Assetto Corsa AI

  • Thread starter Biggles
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Sorry for double posting, but here it is an Ultra Grip example (AI.ini):

[HEADER]

VERSION=3


[GEARS]

UP=8500

DOWN=6000

SLIP_THRESHOLD=0.95

GAS_CUTOFF_TIME=0.190


[PEDALS]

GASGAIN=4.0

BRAKE_HINT=0.86

TRAIL_HINT=0.3


[LOOKAHEAD]

BASE=18

SPEED_GAIN=0.10

GAS_BRAKE_LOOKAHEAD=10


[STEER]

STEER_GAIN=1.6


[DRAG]

SLIP_RATIO_LIMIT=10

[ULTRA_GRIP]

VALUE=1.2

[PHYSICS_HINTS]

AERO_HINT=1

Thanks, interesting parameter, lookahead speed gain, ultrarip, and the drag slip ratio limit, these may have crucial influence on how quick AI car can be dynamically when racing as these parameter surely used in real time by the game. The gears, pedals and steer gain seems to be used mainly for making the AI drives closer in reaction and ability to human.
 
I use 90% for AI strength when racing Assetto Corsa PC version. And I set PS4 Console AI level to medium.
I had to stop playing AC on Console because the AI was just too fast for me to have fun in a race.

They are also faster than me on the PC version even set at 90. However, I am more competitive on the PC side.

It's all down to me not being a "fast" driver. On PCars (I also have PC and PS4) the AI actually pass me sometimes on the grass even when I am on the track surface. To sum it up, if I ever become competitive with either AI, I will have become a pretty good SIM car driver.

I am pretty sure that every poster on this thread is faster than me by a good margin.
But I still enjoy mixing it up. Who knows, if I keep going up against the AI, I might actually be able to stay close.:bowdown:

Still before and after the update, the Assetto Corsa AI drivers are just faster down the straight, and get on power consistently quicker than human driver can out of corners. Another reason we need to have configurable lobbies on-line.

Would be cool to race against humans. Even alien humans.....:lol:
 
I use 90% for AI strength when racing Assetto Corsa PC version. And I set PS4 Console AI level to medium.
I had to stop playing AC on Console because the AI was just too fast for me to have fun in a race.

They are also faster than me on the PC version even set at 90. However, I am more competitive on the PC side.

It's all down to me not being a "fast" driver. On PCars (I also have PC and PS4) the AI actually pass me sometimes on the grass even when I am on the track surface. To sum it up, if I ever become competitive with either AI, I will have become a pretty good SIM car driver.

I am pretty sure that every poster on this thread is faster than me by a good margin.
But I still enjoy mixing it up. Who knows, if I keep going up against the AI, I might actually be able to stay close.:bowdown:

Still before and after the update, the Assetto Corsa AI drivers are just faster down the straight, and get on power consistently quicker than human driver can out of corners. Another reason we need to have configurable lobbies on-line.

Would be cool to race against humans. Even alien humans.....:lol:
In a way I don't mind that they're quicker on the straights as it means overtaking them must be done in braking zones or through corners, and it's entirely possible. I've been racing on Medium as well and they put up a great fight, I can now beat them though, as long as I'm on it for the whole race. I had a great 4 lap/16 AI race where I was stuck in 6th for a couple of laps and just as I was thinking that's where I'd finish, I actually started making ground on the AI, and finished 2nd.

A big issue for me is lack of drafting down the straights. Bit of a catch 22 as I wouldn't want easy passes in a straight line, but there is almost no drag off the AI cars in this game. I'd increase the difficulty some more if drag was a factor, but sadly it really seems as though it's simply not there.
 
Nearly all passing is done under the brakes though. I've watched race after race on the VLN site and the N24. Cars can get very close but never seem to pass, when they do it tends to be because the guy in front made a mistake. At least that's the case on the big straight. Passing does happen in the gp straight, but again, mostly under braking or because of a mistake.
 
As I have posted, I have been racing almost exclusively with the vintage Lotus cars. These are very demanding cars to drive - you have to master the power/speed to avoid spinning out before you can think about taking on the AI. However, my experience so far has been after a good bit of practice I am a second or two faster than the AI on Medium & ready to take them on in Hard (does depend on the track, of course) where I am generally up with the fastest two or three cars, although I still have to get through the race without screwing up.

I tried the (adorable) little Abarth race car & was able to win my first race - an 8 lap race at Vallelunga - very easily on Medium AI. So, I guess I'll have to experiment with some more of the cars, as it could be that the other cars are a lot less challenging to race than the Lotus F1 cars. However, so far I remain very impressed with the levels of difficulty offered by the AI.

Incidentally, my impression is that there is drafting in AC - it's just not insanely exaggerated, as in GT5/6.
 
That's right, for the leaders mostly they pass on braking, only thing is that real races last hours. So in a five laps race if you are the last guy at start it'll be very hard to make ten passes on the braking zone. I figure most problems Kuno's are facing is from people like me that are used to GT5/GT6. They made a serious "marketing mistake" when they forgot to adress the issue that those guys would be their primary customers. They should have run "lab tests" with GT6 racers so to have a better feeling how to set the AI dificculty level. The way it is I finished Intermediate Series only to know that just 4.6% of people achieves that, and I did mostly on an humiliating "Easy" or even ""Super Easy". Imagine how the other 95.4% feels about the game.
 
That's right, for the leaders mostly they pass on braking, only thing is that real races last hours. So in a five laps race if you are the last guy at start it'll be very hard to make ten passes on the braking zone. I figure most problems Kuno's are facing is from people like me that are used to GT5/GT6. They made a serious "marketing mistake" when they forgot to adress the issue that those guys would be their primary customers. They should have run "lab tests" with GT6 racers so to have a better feeling how to set the AI dificculty level. The way it is I finished Intermediate Series only to know that just 4.6% of people achieves that, and I did mostly on an humiliating "Easy" or even ""Super Easy". Imagine how the other 95.4% feels about the game.

That's a fascinating perspective. I HATE the way GT5/6 races were set up. The crash-your-way-to-the-front in a mad dash over 3 laps, the completely predictable AI, the rubber banding, the slow cars with one fast "hare". It was all so thoroughly fake & "gamey" - I have described it as like a platformer game where you have to repeat the level enough times to find the exact sequence of actions to beat the game.

My experience in AC is still very limited - I have raced almost exclusively in Quick Race or Race Weekend mode, so I can't comment on AC overall, but so far, the AI difficulty seems pretty appropriate. You really shouldn't expect to jump into a new car & be able to win a "difficult" race easily. It should take a few hours practice at least. The best )offline) PS racing game I played before this was F1CE. I recall it took me a few hundred hours of racing until I was able to challenge the AI on "Difficult".

There are a ton of "racing games" that allow the player to careen around & feel good about "beating the game", can't we have one game that is actually more demanding & realistic?!
 
That's a fascinating perspective. I HATE the way GT5/6 races were set up. The crash-your-way-to-the-front in a mad dash over 3 laps, the completely predictable AI, the rubber banding, the slow cars with one fast "hare". It was all so thoroughly fake & "gamey" - I have described it as like a platformer game where you have to repeat the level enough times to find the exact sequence of actions to beat the game.

My experience in AC is still very limited - I have raced almost exclusively in Quick Race or Race Weekend mode, so I can't comment on AC overall, but so far, the AI difficulty seems pretty appropriate. You really shouldn't expect to jump into a new car & be able to win a "difficult" race easily. It should take a few hours practice at least. The best )offline) PS racing game I played before this was F1CE. I recall it took me a few hundred hours of racing until I was able to challenge the AI on "Difficult".

There are a ton of "racing games" that allow the player to careen around & feel good about "beating the game", can't we have one game that is actually more demanding & realistic?!

I do have those "few hours". Actually more than a million on real roads with real cars, and a lot of "virtual hours". On a strict business point of view I'd be really concerned if only 4,6% of my customers got to "Intermediate Level" in career mode. That means the game is largely useless, and frustrating, for most people. Marketing psycologists call that "Cognitive dissonance". A small number of talented racers plenty of time to hone their skills won't pay for all the money that goes into such a product, so you better address the masses whishes and dreams.
Note the game has six difficult grades and though I raced many times on line and frequently win I cant' do at "Medium". Even at "easy" if you don't manage to get the lead from the begining, the AI will, mercilessly take you out. What you learn from a car hitting you from behind and taking you out of the race ? They would go wiser to set only four levels: Rookie, Amateur, Pro and Champions Challenge, this last for the likes of JohnnyPenso, and may be an special class for old accordionists and guitar players.
 
IMG_4220 (1).jpg


See what I mean ? Only 1.9% get to this point. I'm afraid those 98.1% won't be willing to pay for paving our way to glory....(Betcha you play the accordion much better than you race or I play my guitars.....and race)
 
Marketing psycologists call that "Cognitive dissonance". A small number of talented racers plenty of time to hone their skills won't pay for all the money that goes into such a product, so you better address the masses whishes and dreams.

I think Gran Turismo II had the proper ideal. They had two disks. One for Arcade, and one for simulation.
It's actually he only way to go in this market. I do feel that AI balance is likely the hardest thing Simm developers have to deal with. I think the only way to capture competitive AI is to have all levels or human drivers act as the AI.
And I do feel there are simm racers who would make excellent models for Alien, hard, medium and enter level AI.

With a human model, mistakes will happen and opportunities for increased competition will naturally occur.
I'm no race sim developer. So perhaps my idea is not even possible. However, if actual professional, top amateur and gamer drivers were the AI maybe the races get a bit tighter. AI balancing in my opinion would not make the game easy.
Rather the game would become more competitive especially from medium difficulty on down to easy.

I think this is easy for me to say, but very hard for dev's to accomplish. AC is still excellent game. Plus 1k with lobby's
 
I think Gran Turismo II had the proper ideal. They had two disks. One for Arcade, and one for simulation.
It's actually he only way to go in this market. I do feel that AI balance is likely the hardest thing Simm developers have to deal with. I think the only way to capture competitive AI is to have all levels or human drivers act as the AI.
And I do feel there are simm racers who would make excellent models for Alien, hard, medium and enter level AI.

With a human model, mistakes will happen and opportunities for increased competition will naturally occur.
I'm no race sim developer. So perhaps my idea is not even possible. However, if actual professional, top amateur and gamer drivers were the AI maybe the races get a bit tighter. AI balancing in my opinion would not make the game easy.
Rather the game would become more competitive especially from medium difficulty on down to easy.

I think this is easy for me to say, but very hard for dev's to accomplish. AC is still excellent game. Plus 1k with lobby's
AC really is the best at simulation, cars, tracks, engine sound, physics are second to none. Only Kunos should had more data on gamers capabilities to define AI for the various difficulty levels, and set less aggressive (Or careless) AI. One race I did, with ten cars, the lap times difference from the first AI and the last was only 2 seconds. This doesn't leaves much room in five laps, starting from last to carve your way up.
However they are starting in the mass market and will sure learn fast. Italians are a smart people and certainly will address this aspects of the product.
As for the names I gave for the difficulty levels was just to create an association with real world. The most important is grade the AI lap times for each level so to have everybody into the fun. The Champions, the Pro's, the amateurs, and the Rookies.
 
For what it's worth:

As an example of AI behaviors...........I discovered that running the McLaren 650S GT3 at my favorite add-on track.....Road America............using M tires, that I was easily outpacing all other 100% AI GT3 cars. In search of more competitive racing at Road America with the McLaren GT3, I discovered that the Ferrari and BMW GT2 100% AI cars (by default they run S tires) results in much more competitive racing, as these GT2's run faster, are more equal in braking, acceleration and cornering speeds than the AI GT3 cars. Thus far this GT3/GT2 combination has made for the best head-to-head physical realism I have experienced. I'll report back here as I take this GT3/GT2 combo onto more tracks.

Also, There are some threads over on the AC forums where the AC Staff has stated that you can load custom setups into the AI cars to alter their behavior. I got very interested in this "hidden feature" (as the AC Staff called it) but I was not able to get it to function when I attempted to load a specific tire compound into the AI cars. I then discovered some AC Community members have stated that tires and fuel cannot be altered using this "hidden feature".
 
I do have those "few hours". Actually more than a million on real roads with real cars, and a lot of "virtual hours". On a strict business point of view I'd be really concerned if only 4,6% of my customers got to "Intermediate Level" in career mode. That means the game is largely useless, and frustrating, for most people. Marketing psycologists call that "Cognitive dissonance". A small number of talented racers plenty of time to hone their skills won't pay for all the money that goes into such a product, so you better address the masses whishes and dreams.
Note the game has six difficult grades and though I raced many times on line and frequently win I cant' do at "Medium". Even at "easy" if you don't manage to get the lead from the begining, the AI will, mercilessly take you out. What you learn from a car hitting you from behind and taking you out of the race ? They would go wiser to set only four levels: Rookie, Amateur, Pro and Champions Challenge, this last for the likes of JohnnyPenso, and may be an special class for old accordionists and guitar players.

I believe Stefano from Kunos addressed this issue in a youtube Sunday chit chat. I'm paraphrasing god statement "if you're not willing to spend a couple of hundred hours ob getting to know the car and track. Then there's other console race games that are better for you"

So it seems that Kunos delivered the difficulty where they wanted?

On another notice, I'm enjoying the carrer. But the differences on difficulty level is significant. Most races i do on medium or hard. This keeps me competitive with a remote chance to win. In the FXX Evo in intermediate I was 2-4 seconds faster than the AI on alien :cool:
 
Hmm, I must try Alien. I honestly didn't see it listed when I checked but I'm starting to find medium too easy even though one or two cars badly damaged my rear wing in the GT3 class (as it was sitting at a bad angle) in the McLaren 650S and lacking a lot of rear downforce. What a feeling though!
 
I do have those "few hours". Actually more than a million on real roads with real cars, and a lot of "virtual hours". On a strict business point of view I'd be really concerned if only 4,6% of my customers got to "Intermediate Level" in career mode. That means the game is largely useless, and frustrating, for most people. Marketing psycologists call that "Cognitive dissonance". A small number of talented racers plenty of time to hone their skills won't pay for all the money that goes into such a product, so you better address the masses whishes and dreams.
Note the game has six difficult grades and though I raced many times on line and frequently win I cant' do at "Medium". Even at "easy" if you don't manage to get the lead from the begining, the AI will, mercilessly take you out. What you learn from a car hitting you from behind and taking you out of the race ? They would go wiser to set only four levels: Rookie, Amateur, Pro and Champions Challenge, this last for the likes of JohnnyPenso, and may be an special class for old accordionists and guitar players.


LOL. My comments are based on a very limited experience with the game, & I haven't tried the "Intermediate Level" in career mode yet. I have mostly been racing in Quick Race & Race Weekend & only with a handful of cars so far. I have found Medium a reasonable place to start. As a general statement: after perhaps an hour or two of practice, I am able to run laps faster than the fastest AI cars. After a couple more hours I am more or less as fast as the fastest of the AI cars at Hard level. This means I could theoretically win a race, but I still have to complete the race without any significant errors - this is not easy with the Lotus race cars, or some of the other more challenging cars to drive, like the Ruf Yellowbird.

This seems about right to me. It means after a lot more time I might be competitive at Very Hard. Having said all that, I realize that the difficulty level may vary a lot from car to car & track to track - that has always been the case with other games I'v played.

I will say this: I tried career mode for the first time last night & the first novice level was certainly extremely unchallenging - I finished each race a very long way ahead of the second car & this was on a track I had never driven before in a car I had never driven before. I also tried the Special Event - Ferrari 312T at Imola. On my second attempt I got a Bronze - not far off Silver pace. I take this to mean that with a couple more tries I should be able to get the Silver & then have to really work at it to get a Gold. This all seems about as it should be ... no?
 
Damn! Alien is intense but I can see where my car setup is failing. I'm hounding their bumpers in the first section of Spa but losing time on the big sweeping left hander downhill and sector 3. All I could manage was 9th starting last for 10 laps. There was a huge cluster of cars from 9th onwards while the Corvette GT3 left the field.

I was amazed the lack of ramming on Alien... Couple of light fender bumps but that was it.

I cannot seem to understand the setup with this McLaren 650S as I'm running into problems from lots of oversteer to some understeer that is killing me.
 
Damn! Alien is intense but I can see where my car setup is failing. I'm hounding their bumpers in the first section of Spa but losing time on the big sweeping left hander downhill and sector 3. All I could manage was 9th starting last for 10 laps. There was a huge cluster of cars from 9th onwards while the Corvette GT3 left the field.

I was amazed the lack of ramming on Alien... Couple of light fender bumps but that was it.

I cannot seem to understand the setup with this McLaren 650S as I'm running into problems from lots of oversteer to some understeer that is killing me.
I was driving the 650 for the first time round Nords tonight and I couldn't believe all that oversteer. The 12C is almost the same as well. I was seriously struggling to dial it out and after a while tuning I figured it's impossible to do so; it's just how the car is. Didn't really enjoy driving it because of this, which is a shame as I loved the 12C in pCARS. Then I tried the Audi GT3 and it handled way better IMO. I even preferred the Nissan actually.
 
It is a bit of a beast but I'm trying to find the sweet spot in the dampers. I managed to get it down to 2:19.xxx. The fastest AI in Alien was pulling 2:17.

No traction control, ABS or stability control.

I think I had the wings 0 and 4 - 6 for the rear as anything higher and it kills the long straight.




Watch this, it came out before the console update but he explains a lot of things about the PC and console versions and why some things are they way they are.




I've never seen a game developer like him, not that I know of any personally but he seems very cool and is especially awesome on the guitar!
 
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LOL. My comments are based on a very limited experience with the game, & I haven't tried the "Intermediate Level" in career mode yet. I have mostly been racing in Quick Race & Race Weekend & only with a handful of cars so far. I have found Medium a reasonable place to start. As a general statement: after perhaps an hour or two of practice, I am able to run laps faster than the fastest AI cars. After a couple more hours I am more or less as fast as the fastest of the AI cars at Hard level. This means I could theoretically win a race, but I still have to complete the race without any significant errors - this is not easy with the Lotus race cars, or some of the other more challenging cars to drive, like the Ruf Yellowbird.

This seems about right to me. It means after a lot more time I might be competitive at Very Hard. Having said all that, I realize that the difficulty level may vary a lot from car to car & track to track - that has always been the case with other games I'v played.

I will say this: I tried career mode for the first time last night & the first novice level was certainly extremely unchallenging - I finished each race a very long way ahead of the second car & this was on a track I had never driven before in a car I had never driven before. I also tried the Special Event - Ferrari 312T at Imola. On my second attempt I got a Bronze - not far off Silver pace. I take this to mean that with a couple more tries I should be able to get the Silver & then have to really work at it to get a Gold. This all seems about as it should be ... no?
I
IMG_4225.jpg
I figure you and Xeronima are on PC, as I can't find a Special Event with the Ferrari 312T or a FXX Evo on PS4, which I have. Anyway, as you also like old F1 machinery, I went to Silverstone Internacional Lotus 72D Hot Lap and got a Bronze. Took me almost two hours, taking out the first hour was made under some liquor effects (come folks this is sunday), I made 1:08:853 and got, finally, after the after lunch nap. a 1:07:796. But I think I pretty much got to my saturation point. Later on will post a video of the final part of effort. Cheers.
 
IView attachment 604371 I figure you and Xeronima are on PC, as I can't find a Special Event with the Ferrari 312T or a FXX Evo on PS4, which I have. Anyway, as you also like old F1 machinery, I went to Silverstone Internacional Lotus 72D Hot Lap and got a Bronze. Took me almost two hours, taking out the first hour was made under some liquor effects (come folks this is sunday), I made 1:08:853 and got, finally, after the after lunch nap. a 1:07:796. But I think I pretty much got to my saturation point. Later on will post a video of the final part of effort. Cheers.

Im on a ps4 - and the FXX is in the carrer mode not special events :cheers:
 
IView attachment 604371 I figure you and Xeronima are on PC, as I can't find a Special Event with the Ferrari 312T or a FXX Evo on PS4, which I have. Anyway, as you also like old F1 machinery, I went to Silverstone Internacional Lotus 72D Hot Lap and got a Bronze. Took me almost two hours, taking out the first hour was made under some liquor effects (come folks this is sunday), I made 1:08:853 and got, finally, after the after lunch nap. a 1:07:796. But I think I pretty much got to my saturation point. Later on will post a video of the final part of effort. Cheers.

Mine was messy due to rushing it before midnight. Plus first time driving on a laser scanned Silverstone. At first I was shocked how wide and flat it is compared to community made tracks as well as how lovely the road texture is in Assetto Corsa.

Let alone how fun that Lotus was as I was never a fan of classic F1.
 

Hi folks, this is my hot lapping with the Lotus 72D in Silvertone International. I use ABS "Factory"because with G29, PS4, the brake pedal feed back is not really there and the brakes lock all the time.
I also made an attempt with the 599XX Evo.
 

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Is that video your 1:07.796 or did you get gold? We're probably going to get big slaps for steering this away from AI.

I never fully got the setup to my liking...

 
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Gave the Lotus 72D at Silverstone International "special event" a try. I didn't have too much difficulty getting a sub 1.08 Bronze time - maybe 10 laps or so (this is with T500 & TH8RS shifter + clutch). Spent about another 25 mins getting my time down to 1.698, which is still almost one second off Silver. I can imagine getting my time down to 1.06, but 1.05 seems a stretch. Perhaps one of you pros can give it a shot & show us how it's done. How much use should you make of the curbs in this variation of Silverstone?

Running hot laps reminds me of the GT5 where there was a concerted attempt by many GTPlanet drivers (& others) to set ranking lap times. It was my first rude awakening to the reality of how far off the pace I was ... & that some sim drivers are clearly aliens. The trouble with GT5 (& 6 & 4, for that matter) is how little FFB there is, so that driving fast is so ... "mathematical" - there's hardly any "feel" to it. This would make hot lapping - lap after lap in a desperate attempt to shave a few fractions of a second off - particularly unsatisfying.

Incidentally, Dausio: I'm using a PS4, not PC, & the Ferrari 312T at Imola is on the 4th screen from the left as you click through them.


Let alone how fun that Lotus was as I was never a fan of classic F1.

How can you say this?! Modern F1 racing is a a bit of a snooze - rockets ships controlled by huge teams of technicians & computers. In the '50's & '60's & into the '70's it was awesome! And AC does a great job of re-creating the feel of driving these cars.
 
How can you say this?! Modern F1 racing is a a bit of a snooze - rockets ships controlled by huge teams of technicians & computers. In the '50's & '60's & into the '70's it was awesome! And AC does a great job of re-creating the feel of driving these cars.

Sadly most of it was way beyond my time. I never started discovering F1 until early 90s even then I was still none the wiser as I was still too young, except I only knew of Mansell.

One car though I'd really love to see in Assetto Corsa the McLaren MP4/8, or even the MP4/6!

 
Is that video your 1:07.796 or did you get gold? We're probably going to get big slaps for steering this away from AI.

I never fully got the setup to my liking...


It's a Bronze. I just guess what's the percentage of people, of total playing AC that achieve this.
 
Gave the Lotus 72D at Silverstone International "special event" a try. I didn't have too much difficulty getting a sub 1.08 Bronze time - maybe 10 laps or so (this is with T500 & TH8RS shifter + clutch). Spent about another 25 mins getting my time down to 1.698, which is still almost one second off Silver. I can imagine getting my time down to 1.06, but 1.05 seems a stretch. Perhaps one of you pros can give it a shot & show us how it's done. How much use should you make of the curbs in this variation of Silverstone?

Running hot laps reminds me of the GT5 where there was a concerted attempt by many GTPlanet drivers (& others) to set ranking lap times. It was my first rude awakening to the reality of how far off the pace I was ... & that some sim drivers are clearly aliens. The trouble with GT5 (& 6 & 4, for that matter) is how little FFB there is, so that driving fast is so ... "mathematical" - there's hardly any "feel" to it. This would make hot lapping - lap after lap in a desperate attempt to shave a few fractions of a second off - particularly unsatisfying.

Incidentally, Dausio: I'm using a PS4, not PC, & the Ferrari 312T at Imola is on the 4th screen from the left as you click through them.




How can you say this?! Modern F1 racing is a a bit of a snooze - rockets ships controlled by huge teams of technicians & computers. In the '50's & '60's & into the '70's it was awesome! And AC does a great job of re-creating the feel of driving these cars.
Congratulations for your 72D lap times. Betcha you're fast at the Lichtensteiner Polka too. I'll try to find the 312T Event at Imola this night. Concerning FFB at GT5/6 the brake pedal freezes when the brakes lock, so you know what happened. At AC I have no feel at all. It's just a dumb foot feeling. Also I don't have how to adjust pedal sensitivity like I do in PCars. This is a point Kuno's has to adress in a future patch. There's so many points they can add, without much processing power involved, like showing/analyzing your path in the track and braking/ acceleration points as compared to leading drivers, keeping record of your times in a particular track, and, most of all. This could be made as a payable DLC. Bu the main is the AI taking you out for nothing, forcing you to reset the race many, many times.
 
Well I saw Stefano’s show. The guy really knows how to play a guitar. I understand now why the AC sounds are so nice. The man have ears. It seems, nevertheless, he’s the one man band at Kuno’s and is highly strung by the critics, some fair most not. Anyway I’d rather see him fencing, and mastering, his own AI than playing guitar which there are thousands of anonymous players that play, if not better, just like he does. He shall figure if he wants to be in business for real and for long, selling his DLC packs, and future iterations, he’d better stop playing the “Prima donna” act “Oh, if you don’t like it may be it’s not for you” and listen to the constructive critics, because Gran Turismo Sport, late as it is, someday will arrive and, then, may be it’s physics engine is on pair with Kuno’s, PCars 2 will came along with it’s bugs fixed and laser scanned tracks, or the praised RFactor may grow it’s eyes on the fat console Cashland market, and customers will certainly remember his words, because we, the customers, the ones he says his product may not be for us, are the ones who, at the end of the day, pay for his bills, the vintage Amarone wine, the juicy “bistecca Alla Fiorentina, and expensive Fender guitars. Cheers folks.
 
Is that video your 1:07.796 or did you get gold? We're probably going to get big slaps for steering this away from AI.

I never fully got the setup to my liking...



Nice lap. Are you referring to adjusting the default set up? I haven't even paid any attention to that in AC. Is it possible to tune in the Special Events?

... listen to the constructive critics, because Gran Turismo Sport, late as it is, someday will arrive and, then, may be it’s physics engine is on pair with Kuno’s, PCars 2 will came along with it’s bugs fixed and laser scanned tracks, or the praised RFactor may grow it’s eyes on the fat console Cashland market, and customers will certainly remember his words, because we, the customers, the ones he says his product may not be for us, are the ones who, at the end of the day, pay for his bills, the vintage Amarone wine, the juicy “bistecca Alla Fiorentina, and expensive Fender guitars. Cheers folks.

I'm not holding my breath for GT Sport, or PCars 2. I don't anticipate them exhibiting a different design philosophy from their predecessors. For my taste AC is the right approach - I'm more optimistic about Kunos gradually building on & improving the basic product than PD or SMS abandoning what seems to have been a commercially successful formula to go "more sim".
 
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