Dashboard Info for VR Users (and cockpit cam drivers)

  • Thread starter Belifant
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This is exactly what I always pray for, but I fear PD will never do it, because this is how they want their game to look (which is stupid).

Alternatively, we wouldn't necessarily need a button for toggling the HUD, but the HUD could be interactive, meaning when you adjust something on the right hand menu (TC, brake bias, fuel map, weather radar), the HUD would appear, and once a short time has elapsed when you don't interact with the HUD, it gets hidden again.
So many viable options. No idea why they treat the best part of their game. The thing which keeps a chunk of us coming back regularly.. like some inbred cousin from the hills.
 
In almost every car with a fuel gauge, the gauge works. The 787B has a low fuel warning as well. The Porsche 917k has no fuel gauge but the "PIT" light turns on when the fuel is almost out.
Turns out, besides having the most unhelpful gauge cluster in the game, the 2010 Aston Martin DBR9 GT1 has a plastic box with 4 small red lights. These lights are turned on as the gas is used up.
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Turns out, besides having the most unhelpful gauge cluster in the game.
Yeah, GT7's VR implementation feels like an advancement of the tech demo we got in Sport, instead of a fully fleshed out option. It's soooo close though, which makes it more frustrating.
 
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It's not only VR, the lobby interface is terrible to use, no normal company would release that to the public, PD doesn't care about the details, don't know why.
 
Yesterday I did Exhibition SPA event on VR. I miss the table with times between racers so much, especially in such a long race. Until you pit you have no idea if the guy behind you is closing the gap or you are getting close to the one in front and you should push a little bit.
 
I race in a VR league who have developed their own racing engineer AI, you can ask it questions as you race such as lap times, be alerted when people pit, tyre temps, how close is the car in front/behind, request regular updates. It is very cool. I tried to post here previously about it but the post was removed.
 
I know there was an Android SIM app for GT in playstore that pulled lot's of extra meta data from the PS during a race

(I forgot which PS en GTversion) but it was really cool stuff, because is also displayed tyre temps and more
no longer available at stryder-it.de

which means there was a lot of extra's to be displayed but not via native GT

maybe that metadata is still available, would be really cool for VR2 in the steering wheel display, but Sony has a tendency to plug these possibilities

best display layout would be Porsche style for me
Porsche.jpeg
 
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I know there was an Android SIM app for GT in playstore that pulled lot's of extra meta data from the PS during a race

(I forgot which PS en GTversion) but it was really cool stuff, because is also displayed tyre temps and more
no longer available at stryder-it.de

which means there was a lot of extra's to be displayed but not via native GT

maybe that metadata is still available, would be really cool for VR2 in the steering wheel display, but Sony has a tendency to plug these possibilities

best display layout would be Porsche style for meView attachment 1434154
Yes that guy has done some fantastic work however our league's one is a bit more advanced. Proximity detection is in the works...

We have 1 seat left if someone wants to race in our Super Formula league.. DM me!
 
Road cars and unclassified (work in progress)


By Lap Timer
  • Alpine Vision Gran Turismo Race Mode
  • Alpine Vision Gran Turismo
  • Bugatti Vision Gran Turismo
  • Ferrari Vision Gran Turismo
  • Genesis X Gran Berlinetta Vision Gran Turismo Concept
  • Genesis X Gran Racer Vision Gran Turismo Concept
  • Mazda Roadster Touring Car
  • McLaren Ultimate Vision Gran Turismo
  • Pagani Zonda R '09
  • Porsche Mission X '23
  • Porsche 917 Living Legend
  • Radical SR3 SL '13
  • Super Formula


By Lap Counter
  • Porsche 917 Living Legend
  • Super Formula
  • Volkswagen GTI Roadster Vision Gran Turismo


By Current Position
  • Porsche 917 Living Legend
The Bugatti Veyron 16.4 '13 has a track time clock (not a lap timer). Useful info if you drive in timed races. In the picture, in the middle below the air vents (21mins 5secs).

195c2400ff085-screenshotUrl.jpg
 
I wish at least racing cars had every sensor and gauge working. Like Porsche RSR for example shows things like TCS & ABS strength, but neither of those actually work.
 
Yesterday I did Exhibition SPA event on VR. I miss the table with times between racers so much, especially in such a long race. Until you pit you have no idea if the guy behind you is closing the gap or you are getting close to the one in front and you should push a little bit.
You'll see their headlights during the night portion. Also keep an eye on your mirrors. If need be you can use the track map and radar to see how close they are.
The leaderboard is also displayed when you pit.
 
I race in a VR league who have developed their own racing engineer AI, you can ask it questions as you race such as lap times, be alerted when people pit, tyre temps, how close is the car in front/behind, request regular updates. It is very cool. I tried to post here previously about it but the post was removed.
That sounds amazing. Is it an app you run on your phone? So like you need to not have headphones on so you can hear it reply?
 
What about fuel consumption? I have realized grinding in Lemans with the Cayman GT Gr.4 that the display also have that info and acurate?

Also for more immersion you should remove the name oh the rival´s cars.
 
What about fuel consumption? I have realized grinding in Lemans with the Cayman GT Gr.4 that the display also have that info and acurate?

Also for more immersion you should remove the name oh the rival´s cars.
I don't work for them nor is this my app, but I wanted to put in a shameless plug for something I use.

GT Race Engineer

I use this continually. It calls out both fuel percentage and estimated laps. It's in open beta so there are still a few bugs to work out, but I can vouch for it.

I use this with no Head Up Display (HUD) for all my offline races; with LeMans I still keep the radar up so I can view approaching rain.

Hopefully this helps.
 
I don't work for them nor is this my app, but I wanted to put in a shameless plug for something I use.

GT Race Engineer

I use this continually. It calls out both fuel percentage and estimated laps. It's in open beta so there are still a few bugs to work out, but I can vouch for it.

I use this with no Head Up Display (HUD) for all my offline races; with LeMans I still keep the radar up so I can view approaching rain.

Hopefully this helps.
Yeah I heard about that, but I play with headphones on so wasn't sure how I would be able to hear what it was saying. Does it tell you the splits between you and the cars in front and behind you?
 
I don't work for them nor is this my app, but I wanted to put in a shameless plug for something I use.

GT Race Engineer

I use this continually. It calls out both fuel percentage and estimated laps. It's in open beta so there are still a few bugs to work out, but I can vouch for it.

I use this with no Head Up Display (HUD) for all my offline races; with LeMans I still keep the radar up so I can view approaching rain.

Hopefully this helps.
I tried to use it, but couldn't connect the app to my PS5 (although it showed it on the list).
 
I installed the app and screenshot the settings, which shows what things it tells you, for anyone that's interested :

Screenshot_20250508-085318.png


Screenshot_20250508-085328.png


Screenshot_20250508-085338.png


Screenshot_20250508-085345.png


So, it looks like it doesn't tell you the splits to the cars in front and behind, which is the most important info for competitive racing that's missing from the vr hud imo.
 
Yeah I heard about that, but I play with headphones on so wasn't sure how I would be able to hear what it was saying.
There are a few different ways. The one I'm using now is this:

  1. I use the PSVR2 earbuds. Those go into my ear.
  2. I use a set of over-the-ear headphones. Those are connected to my phone via Bluetooth.
  3. Once I fire up GT7, I then fire up GT Race Engineer.
This gives me all the audio from the game plus the audio from the phone. Hopefully this helps.
Does it tell you the splits between you and the cars in front and behind you?
No, it does not (but someone already fielded that question.)
I tried to use it, but couldn't connect the app to my PS5 (although it showed it on the list).
Make sure your phone and PS5 are on the same network. Once I made sure they were on the same network, I was able to get it to connect.

There is a Discord where several bits of troubleshooting have been discussed for each update. The last update was a couple of days ago.

Hopefully this helps you all,

Revengel
 
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