That's the thing, some people sarcastically reply to criticism with "I'd like to see you do better" but I really don't think I'm tooting my own trumpet when I say yes, I could. So could you. So could countless people on this forum.
This is true.
Not on our own of course, but if I/we were in charge of the 300 staff members of PD I genuinely believe I/we could have formulated a better GT7, in the same timeframe, with the same budget, working from the same base of GT6 and GTS.
I am going to say it again, because the evidence points to it. They did not have 300 people on this game. NO WAY.
The pandemic force many industrial shut downs. Large companies had cost overruns in places, and lost profits. I am sure Sony is not different. GT7 provided a golden opportunity to make a minimal investment, knowing that the game will sell regardless.
The cars were outsourced to India, so that's not a dev team task. Remove the cars, and what did they add that could have required 300 people?
Widebodies didn't require 300 people. 2 people tops
The economy is 1 person
Physics - a small team. Maybe 10-15 people
Menu art - 5 people max
There no new game play aside from the missions (maybe). So 1 game play programmer and some implementers (maybe).
And then, there are the removed features like ghost cars.
Why? Because a lot of the issues the game has is down to choice, and a lot of the features missing ALREADY EXISTED. They've just taken them away and/or regressed. It's not down to lack of money, manpower or skills. I'm confident PD do have a lot of very talented programmers.
I'm not confident of this. What they likely have is ACCESS to programmers that are a part of SIE, and maybe tasked with many other game features.
Ubisoft and EA work like that. People get shuffled from project to project as the needs increase and decrease.
The problem is what they've been asked to do. Program garbage like the roulette, program the numerous FOMO systems, a billion scapes, and so on.
Would my version of GT7 make as much $ for Sony as Kaz's? Probably not, because it'd have no MTs at all for one thing, of course, but it'd be a damn better game for the playing public, I'm pretty sure, and it'd sell like hot cakes.
Ya, it depends on how you measure it. Gran Turismo's consistent quality carries it for 1-2 titles later, if not more. But, it doesn't take much to poison the well that they keep going back to.
Hopefully, there's some high level meetings happening about getting the game back on track. I suspect that they'll have a Spec 2.0 or something just in time for the release of FM.