Personally, I'm a big fan of blending real and fictional ideas together to create something where you can say "well, that isn't real - but it feels like it
could be".
Gr.1 looks like a good example of this (I think - I haven't paid a lot of attention to the car groupings, sorry if any of this is wrong). A field of Le Mans style prototypes (that are/can be BOP'd?) from Peugeot, Audi, Toyota, Porsche, Hyundai, Mazda (and, perhaps at a stretch visually, Dodge, Bugatti and Alpine), yes? Some are new, some old, some real, some not.....and some look a wee bit stupid. In this world, it doesn't fully make sense. But maybe, in an alternative timeline, or some parallel universe, that happened. That kind of thing I find pretty cool.
With the real world vehicles, concepts/VGTs, and 'race modification' type cars, GTS seems full of this stuff. The track situation is similar, with a split between real tracks, and fictional ones with groundings in reality. I think PD have potentially gone some distance to creating a whole world that follows this idea - and I like it when video games create not just
stuff, but
worlds. So whilst for a lot of people the content is a big turn-off.........for me, it's probably this game's strongest selling point. Different strokes for different folks and all that
Another thing, partly related to this thread: I've noticed over the months that a popular opinion here is "they have this FIA partnership, obviously they should be using it to focus on putting in FIA associated stuff" (whilst this applies to both cars and tracks, I've seen it come up more often when talking about the latter). In the context of this partnership, I don't fully agree with this. I mean, PD could have focused on creating a video game version of, say, the WEC, or WTCC, or a formula series.........and it would be the video game version of that series. The championship(s), and the trophies awarded, would 'just' be the virtual version of something that already exists. Is it unfair to say 'just'? Maybe. But........
I'm purely speculating here, but I reckon that this wasn't the point of the PD-FIA partnership, and that the intention was to create something much more unique, that could stand on its own two feet not just in the world of video games, but in the world of motorsport too. I think the approach PD have taken with content stands a better chance of achieving this (as well as playing to PD's strengths in making a better game).
Having said all that, for balance:
- I agree that some of the more space-shippy concepts are probably a bit over the top, and don't fit in with the above argument
- I also agree that the amount of content is another matter from the type of content; whilst I like the world PD is creating, it is a small one.........hopefully it will get bigger over time.
- This argument is perhaps easier to make when you have games out there like PCARS2, which IMO has the greatest collection of real-world motorsport content ever assembled. If GT Sport's approach wasn't an
alternative to complement what other games are doing, but was the
only choice, I'd accept that it would probably be harder to stomach.