Airbags in GT6

Airbags in GT6?

  • Yes, it will realism and originality to the game.

    Votes: 21 17.5%
  • No, it is pointless.

    Votes: 99 82.5%

  • Total voters
    120
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Who crashes during a license test? Especially and hard enough to require airbags? Especially in racing certification, there a roll cage and harness are safer and recommended.
 
Still doesn't explain what it would add to the game. If you crash in a license test or even know you're about to you hit restart and go again. I don't need to sit and watch an animation of an airbag going off, it's pointless. It adds nothing to the gaming experience.
 
Hei
Who crashes during a license test? Especially and hard enough to require airbags? Especially in racing certification, there a roll cage and harness are safer and recommended.
I'm not even going to bother. Haven't you played Gran Turismo in the past 15 years? Road cars? Accidentally going off the track and hitting a wall? Does it ring a bell?
 
SimonK
Still doesn't explain what it would add to the game. If you crash in a license test or even know you're about to you hit restart and go again. I don't need to sit and watch an animation of an airbag going off, it's pointless. It adds nothing to the gaming experience.

Exactly. The only thing that would make it somewhat funny is as when you crash and it deploys you hear "face palm" in your speakers.

Hahahaha but no in all seriousness it doesn't need to be in GT. It is a completely pointless feature for what the game is based on
 
Toronado
I propose we hijack the thread and talk about that instead.

Hijack? Don't you mean air sickness bag?
 
Toronado
Map it to the right stick, so you could do that thing where you kinda crawl along on two wheels diagonally.

I believe that is called three wheel motion.
 
I don't need to sit and watch an animation of an airbag going off, it's pointless. It adds nothing to the gaming experience.

Hey, that sounds exactly like something PD would add, come to think of it. We have the pointless "delivery" animations whenever we receive/purchase a car, what's another unavoidable sequence among friends?
 
They should also add steering wheel locks when your car is turned off, and you would struggle for a bit, but if you get a sequence of buttons down correctly the character figures out how to unlock it. This would be as real as it gets for some people.

To add to the realism subject, your character should be able to get mild/severe concussions depending on the type of accident it is. If the concussion is so severe they should be hauled away in an ambulance. Upon arriving at the hospital they should give you a diagnosis of the problem. If its not so bad, simple pain killers should work, if its really bad then they should tell you that you'll never race again.. Let alone walk. Fade out to black screen, and "game over" appears.. Thus forcing you to start over from scratch as a different character.

What's the point of airbags?

Cars should need an oil change, because all millionaires that own hundreds of cars do it themselves. They do it by pressing "A" on his tv remote controller.

There's nothing more fun than having to magically restore chassis and engine of all cars. It only takes 10 hours (real time) to do it for all of your cars, and have to repeat the process from time to time.

Wasting exactly one minute to 'buy' one car gives you a sense of ownership, that makes the game much more entertaining. Also having most cars available in arcade mode is so western: the japanese way is better, in which there's only 5% and the rest have to be obtained by enduring annoyances, just like in real life.

Not being able to select a new car in-game is realistic (offline). It gives the player the sensation of having to go back to his garage to get each new car instead of having all of them flown to a track at the same time.
 
If GT6 has airbags, I'll have to add one to my G27 to maximize the realism.
 
Cars should need an oil change, because all millionaires that own hundreds of cars do it themselves. They do it by pressing "A" on his tv remote controller.

There's nothing more fun than having to magically restore chassis and engine of all cars. It only takes 10 hours (real time) to do it for all of your cars, and have to repeat the process from time to time.

Wasting exactly one minute to 'buy' one car gives you a sense of ownership, that makes the game much more entertaining. Also having most cars available in arcade mode is so western: the japanese way is better, in which there's only 5% and the rest have to be obtained by enduring annoyances, just like in real life.

Not being able to select a new car in-game is realistic (offline). It gives the player the sensation of having to go back to his garage to get each new car instead of having all of them flown to a track at the same time.

Thanks for telling me what gives me a "sense of ownership", I'd rather they do away with THAT time waster because I have a stronger "sense of ownership" for THAT particular finite commodity.
 
Where are the mods when you need them? Soon you will see "Rainbow Road should be in GT6!" or something similar...
 
Airbags in GT6? So, what happens when you nudge somebody at turn 1 at 30kmh? Is that the race over as where is the fun in that.

We would be better served with a player controlled pit speed limiter system in GT6.
 
kekke2000
Where are the mods when you need them? Soon you will see "Rainbow Road should be in GT6!" or something similar...

If you don't like a thread, don't post in it. Nothing against the rules is occurring.

CorvetteConquer
Well said, CorvetteConquer. 👍

(Although quoting oneself in a self-congratulatory manner ought to include self-banning, the software doesn't support it.)
 
liampage123
I have not seen this idea on the forms yet, or in ANY racing game.

It would add a lot of realism to the game, let me know your thoughts before this thread will likely be closed.

This is why I don't value Joe Sixpack's thoughts on gaming much. The typical gamer is horrible at judging the quality of a game so his reviews and ratings are worthless, and he has no idea what would add or detract from our gameplay experience.

Airbags are a horrible idea that nobody would enjoy, so they would be a waste of development resources. Seriously, nobody would give half a fart about airbags. It would stand as a shining example of PD's gross incompetence and utter lack of understanding of what makes a good game.
 
Airbags are a horrible idea that nobody would enjoy, so they would be a waste of development resources. Seriously, nobody would give half a fart about airbags. It would stand as a shining example of PD's gross incompetence and utter lack of understanding of what makes a good game.
Sadly, as Slip said, this might be precisely the reason why PD might add it to GT6, though the chances are unlikely. :lol:
 
I don't see where they could add realism with this. Because you always die when crashing in a videogame. :lol:But honestly, it would just be a little animation that does nothing. But I woudl be surprised if PD doesn't put this in game in some regard. PPD has to face the fact that it really isn't a "driving simulator" or even a racing simulator. It is a racing game, there isn't a whiff of "driving" in the game, only racing.
 
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