- 2,621
- Upstate SC, USA
- GTP_crowhop
Sliders:
Ratings would go from 1 to 10 with 1 being lowest/easiest and 10 being highest/most difficult. Default would be 5 for all.
CAR PERFORMANCE:
*FIELD OPTIMIZATION (quality and depth of all of the cars in the field as it relates to the regulations. 10 would mean every car in the field is optimized to the PP Regulation)
*GEARING - DEFAULT or OPTIMIZED (optimized would be adapted per track for optimum gearing performance)
DRIVER SKILLS (partly taken from GT5 B-Spec Driver ratings):
*SPEED (general ability maximize car performance)
*BRAKING (quality of corner entry)
*CORNERING (speed through and out of a corner)
*ACCURACY (ability to hit the apex, car control)
*SPATIAL AWARENESS (ability to judge distance and surroundings)
*RACE AWARENESS (ability to accurately judge strategy)
*PHYSICAL STRENGTH (endurance)
*PERSONALITY (cool to hot, relates to driver aggression)
*MENTAL STRENGTH (consistency in lap times regardless of situation)
EVENT REGULATIONS
*GRIP - DEFAULT or REAL
*SLIPSTREAM - DEFAULT or REAL
*DAMAGE - OFF or ON
*PENALTIES - OFF, LIGHT, HEAVY
*AI BOOST - OFF or ON
Performance Payouts:
Payouts would be adjusted per the Overall Ratings. Default is 5 with 100% Payout. All 10's would mean 200% Payout. All 1's would mean 10% Payout.
This should also be the same menu where you'd set your universal preference for Driving Aides.
*ABS
*SRF
*ACTIVE STEERING
*TCS
*DRIVING LINE
Want to Race Dirty NASCAR at Daytona? Put Spatial AWR at 1 and Personality at 10.
Want to Race against alien AI?
Want a system in which everyone can find a balance for their own skill level?
This is it.
Ratings would go from 1 to 10 with 1 being lowest/easiest and 10 being highest/most difficult. Default would be 5 for all.
CAR PERFORMANCE:
*FIELD OPTIMIZATION (quality and depth of all of the cars in the field as it relates to the regulations. 10 would mean every car in the field is optimized to the PP Regulation)
*GEARING - DEFAULT or OPTIMIZED (optimized would be adapted per track for optimum gearing performance)
DRIVER SKILLS (partly taken from GT5 B-Spec Driver ratings):
*SPEED (general ability maximize car performance)
*BRAKING (quality of corner entry)
*CORNERING (speed through and out of a corner)
*ACCURACY (ability to hit the apex, car control)
*SPATIAL AWARENESS (ability to judge distance and surroundings)
*RACE AWARENESS (ability to accurately judge strategy)
*PHYSICAL STRENGTH (endurance)
*PERSONALITY (cool to hot, relates to driver aggression)
*MENTAL STRENGTH (consistency in lap times regardless of situation)
EVENT REGULATIONS
*GRIP - DEFAULT or REAL
*SLIPSTREAM - DEFAULT or REAL
*DAMAGE - OFF or ON
*PENALTIES - OFF, LIGHT, HEAVY
*AI BOOST - OFF or ON
Performance Payouts:
Payouts would be adjusted per the Overall Ratings. Default is 5 with 100% Payout. All 10's would mean 200% Payout. All 1's would mean 10% Payout.
This should also be the same menu where you'd set your universal preference for Driving Aides.
*ABS
*SRF
*ACTIVE STEERING
*TCS
*DRIVING LINE
Want to Race Dirty NASCAR at Daytona? Put Spatial AWR at 1 and Personality at 10.
Want to Race against alien AI?
Want a system in which everyone can find a balance for their own skill level?
This is it.
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