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- Denmark
Well, I tried it before reading both posts, and it's still a hell to control that car under braking. I dont know if it is realistic, but it makes sense (heavy and four wheel steering) and while being difficult it's manageable and it makes it more of a challenge (sometimes it's frustrating but others I love it).
Hmm... I gave it another try after reading your post. No doubt it's one of the trickier cars in the game and perhaps rightly so. It doesn't tolerate sloppiness, but I'm finding it more tolerant under braking compared to back when it was added and in the months that followed. I also remember it receiving a fix on PC a few updates ago.
1.12.2
- Improved Oculus rift "mirror texture" framerate
- Added option to turn Oculus "mirror texture" off in Documents/Assetto Corsa/cfg/oculus.ini
[MIRROR_TEXTURE]
ENABLED=0
- Fixed Fanatec wheels rotation angle forced to 800 degrees
- Fixed sudden disconnection in booking mode: now it happens at the end of race's result screen
- Fixed timed race in shared memory
- Fixed 595 Abarth AI stopping in x86
- Fixed OculusVR rendering of distant objects with Post Processing enabled
- Fixed Shelby Cobra front tyre heating typo and tyre pressure setup range
- Fixed Porsche 911 Turbo S automatic downshift bug
- Improved brake steer algorithms for low speeds for
Porsche 911 Carrera S
Porsche 911 GT3 RS
Porsche 911 R
Porsche 911 Turbo S
Porsche 918 Spyder
Porsche Panamera Turbo
- Improved Porsche 918 spyder brake performance
- Corrected McLaren P1 and Porsche 918 spyder acceleration performance
- Fixed LaFerrari wrong sample pitch on coast
- Current time is now smoothed out in replays
- Added new Special Events on Highlands track
- Fixed AI App crash with mod tracks
It's reasonable to assume that this fix, whatever it specifically does to brake performance, has also reached consoles. Maybe or maybe not in yesterday's console update, but I feel I can now depress the car's brake pedal with greater confidence.
Must try that one. 👍
I would like to hear your opinion.