continue to lag behind the competition, right? PD is so focused on creating partnerships with manufacturers, creating fantasy cars, & ignoring the flaws of the game.
Don't think I heard such claims for any of the PS3 titles, should be a big step up compared to GT6 at least.Claims that everyone has heard before. The competition in the sim world is so strong in physics alone I don't see PD (based on their history) topping the best. Graphics? Yeah, they probably will nail that, but if they include Standards again, their age will show even more. Sound? Again, based on their history, I don't see them bringing the best sound to a racing sim.
Bold claims that will only set them up for a harsh backlash if they fail to deliver.
Don't think I heard such claims for any of the PS3 titles, should be a big step up compared to GT6 at least.
Laser scanning of track does not mean track is at level required for FIA certification.And the difference between an electronically FIA certified track and an uncertified laser scan of a real life FIA certified track is...
Marketing works, people. Don't let anyone tell you that it doesn't.
When you've got randoms on the internet spreading the word about how much better your game is because it has a rubber stamp that means literally nothing, you know that all that money spent on the marketing department was worth it.
If it was that easy (Literally nothing as you say), I imagine other developers would also get the tracks certified if marketing gain is that big.Jacques Berger (Head of Safety at the FIA)"It was not until we completed the tests between our track data and the game’s track data that we fully appreciated the level of work and attention to detail that goes into the development of Gran Turismo 6. It was not just the tracks that have been precisely mapped out, but also the surrounding landscapes such as the run-off areas, grandstands and buildings."
It is more important for the next GT game where we can experience all the high quality data better. Assetto Corsa has probably the best physics and sound at the moment in racing games with really high quality content. They are probably the smallest studio for sim racing games so gives hope PD can also achieve something similar.I dunno, when I drove Silverstone at the start of GT6 it was nothing special but once I knew the FIA had certified it, it changed everything.
Read the back of your GT5 and GT6 boxes.
"World famous driving simulator returns to to redefine the racing genre"
"A new level of driver freedom that will change the racing genre forever"
Laser scanning of track does not mean track is at level required for FIA certification
If it was that easy (Literally nothing as you say), I imagine other developers would also get the tracks certified if marketing gain is that big.
Don't see them statements anywhere near as bold as the statement for GT SPORT.
You can see some of that criteria in last post, so far only developer that has achieved the certification. That is pretty much all me know.So what are the requirements for an FIA certification? What did PD do above and beyond other games with laser scanned tracks?
If difference is literally nothing between an uncertified laser scanned track and a certified track, surely it will be easy to get it certified? You may think it is meaningless but I don't. Kaz thinks it is the "biggest accolade the game has received in its history."He didn't say it was easy, he said it was meaningless. Which it is.
It is not claiming to be the most realistic, changing the genre forever maybe in a good or bad way.Really, you don't think claiming that your game will change the genre forever is bold?
You can see some of that criteria in last post, so far only developer that has achieved the certification. That is pretty much all me know.
If difference is literally nothing between an uncertified laser scanned track and a certified track, surely it will be easy to get it certified?
You may think it is meaningless but I don't. Kaz thinks it is the "biggest accolade the game has received in its history."
Makes a huge difference for me track quality being at a really high level. Going from say pCARS to Assetto Corsa regarding Circuit de Barcelona-Catalunya, the difference is like night and day. Having all the references spot on as I imagine FIA certification will help ensure makes it a great tool to learn tracks in more detail. It is meant to be a simulator so the more accurate it is, the better for me.
If marketing gain is big for PD, surely it will be in the interests of the developers who are less well known? They may well be even more accurate in certain areas, all we know is PD are the only ones that have managed to get tracks FIA certified.No, because those two things are not directly connected are they? Just because you don't apply for a certification it doesn't mean your track is any less accurate. The GT tracks didn't get any more accurate between them being finished and being certified, they were already accurate, and so are other laser scanned tracks.
Makes me more interested in trying this tracks out on PS4 to experience the detail and also knowing what I learn from these tracks will be similar to what it might be like in the real world.So how did it change your game when you knew those five tracks were certified? What does it even mean for a virtual track? The real world certification is stating how safe the track is for different levels of motorsport. When you're just created a virtual version of those same tracks, what are you rating? Just how similar it is? Guess what, laser scans are extremely similar.
I know it isn't but shows the differences that can be achieved as level of accuracy increases. The difference between two different laser scanned tracks can be quite large. Firstly depending on when it was done, secondly on how it was implemented and thirdly with the level of accuracy track was scanned. It may be more accurate in some areas and less accurate in others.pCARS Barcelona is not laser scanned, so a moot point. The difference between two different laser scanned tracks is virtually nil, as it should be. Do you think a PD laser scanned Barcelona, certified by the FIA, would be automatically more accurate than the AC one?
There is nothing to suggest this is exclusive.How do you know that other games could get their tracks certified, even if they wanted to and they were up to standard? This is clearly a marketing deal between the two, which is great for them, but there is nothing to suggest this is something anyone could apply for.
There is zero evidence that PD scan tracks in any higher detail than anyone else and nor is there any evidence their tracks are more accurate. All we know is they are "FIA certified" and since there is no published criteria for that we have nothing to determine how they compare to other laser scanned tracks, or what that certification even means.
Really? That's why the physics are falling further behind? Promised features since GT5 are finally being implemented? Why the game uses PS2-era assets? Why the accuracy of the vehicles' sound has been utterly atrocious since GT4?See these as reasons why they are ahead of the competition, much prefer FIA certified tracks than not for example. Really don't see them ignoring any flaws, rather actively trying to improve things. An example is the new sound system they have been working on, yet to hear it but they likely have been working on it for over 5 years. There is always ongoing research going forward with them and Sony and looks like something good is coming from it so games such as GT don't reach a saturation point. Also the PS4 will likely help make things easier to run as intended for the current generation.
PD best get the modellers also working on the physics, features and sound then.Really? That's why the physics are falling further behind? Promised features since GT5 are finally being implemented? Why the game uses PS2-era assets? Why the accuracy of the vehicles' sound has been utterly atrocious since GT4?
Yeah, let's keep adding in content with our partnerships. That will surely keep the fans happy while these other issues remain visible.
Never said a word about the people who model the cars. PD seems more focused on partnerships & extra content than addressing the flaws.PD best get the modellers also working on the physics, features and sound then.
Let's hope they manage to improve the game magically as they are ignoring the flaws in the game and that seems only way they will be addressed.
Yeah they probably magically add extra content to the games, right?Never said a word about the people who model the cars. PD seems more focused on partnerships & extra content than addressing the flaws.
Your grasping for what little argument you have left.
Still assuming I think modelers are responsible for everything & continuing to miss the point that PD is far more focused on external than internal.Yeah they probably magically add extra content to the games, right?
How do you think they add extra content? Do you think the people that work on core parts of the game are twiddling their thumbs due to partnerships being formed like with FIA?Still assuming I think modelers are responsible for everything & continuing to miss the point that PD is far more focused on external than internal.
I know how they add extra content. How about the modelers focus on bringing more of the PS2-era cars up-to-date than a fantasy car?How do you think they add extra content? Do you think the people that work on core parts of the game are twiddling their thumbs due to partnerships being formed like with FIA?
Why not do both? The Vision GT cars help market the game well too.I know how they add extra content. How about the modelers focus on bringing more of the PS2-era cars up-to-date than a fantasy car?
Since you want to keep being daft & keep your blinders focused on the modelling staff.