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- Ulricehamn
It's been a while since I posted here. Anyway, yesterday night I went to the lake in town. This is what I bought home.
All three of these shots are great, but the first is especially excellent. Very cool!It's been a while since I posted here. Anyway, yesterday night I went to the lake in town. This is what I bought home.View attachment 1106032View attachment 1106033View attachment 1106034
I'm at the mercy of Lady Aurora here, she decided when to swirl so great.All three of these shots are great, but the first is especially excellent. Very cool!
My thought is that it looks amazing but has nothing to do with photography.Ive been missing taking some outdoor snaps recently, because of an injury, so taken a few in game snaps instead. I think in game light is really improving, and if you're limited by health, equipment or geography it can offer some opportunities. I realise that it is staging / cheating, but how to get close to a Peregrine?! I wont post anymore of these as its an affront to traditional photographers / not the right thread. What are your thoughts on the state of in game photography though? GT7 is going to take it to a whole new level...
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Certainly there are different skill sets for a true photographer, I think in game photography has more similarities with directing if anything. Ive noticed the photo-modes are getting all of the features (and more besides) than you can get on a modern camera now so once the context for using them the games themselves keep on improving it will become much of a muchness between virtual and real. Next gen VR could make a fine analogue style interface for future photographers too perhaps?My thought is that it looks amazing but has nothing to do with photography.
It can be used as a practice tool for photography but has nothing to do with photography. You are changing settings on a rendering, not catching a scene by letting light hit a sensor or a film emulsion or a photo paperCertainly there are different skill sets for a true photographer, I think in game photography has more similarities with directing if anything. Ive noticed the photo-modes are getting all of the features (and more besides) than you can get on a modern camera now so once the context for using them the games themselves keep on improving it will become much of a muchness between virtual and real. Next gen VR could make a fine analogue style interface for future photographers too perhaps?
One thing im starved of is varied subjects to shoot in my own locale, and virtual subjects are as varied as our imagination so this sphere has its strong suit I guess even if its still got a way to go to emulate reality.
I think that's the nail on the head the rendering is (currently) crude... light is only just getting its first steps in a virtual setting (with ray tracing / particle effects) previously it was basic direct light source / reflections and ambient occlusion. The potential is there for virtual realm to catch up to reality. I'm looking forward to exploring the possibilities being offered by PS5 with the race replays in GT7 (which are lower fps / full ray tracing 4K). I wonder how long before the human eye can barely discern the differences? Perhaps this is more art with photographic techniques applied to it and its eye of the beholder / subjective as to its value. There was quite a lot of thought going into gameplay of manoeuvring the bird around in those images, maybe for now its still just a game with photographic elements... One day it may be as accepted / respected as regular photography, perhaps with metaverse looming photographers will learn to operate in a new ways... We have come along way in 150 years from tin types! Photography is at its most interesting exploring new frontiers, I cant wait to see the James Webb telescope images this summer, who knows what the future holds? Perhaps the premise of one type of image creation being better than another will ultimately be proven wrong.It can be used as a practice tool for photography but has nothing to do with photography. You are changing settings on a rendering, not catching a scene by letting light hit a sensor or a film emulsion or a photo paper
I never thought I would be like an old man yelling at the sky but in my opinion it can never be photography, no matter how much it can rival reality (it already can, rendering can look just as reality) it can be art for sure, it is already but it's not photography.I think that's the nail on the head the rendering is (currently) crude... light is only just getting its first steps in a virtual setting (with ray tracing / particle effects) previously it was basic direct light source / reflections and ambient occlusion. The potential is there for virtual realm to catch up to reality. I'm looking forward to exploring the possibilities being offered by PS5 with the race replays in GT7 (which are lower fps / full ray tracing 4K). I wonder how long before the human eye can barely discern the differences? Perhaps this is more art with photographic techniques applied to it and its eye of the beholder / subjective as to its value. There was quite a lot of thought going into gameplay of manoeuvring the bird around in those images, maybe for now its still just a game with photographic elements... One day it may be as accepted / respected as regular photography, perhaps with metaverse looming photographers will learn to operate in a new ways... We have come along way in 150 years from tin types! Photography is at its most interesting exploring new frontiers, I cant wait to see the James Webb telescope images this summer, who knows what the future holds? Perhaps the premise of one type of image creation being better than another will ultimately be proven wrong.
Is it photography with true ray tracing though? I dont necessarily think the object being shot has to be real to qualify as shot if it is bathed in rendered photons or real. This is why I think we might approaching a watershed moment for "game photography", it does seem to be converging with conventional photography, although it has some way to go with resolution. Regular photographs are frequently staged / edited and use artificial light sources too (like those fine quality pictures AOS posted earlier). I bet this debate has played out many times as technology changed in photography over the years... Film would have initially been way better than digital, and the subsequent light sensors become so effective / film grain has been eliminated from the equation. Same with drone photography first gen was absolutely terrible without image stabilisation, and yet look at the shots they yield today. One thing for sure is photography and technology are intertwined to such a degree that it will quickly evolve beyond this paradigm, and traditional methods will always be available to enthusiasts too, so win win!I never thought I would be like an old man yelling at the sky but in my opinion it can never be photography, no matter how much it can rival reality (it already can, rendering can look just as reality) it can be art for sure, it is already but it's not photography.
If I paint a picture with oil and brush and use a shallow depth as a large aperture would produce in photography you still wouldn't call it photography.
No. Still not photography. All the examples you give are photografy, they all use real light to register a photo on a light sensitive surface. Even artificial light is light.Is it photography with true ray tracing though? I dont necessarily think the object being shot has to be real to qualify as shot if it is bathed in rendered photons or real. This is why I think we might approaching a watershed moment for "game photography", it does seem to be converging with conventional photography, although it has some way to go with resolution. Regular photographs are frequently staged / edited and use artificial light sources too (like those fine quality pictures AOS posted earlier). I bet this debate has played out many times as technology changed in photography over the years... Film would have initially been way better than digital, and the subsequent light sensors become so effective / film grain has been eliminated from the equation. Same with drone photography first gen was absolutely terrible without image stabilisation, and yet look at the shots they yield today. One thing for sure is photography and technology are intertwined to such a degree that it will quickly evolve beyond this paradigm, and traditional methods will always be available to enthusiasts too, so win win!
Thanks for engaging me with this, its been interesting to debate. Maybe the definition of what we are discussing needs to be adjusted to the new emerging paradigm, but that's for smarter people to debate than me. I do enjoy the discussion and try to learn from it. I realise Im not an expert in these things at all now (rendering photo art what do I know? heck I can barely snap a level shot). Its was not my intention to ruffle any feathers either, I apologise... keep those sublime northern lights pictures coming my friend they're uplifting to behold :-)No. Still not photography. All the examples you give are photografy, they all use real light to register a photo on a light sensitive surface. Even artificial light is light.
Ray tracing changes absolutely nothing. You are still rendering something that doesn't exist in the real world.
Edit: if you use a camera and take a photo of your screen it's photography otherwise it isn't.
It's not that the object is bathed in rendered photons, it's that the object isn't there and the photons isn't there. It's a rendering and that can, per definition, never be photography. Ever.
I'm not annoyed at allThanks for engaging me with this, its been interesting to debate. Maybe the definition of what we are discussing needs to be adjusted to the new emerging paradigm, but that's for smarter people to debate than me. I do enjoy the discussion and try to learn from it. I realise Im not an expert in these things at all now (rendering photo art what do I know? heck I can barely snap a level shot). Its was not my intention to ruffle any feathers either, I apologise... keep those sublime northern lights pictures coming my friend they're uplifting to behold :-)
All of mine is taken with a Nikon D5200 with the kit lens. Unless it's macro, then it's the same camera but an M42 lensMany of these pictures here looks to me like they're taken by professionals, great work!
Would be great if people could include some information about the gear on which photos have been taken 👍
Low light is tricky on film. The ISO is far less forgiving that what we are used to in digital nowThe first photos I've taken in nearly two years, on B&W film.
I just got a Nikon FM3A, so I've been taking it out. Unfortunately, either my eyesight has worsened, I'm not good at focusing this particular setup or I've been using the aperture wide open too much, causing my photos to be mushy and unfocused. The last just seems like an excuse, although I'm just trying to understand what's going wrong.
That said, I really, really really need to get this skill back to the level that I was once at.
Compositionally, I feel like I'm still there, it's just about getting it all to look good after development.
A good composition won't work if it's out of focus.
Regardless, here's what I have to share.
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