- 17,057
- United Kingdom
Just going to post what I put in the Motec thread here... it might be relevant, I was trying to puzzle out the variables:-
"Okay, so technically speaking, the original Veyron set a record at 253.81mph (113.632 metres per second). According to standard equations for Drag, at that speed a Veyron, at sea level (Ehra-leissen as a town is ~63m above sea level), with an air pressure of 100kPa, and at 15°C is experiencing 5802.176 N of resistant force thanks to drag. In order to overcome this drag, it requires 895.08 (metric Horsepower). SSRX at 12 noon is 27° from memory... so if we simply change the air temperature to 27°, the hp required to hit that speed drops to 859.28... or flipped over it would reach 257.36mph assuming everything else stayed the same.
Assuming PD use the same relatively simple equation for determining drag... they would include...
Air Temperature - We see that PD display the air temperature of the circuit at the start of the race, so let's assume they do factor this in to air pressure and therefore air resistance, in which case they need the following two things as well...
Air Pressure - I've assumed 100kPa - PD could use a constant, or a local average? this is required for Drag force.
Specific gas constant - This is a constant, I'm assuming PD base this on 'Dry' Air, and therefore the value would always be the same... it would vary if we were talking about humid air for instance....
from these three things we get Air Density, so
Air Density - as above
Relative Velocity - i.e. the cars speed, although it's relative to the air the car moves through, so a head wind, or tail wind would have an effect. (5 mph tailwind takes the 859.28 PS above down further to 825.75 PS).. however the game doesn't appear to factor in windspeed... so this is just the car speed.
Drag Coefficient - 0.36 according to Bugatti when the car is hunkered down.
Frontal Area - 2.07m²
I would say this is not difficult, and I'm pretty sure that PD factor all this stuff in. The question of environmental conditions does mean that SSRX can give a different top speed to other tracks -- for instance if all fake tracks are considered to be at Sea Level for instance. They may use a constant Air pressure across all tracks, they might give each it's own air pressure, hell.. it could even be dynamic!"
"Okay, so technically speaking, the original Veyron set a record at 253.81mph (113.632 metres per second). According to standard equations for Drag, at that speed a Veyron, at sea level (Ehra-leissen as a town is ~63m above sea level), with an air pressure of 100kPa, and at 15°C is experiencing 5802.176 N of resistant force thanks to drag. In order to overcome this drag, it requires 895.08 (metric Horsepower). SSRX at 12 noon is 27° from memory... so if we simply change the air temperature to 27°, the hp required to hit that speed drops to 859.28... or flipped over it would reach 257.36mph assuming everything else stayed the same.
Assuming PD use the same relatively simple equation for determining drag... they would include...
Air Temperature - We see that PD display the air temperature of the circuit at the start of the race, so let's assume they do factor this in to air pressure and therefore air resistance, in which case they need the following two things as well...
Air Pressure - I've assumed 100kPa - PD could use a constant, or a local average? this is required for Drag force.
Specific gas constant - This is a constant, I'm assuming PD base this on 'Dry' Air, and therefore the value would always be the same... it would vary if we were talking about humid air for instance....
from these three things we get Air Density, so
Air Density - as above
Relative Velocity - i.e. the cars speed, although it's relative to the air the car moves through, so a head wind, or tail wind would have an effect. (5 mph tailwind takes the 859.28 PS above down further to 825.75 PS).. however the game doesn't appear to factor in windspeed... so this is just the car speed.
Drag Coefficient - 0.36 according to Bugatti when the car is hunkered down.
Frontal Area - 2.07m²
I would say this is not difficult, and I'm pretty sure that PD factor all this stuff in. The question of environmental conditions does mean that SSRX can give a different top speed to other tracks -- for instance if all fake tracks are considered to be at Sea Level for instance. They may use a constant Air pressure across all tracks, they might give each it's own air pressure, hell.. it could even be dynamic!"