anybody beside myself hope PD goes light on the endurance races?

  • Thread starter A2K78
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I like the endurance races, but they do get very boring after the first 10 laps and you have already got your lead. I hope they do keep them but at least make them competitive.
What I wish they would do is get completely get rid of the 3 and 5 lap races. Or at least give us the option to make the races longer. Turn a 5 lap race into a 20 lap race, and then give us more cash for doing it. Forza 3 is killing me with all the 3-5 lap races. I stopped playing it because of that, and can't seem to get back into it. It drives me nuts when it takes longer for the game to load the race, then it does for me to race it.

Yeah Forza did a few wierd things. They start you off in those 3 laps races, which can be OK for sim novices, but then they

A. Don't let you qualify

B. Put the fastest car in 1st

C. Don't let you practice tracks before racing

It's a bad mix. Though I don't think it's bad enough to ruin the racing. I'm at the point where I'm using R class cars, and 5 laps on Sebring (now officially the best track ever, must be in GT5) is fairly good. Forza has a lot of long tracks (4+ miles), GT should have them as well. And GT certainly needs to avoid the three issues I mentioned above. I'm fairly sure that it will.
 
I really got into endurance races for the first time in GT4, so no, I want plenty.

If PD throw in day/night and weather changes during races then endurance races will be something special, especially with 16 cars on track.
 
I think some people here seem to missing the point. Anyhow is I have nothing against endurance races, however what I do have a problem with is their length and because of other priorities I no longer have the patience or time to sit in front of the TV for 3+ hours just for one race.

As I have said I hope PD actually go back to the length of GT2 or GT3 and give us some moderate endurance races instead of 3+hours/200+lap endurance races because those were overkill.
 
I'd love to see the day that Gran Turismo has:


24h of Daytona
12h of Sebring
24h du Mans
24h Nurburgring
24h of Spa
10h of Petit Le Mans

That could very well happen if they are able to include Sebring and Road Atlanta.

(Spa is rumored to be in the game already)

As for endurance races themselves, I liked them in GT4. Although the points about them getting boring are correct. Even the Roadster 9hour got a little uneventful after awhile. Hopefully with more cars and hopefully mid-race saves it will be more fun and less time-trial.
 
Honestly, now that I think about it, the endurance races will be absolutely nothing like in GT4. Thank about it, day/night transition, weather changes hopefully, more cars, better physics.

I think they will be a more seat-gripping experience at times than GT4's.
 
Honestly, now that I think about it, the endurance races will be absolutely nothing like in GT4. Thank about it, day/night transition, weather changes hopefully, more cars, better physics.

I think they will be a more seat-gripping experience at times than GT4's.

Let's hope so! I love the endoro races! I will agree with most posters that we should get some kind of pause.
 
Case in point, but one of things I hated about GT4 was the fact when it came to the endurance races they were extremely long(even with B-spec in play).

Now given the fact I don't really much time to devote to gaming(because my line of work) I really hope PD cut down on the amount of time you have to devote to GT5, particullary with the endurance races. Other than that PD keep the endurance races on the level of GT3 as they were not time consuming.
They were not mandatory...so skip them if you are not interested or just don't have the time.
 
For me i would go with four stints and then be able to save! If that happened b-spec Bob would be very lonely!
 
Yeah Forza did a few wierd things. They start you off in those 3 laps races, which can be OK for sim novices, but then they

A. Don't let you qualify

B. Put the fastest car in 1st

C. Don't let you practice tracks before racing

It's a bad mix. Though I don't think it's bad enough to ruin the racing. I'm at the point where I'm using R class cars, and 5 laps on Sebring (now officially the best track ever, must be in GT5) is fairly good. Forza has a lot of long tracks (4+ miles), GT should have them as well. And GT certainly needs to avoid the three issues I mentioned above. I'm fairly sure that it will.

Point A is the real problem, and it's something I hope GT5 does differently. Putting you in a 7th position on a small track with only 3 laps to overtake cars like the Audo R8 or Ford GT is terrible. GT3 used to have qualification for every event but in GT4 it was only for series for some reason. I really want it for every event.
 
Enduros are ok if they are not compulsary, otherwise they get boring after a while(i just let bob do them for me!!)
 
They've always gone light on them. There's been a few, never heaps. I like them. They're a good way to get money if you feel like doing a long race, and they're sort of epic.
 
I think it would be fine for Polyphony to include endurance races in GT5 as long as there was a save feature like so many have commented on this thread. In real life, you would run a 24 hour race with two other drivers. Since most of us play GT alone, it makes more sense to be able to save during certain points (it's a videogame!!!). If you want to promote your own realism, then go ahead and drive for 24 hours straight. Or do three 8 hour stints (pretending you were each of the 3 drivers in a 24 hour race). I think the solution is to save during any pit stop and also allow B-spec races for those of us who want the accomplishment without having to grind through the entire race.
 
personaly i would just like to be able to save in the middle of endurance races, in the pit or something. that way you can come back and not lose progress in the leingthy races.
 
Even if they kept the same races for GT5 they should be vastly more interesting by de-facto-

GT4 only had 5 opponents which made the races insanely dull, GT5 should at least double that. If by the end we end up with the 16 car grid then that triples the amount of occasions where you will involved with a rival.

Greater graphic quality improves immersion.

Cockpit view again adds to immersion and gives the player more choice in how he wishes to play.

Then add on the 3 possibles of damage, weather and day/night transitions and things look up. Being on the ps3 adds a new layer as well, pd could update or change race situations whenever they wish, any improvement they develop could be sent on if they want to.

I just hope they tweak the fuel and tyre wear, the last time i watched leman i cant remember the lead cars needing new tyres every 6 laps.

Iam hoping they keep all forms of enduro racing that were in GT4 but with the options to save at pitstops and establish my own race team to allow for a pair of AI drivers, a expansion on and a more immersive take on B-spec bob.

^This is why endurance races should not be written off yet. They could be a whole lot better.

Online endurance races would be pretty cool if teams of friends could enter and share driving stints. If while watching, you could watch progress and communicate with your driving team mate.

...then, host disconnected lol. Maybe it's better as a thought!
 
It would be called racing if they had a difficulty mode harder than "Grandma". I don't want to drive around the track and only race someone when I'm lapping them. Again.
 
I'm looking forward to more endurance races ( perhaps an endurance race for every track ),with the option to save anytime during the race.
 
I was very fond of the endurance races in GT4, and do hope they carry on with this lunacy in GT5.

Though saving would spoil the fun a bit, won't it? A 24 hours challenge is really mad, so breaking it down in smaller bits would rob something of that madness.

Haven't done a 24 hours race myself, but it's one of these things I'll intend on a dull winter's day sometime.
 
Less endurance races?? I hope there's more!! I get sick of all these 3 to 5-lap races where you're just scrambling like a maniac in order to win, trying ill-advised passes, etc.

For me, taking into account tyre-wear, refuelling, race strategy or getting into a rhythm on track are a big part of what makes the racing experience so great, so I would feel at a loss, if that part was neglected.

Amen to that! 👍 I love the endurance races precisely because you're not just involved in a sprint race. It makes the possibility of winning in an underdog car more likely due to careful driving, tyre conservation, etc.

Yeah, the clue is in the name, endurance.

GT4's endurance races were, in my opinion, quite boring. Don't get me wrong, I enjoy a longer race but, with only 5 opponents, you were very often left driving round by yourself for hours (unless you did loads of research, testing and making 57 restarts in order to get the right grid. yes, I'm looking at you, Smallhorses...)

With bigger grids, any endurance race in GT5 will be automatically better.

Agreed. GT4s races were tricky to find a good race in, and lineup fishing and research was almost a must. However, it was pretty rewarding when you found one.

It would be called racing if they had a difficulty mode harder than "Grandma". I don't want to drive around the track and only race someone when I'm lapping them. Again.

That's your fault for picking an overkill car then, not the game for being too easy. GT4 endurances could be made as easy or a difficult as you'd like, depending on the car you drove and what you raced against.
Unfortunately the widely available abundance of modifications open to every car from the start means that people get suckered into the "modify to the max" philosophy early on to win the sprint races, and suddenly forget that if you're in 1st place by the 1st corner of a 4 or 8 or 24hr race, then it's a clear indicator that you're not going to have an exciting race. You should quit at that point and strip some power or downforce off your car, or add some weight or worse tyres or change cars completely. I've had great races in GT4 in many of the Endurance races, some where I've not even sniffed the lead until 50-odd laps in! (Click the light blue link in my signature if you want more details, there's plenty of examples in there. ;))

I'd love to see the Endurance races feature prominently in GT5, and with more cars on track it should be more entertaining.
Unfortunately PD are stuck in a quandary here:
Make the races challenging enough for the hardcore racers but impossible & frustrating for the casual gamer.
Or make the races and means available so that anyone given the right amount of effort and motivation can win, but require the hardcore gamers to put in a little time to find a good race.

They always go for the latter option, as sales volume is important, and they can't afford to turn people off their games by making them so hard that people will not return to the franchise for the next installation because of a perceived "bad or frustrating experience".

In the interests of environmental friendliness though I'd like to see a save feature so that you can do the race in chunks without having to leave the console powered on, or unavailable for playing other games, watching movies, etc. while you're completing a race.
 
I agree with smallhorses here.

While this maybe slightly off topic, the fact that GT games give you the option to set the difficulty yourself is a good thing. People tend not to complain in shooting games, that it was too easy, because generally you have a choice of how difficult you want the game to be (usually easy, medium and hard settings). Gran Turismo allows this but to an even greater level, you can have the difficulty to set to pretty much whatever level you want, even if its impossible.

I think the fact that it isn't specifically stated as a difficulty level, tells people that its okay to make things as easy as possible, afterall, its pretty much an instinctive thing to do, people don't like to make things difficult for the sake of it. So while it may seem easy to mod your car until it is 10 seconds per lap faster than your opponents, you aren't required to do so.

I am glad that PD gives the player freedom to decide their own level of ability, rather than giving the choice of a few pre-defined settings. Afterall, there will always be people who fall awkwardly in-between difficulty levels, and that couldn't be more true than in racing games.

Endurance levels can be really fun, more cars, changeable weather, the recipe is there for a good race, all have to do is decide what level of ability you are and try and psuh every single lap for the win.

Its much more rewarding to win a close 200 lap race, than a close 2 lap race.
 
What if PD implement a System that allows you to preset a certain number of laps instead of the conventional 2 lap strategy. For instance, make a regular clubman cup race 10 laps instead of 2, and so on. This would let you have your own mini enduro's and championships, without stealing the 24hours limelight.
 
What if PD implement a System that allows you to preset a certain number of laps instead of the conventional 2 lap strategy. For instance, make a regular clubman cup race 10 laps instead of 2, and so on. This would let you have your own mini enduro's and championships, without stealing the 24hours limelight.

It would be cool to choose how long of a race you want, ex: MotoGP 08 let you choose between 3,10,15 and real laps.
 
I agree with smallhorses here.

While this maybe slightly off topic, the fact that GT games give you the option to set the difficulty yourself is a good thing. People tend not to complain in shooting games, that it was too easy, because generally you have a choice of how difficult you want the game to be (usually easy, medium and hard settings). Gran Turismo allows this but to an even greater level, you can have the difficulty to set to pretty much whatever level you want, even if its impossible.

I think the fact that it isn't specifically stated as a difficulty level, tells people that its okay to make things as easy as possible, afterall, its pretty much an instinctive thing to do, people don't like to make things difficult for the sake of it. So while it may seem easy to mod your car until it is 10 seconds per lap faster than your opponents, you aren't required to do so.

I am glad that PD gives the player freedom to decide their own level of ability, rather than giving the choice of a few pre-defined settings. Afterall, there will always be people who fall awkwardly in-between difficulty levels, and that couldn't be more true than in racing games.

The only problem though is that like Daan mentioned you basically have to spend time just to set up an even field that might actually present a challenge(doing this in itself feels like an accomplishment). This why I hope they put regulations on certain races (i.e. HP limits, certain tire compounds etc.), along with the PP system(if it returns) will hopefully help make better fields.
 
Less endurance races?? I hope there's more!! I get sick of all these 3 to 5-lap races where you're just scrambling like a maniac in order to win, trying ill-advised passes, etc.

For me, taking into account tyre-wear, refuelling, race strategy or getting into a rhythm on track are a big part of what makes the racing experience so great, so I would feel at a loss, if that part was neglected.

Man...Right on!!
 
Anything longer than 4 hours really needs a save point midway through.

B-spec is good, but i want to do the races myself. Never got round to doing a 24hr event in GT4 because i simply don't have the time. I don't intend on leaving my PS2 on for several weeks to do it in shorter stints. Its unreasonable for PD to expect people to do this. Even on B-spec, 8+ hours was pushing it (it was longer than 8 hours because at pit stops it goes back to real time)

In GT4 it left you not only without game completion if you couldn't do the races, but it left you without the F1 car and the Bentley Speed 8 (on the PAL version). Both i would consider to be among the top 10 cars in the game. The other car was an Audi R8, but you can buy that so thats ok.

I am expecting more 24 hour races though. Nurburgring and Le Sarthe are nice, but there are other popular 24hr races out there. As long as they provide us with a save option midway through a race, i am all for these extremely long endurance events.
 
Im torn on this one as i dont have the time to do any enduro over 4 hours in one sitting.

But i love the idea of tyre/fuel/damage/weather affecting the race, hope for pitstop save option.

I do remember my first enduro win, GT2 60 laps Castrol Supra SS route 11 or maybe it was SS route 5, picked wrong tyres ended up pitting over 5 laps or so, was going from 1st to 3rd and back again, ended up regaing 1st at the last corner and won by a nose.

Keep them i say, maybe add one or two more.
 
Just give us the Pit Stop save feature and all it's OK.

The endurances are the most interesting part of the game, so they must keep up with the 24hs, but there's no crazy fanboy who can play a race like that in A Spec mode, also, I and most of the fans have a work and a social life.....
 
but there's no crazy fanboy who can play a race like that in A Spec mode, also, I and most of the fans have a work and a social life.....

But you have thought about it, haven't you? ;)

I can't me see spending that much time either, but on the other hand I feel like those races really reach out into the real life - they ask for a sacrifice for you to make in real life, and come to think of it getting an extra day off just to do the challenge - well I have taken days off to go to concerts, etc.

While I find it rather tedious to grind through career to "earn" enough in-game credits to be able to afford "the good stuff", because that's what I do in everyday life, I feel like 24 hour at Le Mans is something I couldn't do in my everyday life.

So if a 24 hours race could be broken down in, say, 12 2 hour stints, it's really a bit of cheating, isn't it? It's another means of getting the magic 100% mark (which I don't care about personally). I know there are some ways to break it down in GT4, by simply letting the console run in pause, but where would be the difference compared to a 10 race series?

The way it is for me in GT4 is that those 24 hour races are there taunting me and tempting me to sacrifice a week-end and a day off just to try to tackle them. In real time, maybe only interrupted by a short trip to the bathroom once in a while.

That's the magic for me, and that would have been totally lost for me if there would be a save feature. Because the real challenge wouldn't be there, because it would be just another 2 hours or 4 spent racing on the same track.
 

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