Yea im still skeptical.We might be getting a separate disc for this lol
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It's all very well and good having this huge area to play about in, but unless there's actually anything there to interact with then it all becomes pretty pointless. Just look at the map for Fuel and you soon realise that most of the area is made up of open water, salt pans, impenetrable forest and barren desert. There's only one major settlement, if you can call it that. It's really quite dull.
Check the 10km x 10km picture. You can fit the Nurburgring area almost 1000 times in the total 100km x 100km area!
I have not calculated the Nurburgring area, someone knows?, but I'm sure that is very close to 1/10 of the total area of 10km x 10km = 100 km².
To me something has been wrong in that translation or a mistake on the meaning of km² by someone, Kaz or Translator.
TDU did it, so why can't a lowly PD GT6?
Not some generated landscape either, Ibiza/Hawai - with 3D trees as well
www.youtube.com/watch?v=9vsx9cEd3Rg
This is all very strange. TBH I don't even know why they have gone down this road with it. All anybody wanted was a much greater level of control over the course generator, and I'm slightly concerned that all they are doing is increasing the maximum length.
Ridiculously long courses are okay for messing about with, but as actual circuits you would play online, they're not good. Who would want to have to learn a new Nurburgring Nordschleife EVERY time you went online in order to have an actual car-race, let alone a circuit 10 times that long? I'll bet people would say "I would" but really you wouldn't, not after the first week. It would get old quickly.
If they're taking rallying seriously this might make some sense, as long as they take every part of it seriously, including things like pace notes, but for creating circuits for actual online racing it's just unnecessary.
Well, yes; but in those cases, it was the entire game. I never expected to get these sorts of areas and the usual GT loadout. Honestly, this and the general idea behind "Vision Gran Turismo" (not those concept cars, rather where does the name itself come from?!) is causing my brain to bug out!
Well, people have been asking the question why there are so few tracks added to the list from GT5. This may be the answer.
In GT5 they made 20+ full premium tracks. It depends a bit on how you count it, but it was a lot.
In GT6 they've made...I haven't been counting. I know the announcement was seven more, but are we past that now? Anyway, not nearly as many.
Seems odd, unless they only did a few new tracks and spent all their time making these course creator areas. Then it sort of makes sense.
Of course, there's always a danger trying to read sense into these things, but it's worth a shot!
Yea im still skeptical.We might be getting a separate disc for this lol
That is the city of Ronda in Malaga.
Why, it's blueray isn't it?
This is all very strange. TBH I don't even know why they have gone down this road with it. All anybody wanted was a much greater level of control over the course generator, and I'm slightly concerned that all they are doing is increasing the maximum length.
Ridiculously long courses are okay for messing about with, but as actual circuits you would play online, they're not good. Who would want to have to learn a new Nurburgring Nordschleife EVERY time you went online in order to have an actual car-race, let alone a circuit 10 times that long? I'll bet people would say "I would" but really you wouldn't, not after the first week. It would get old quickly.
If they're taking rallying seriously this might make some sense, as long as they take every part of it seriously, including things like pace notes, but for creating circuits for actual online racing it's just unnecessary.
Agreed 100%.
It will be interesting to see if it is included for rallying, since PD have never done it well. Maybe it's a turning point, but I would've thought some PD-designed stages and more track customisation options would be a smarter idea than creating a virtual area the size of a country.
If the course maker is this big I really hope they did something on the dreadful surroundings too. They are so simplistic repetitive and boring in GT5.
People better be cautious with the hype until more details are confirmed, to me the above sheet and the Nurburgring area comparisson are enought proofs of some wording/translation mistake in the 100km x 100km claim made in the Games-Con conference.
And again, I would be the first person happy to be wrong with this.
Well the official sheet is there, the area is expressed in square kilometers (not in km x km) and in tens (not in hundreds or in thousands).Except that Andreas confirmed with Kaz and Translator-san personally that the 100x100km was the correct translation. Kaz added that it might only end up being 50x50km, but that the general idea was correct.
It's not a claim. It is the statement of the creator of the game, with confirmation that it's not a mistake. Any hype is the direct result of PD's statements.
Perfect! That's exactly what I was hoping to learn. GT6 now having adaptive tessellation (which I only have a basic understanding of) slipped my mind completely. Now the question that comes next is whether or not any of these mega-locations will have time change and/or weather features. With at least six new tracks/locations getting the time change treatment and presumably weather as well, it looks like PD could have become more proficient on producing them.
Just looked into it and since Rallisport Challenge 2 has weather and includes night tracks, does that bode well for GT6? PD are ahead in that they are now able to having time change effects, but they are undoubtedly in a tougher situation, yes/no? Any idea about the probability that PD will have been able to manage it?
So, you have a slide from a presentation. Could be correct, could be a typo. No confirmation attempted, as far as I know.
On the other side, you have an interpreted statement during a presentation. Could be correct, could be a mistake.
That statement was then reinforced by someone going to the translator and speaker and deliberately asking if it was correct. And emphasizing to them that what they were saying was really, really enormous, and they still maintained that it was correct.
Maybe you're right. Maybe it's only tens of square kilometers. But for me, frankly the evidence that it's thousands of square kilometers is stronger than the evidence that it's only tens. Interpreters screw up occasionally, but not when they have time to provide a considered and accurate answer, as when Andreas reconfirmed what he had said.
Thousands of square kilometers not technically impossible, or even really that radical when you consider what goes on in other genres of games. It would still be massively impressive, but this is simply an example of using existing technologies in a new application.
There are two points that I think add to the confusion.
First is that slide, saying "several tens of square kilometres".
Second is Kaz saying (second hand from that Andreas guy) that you can fit the Nurburgring ten times in that area. As the Nurburgring is 16sqkm, this would mean an area of 160sqkm, which is "several tens of square kilometres". An odd statement considering that if a 100km x 100km area is used, you could fit the Nurburgring 625 times in that area.
They are both extremely strange points to make considering PD rarely misses a chance to talk up their numbers.
They are both extremely strange points to make considering PD rarely misses a chance to talk up their numbers.