Amen to that!Production cars, concept cars, they are all cars, and I love cars!
I enjoy them, especially BMW.
The F40, 911, Cobras and old Lambos were all concepts at one time.
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And all cars put forward by the design team of the day for each manufacturer.Production cars, concept cars, they are all cars, and I love cars!
But concepts have always been in GT. Remember the Nike ONE-2022?I like cars aswell, but can't say i enjoyed driving VGT's (that's the main thing right?) I and many others used to drive real cars only. 'Realistic' racing in GT standards.
P.S. How often VGT's, concepts and prototypes were banned in public race lobbies... So i wonder what there is to race in GT Sport when about 1/5 (?) is a concept car. Quite sad to think.
Utterly hate them...hopefully we can disable them when onlineI rather drive some old classics like the F40, 911, Cobra or some old Lambos. Even an Audi RS4 or CLS AMG. Something that actually was on the streets at least!
I hope PD is already working on delivering some great cars we've already had in GT3/4/5/6
One of the non purchasable reward cars motivating you to finish career. Enjoyed them as a rewar, but that's pretty much it, you couldn't use it/them in career mode.But concepts have always been in GT. Remember the Nike ONE-2022?
Well the Chaparrel VGT is powered by lasers (to quote)Wipeout? OK...
Thankfully the tag line calls it the real driving simulator so you choose to not fly those things and dive some normal cars.
Really? You're not even going to test drive them?I strongly dislike them and will never drive them in GTS.
Not really, given the nature of Wipeouts tracks and how the vehicles hover above them, shooting out weapons etc.Well the Chaparrel VGT is powered by lasers (to quote)
"it literally thrusts itself down the track with laser pulse shock waves"
Which is arguably more than a bit 'Wipeout'.
Personally I would rather have concepts that have turned a wheel in full form rather than those that exist only as a design or a modelling exercise (many that get 'made' don't have the concept powertrain, but rather more modest running gear).
That doesn't make me entitled, out of touch or any of the other nonsense I've read in this thread. It seems some don't understand that others having a different preference doesn't grant a licence to play the man rather than the ball.
That doesn't make me entitled, out of touch or any of the other nonsense I've read in this thread. It seems some don't understand that others having a different preference doesn't grant a licence to play the man rather than the ball.
I don't think its a massive leap to suggest that the member that posted it in that manner may have been making a slightly humerous analogy!Not really, given the nature of Wipeouts tracks and how the vehicles hover above them, shooting out weapons etc.
Which you don't mind, personally I can live without them.The whole point of concept vehicles like the Chaparrel (I’ve just been to LCV2017 so know a bit about this area) is to push the boundaries of what’s possible, thinking, design, materials, technologies etc. So it’s a laser-powered drivetrain, that’s fine. That’s the vision, pun intended. Swap that out for current running gear and it’ll roll down the track with the rest of the lineup.
It gets to nonsense the moment members think that a differing opinion is a mandate to play the person and not the ball.The only nonsense I’ve read around here is the insinuation that a car made in a game first and then turned into a real concept car later cannot be classed as a concept car.
Those who feel insecure about their choices will publicise them in the hope they’ll find support from others who agree with them
When I read posts like this it's no wonder some call this the "entitled generation"
It can do, in this thread it hasn't.Goes both ways.
But why would one refuse to drive them? There are 36 VGT cars of the 164 car list in GTS, counting the Gr. variants. If I did the math correctly, that's 21.95% VGTs. Do people really fancy paying their money for a racing game where they won't even test roughly a fifth of the already meager car list? Granted, there were many cars in GT6 that I didn't ever try, but the car list was huge in that game, especially in comparison to what we have now in GTS.It's easily explained: if you don't like these concept cars, nobody's stopping you from the refusal to drive them.
Does the sequence of events really matter that much?! Besides, I think that a car being created in a game first and then getting made into an actual concept car is pretty damn cool. Lastly, these motor show style concept cars that you see and speak of. Where do you think a huge part of their design and planning took place before being created for real? That’s right, inside a computer. So, how is that any different to something getting created for the game first? They almost all start out digital, often using VR now.
Manufacturers revealed the cars at motor shows as the game revealed the cars. Commonly this was simultaneous but some had a few days out of sync.
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I can't see any ideological difference, or any difference in execution, between a concept show car and a concept show car that's also in a game, other than the fact that the second car is also in a game.
But why would one refuse to drive them? There are 36 VGT cars of the 164 car list in GTS, counting the Gr. variants. If I did the math correctly, that's 21.95% VGTs. Do people really fancy paying their money for a racing game where they won't even test roughly a fifth of the already meager car list? Granted, there were many cars in GT6 that I didn't ever try, but the car list was huge in that game, especially in comparison to what we have now in GTS.
I accept that people dislike VGTs, but they are not doing themselves any favors by outright refusing to even give them one drive. Why would anyone do so, especially when they take a significant chunk of the car list?
But GT is never a full sim. The sim racing communities are one of the most obnoxious communities in my opinion. The VGT cars sure seems a bit too many in a 160-car launch though.The VGT cars would be fine in a game with, and this is being generous to GT6, 350 to 400 actual cars. You could, for the most part, ignore them if you don't like them, and lets be honest, a vast majority of them were novelty cars, or stuff used to dick around in online lobbies.
They really aren't fine in a game with maybe 150 cars, and there could be a lot of other vehicles deserving to enter in even as DLC, especially considering the almost asinine shunning of classic automobiles. Especially apparent when they make up most of the top flight classes in the game.
Something like PCARS 2 does it right with a small car list: an eclectic and interesting list, that spans the racing generations and fits most real life racing disciplines.
But of course, this is one of the many things that Polyphony believes is the future of sim racing. More power to them, since they obviously can't be arsed to listen to us commoner folk, those who *actually* play sim racing games.
I rather drive some old classics like the F40, 911, Cobra or some old Lambos. Even an Audi RS4 or CLS AMG. Something that actually was on the streets at least!
I hope PD is already working on delivering some great cars we've already had in GT3/4/5/6
But GT is never a full sim. The sim racing communities are one of the most obnoxious communities in my opinion. The VGT cars sure seems a bit too many in a 160-car launch though.