Assetto corsa coming to PS4 and Xbox one

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Thank you guys, weird how offline there are fewer number of cars but I'll take it. Hope we get free cam and slow motion for replays. Also one last question but is there a LIvery editor?
Offline your system has to do the physics calculations for all the cars, online it's only yours. PS4/XBone isn't capable of handling more than that.

I think that may be backwards. There are conflicting reports but the most common one I see is 12 racers for an online race.
Pretty sure it's 24 online, 16 offline.
 
Offline your system has to do the physics calculations for all the cars, online it's only yours. PS4/XBone isn't capable of handling more than that.

Pretty sure it's 24 online, 16 offline.

Could be, I've seen multiple reports but the most common one is 16 offline and 12 online. Based on the first part of your comment I'd expect online to be able to handle more, so I find that odd.

I can't put my finger on links supporting the 12 number (I know I've read it multiple times from multiple sources) but I did find this in the Google preview from the official page, though I can't find that verbiage in the linked page.

Screen shot 2016-02-01 at 9.19.18 AM.png


http://www.console.assettocorsa.net/
 
Thank you guys, weird how offline there are fewer number of cars but I'll take it. Hope we get free cam and slow motion for replays. Also one last question but is there a LIvery editor?
No livery editor. The online/offline numbers looked odd to me. Perhaps they are the wrong way around?
 
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Could be, I've seen multiple reports but the most common one is 16 offline and 12 online. Based on the first part of your comment I'd expect online to be able to handle more, so I find that odd.

I can't put my finger on links supporting the 12 number (I know I've read it multiple times from multiple sources) but I did find this in the Google preview from the official page, though I can't find that verbiage in the linked page.

View attachment 510076

http://www.console.assettocorsa.net/
I could swear I saw 24. If it is 12...oh boy:ill::ill:
 
I could swear I saw 24. If it is 12...oh boy:ill::ill:

I've been trying to find more citations but almost every one I find points back to that page I linked to, and I don't see the 12 number (or any number) listed anywhere on that page. So maybe it was a typo that people latched onto and has since been corrected on the site? I dunno, but 12 does seem like an awfully low number, especially since it wouldn't have to process AI which in theory should allow more cars than with AI.
 
12??? Please let that be a typo, that's extremely off putting if that's the case,
 
I hope not, with how much more advanced the PS4 is over the PS3 we should be able to have 32 car grids,

AC would not even run on a PS3, how many driver online or offline is dictated by how much PS4 can handle. 12 offline 24 online sounds about fair. The less complicated the physic, the more you can have. Good physic on console has a cost.
Off course if one of the criterium is having 32 online on PS4 their is already alternative I guess.
 
..how many driver online or offline is dictated by how much PS4 can handle.

I think that's what he was trying to say, that the PS4 is so robust (when compared to it's previous version) that it should be able to handle as many or more drivers online than the previous model of PlayStation. I linked to something suggesting that AC online would be limited to 12 players (which may or may not be correct), his comment was basically saying "racing games on PS3 could handle more than that so I'd hope with the advanced PS4 it could do more than 12 players online". I don't think he was demanding that AC should handle 32 cars online, it was just a general comparison on how the PS4 is much more powerful than the PS3.
 
This isnt great for people who run or race in leagues. For me personally i can live with it but when i do race in leagues i like seeing a massive grid

Don't put too much weight in the 12 number, the things I can find suggesting that is the number seem to all reference the AC console page which may have said 12 previously but now gives no definitive number for multiplayer drivers. So hopefully it was just a typo that's since been retracted.
 
I think that's what he was trying to say, that the PS4 is so robust (when compared to it's previous version) that it should be able to handle as many or more drivers online than the previous model of PlayStation. I linked to something suggesting that AC online would be limited to 12 players (which may or may not be correct), his comment was basically saying "racing games on PS3 could handle more than that so I'd hope with the advanced PS4 it could do more than 12 players online". I don't think he was demanding that AC should handle 32 cars online, it was just a general comparison on how the PS4 is much more powerful than the PS3.

Agreed, PS4 is more powerful than PS3, so it is at least possible to run AC at all on PS4 and not possible at all on PS3.
Compare to a decent PC, PS4 is not robust, 505 had to do a lot of optimization to have AC run decently on PS4, Xbox is not even running at full resolution to achieve a decent FPS.
Console users have to accept the limitation of their hardware, or go PC if they want the full Monty.
Again, it has to do with the complexity of the calculations, some other games have less complex physic allowing a less advance platform, like a PS4, to allow for more players or AI.

TDZdave wrote "we should be able to have 32 car grids" all I am saying is: no we should not, as the PS4 is not that great a platform. Yes it would be nice, but then we would need a stronger PS4.

And as far as being an issue online, looking at the multiplayer server actually available with AC running on PCs, 24 will be more than adequate. The more people on a public server usually equates mayhem on T1 and the race finishing with 8 players.:D
 
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TDZdave wrote "we should be able to have 32 car grids" all I am saying is: no we should not, as the PS4 is not that great a platform. Yes it would be nice, but then we would need a stronger PS4.

I took that as more of a general comment than an actual wish or demand. Based on the technology of PS3 hardware and games, we "should" be able to have 32 car grids if the PS4 games were of similar technical specs. But we know that is not the case, and developers will always push graphics and physics to the very edge which doesn't always leave room for other things, regardless of the console technology (looking at you PD :grumpy:). I don't think he was complaining about the PS4 or AC or making demands, just making a general observation that new technology (in theory) should expand and improve (or at least maintain) over previous versions of the same technology, and if AC indeed only could host 12 players online that would be a downgrade compared to similar products on the PS3.

But yes, after a few months I'm sure it will be rare to find a console server with 24 drivers, let alone 32. However, I'm sure they could easily have more than 12 on a regular basis, so hopefully that's not the limit.
 
So apparently according to this review, this is the count: Car count has dipped slightly to 16 for offline races, with 24 in multiplayer

@BrandonW77, I agree, I did not think @TDZdave was complaining or demanding anything, I just thought he was expecting too much of a the PS4 capability. The PS4 is expending on the older technology (PS3) as at least it is possible to port Assetto Corsa to it.

Everyone should remember that AI in AC, as opposed to any other game, is using the same (full) physic as the real driver, which explain the 16 AI limit.
 
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So apparently according to this review, this is the count: Car count has dipped slightly to 16 for offline races, with 24 in multiplayer

@BrandonW77, I agree, I did not think @TDZdave was complaining or demanding anything, I just thought he was expecting too much of a the PS4 capability. The PS4 is expending on the older technology (PS3) as at least it is possible to port Assetto Corsa to it.

Everyone should remember that AI in AC, as opposed to any other game, is using the same (full) physic as the real driver, which explain the 16 AI limit.
I'm just hoping that the offline grid number doesn't sink below 16 in the release version. 16 is acceptable, 12 not so much.
 
@BrandonW77, I agree, I did not think @TDZdave was complaining or demanding anything, I just thought he was expecting too much of a the PS4 capability. The PS4 is expending on the older technology (PS3) as at least it is possible to port Assetto Corsa to it.

I would think if you were a designer making a racing game specifically for the PS4 and designed it from the ground up with the intention of having 32 cars on the grid for multiplayer, you could probably do it (perhaps at the expense of other features). But making it happen with a game that was created to live on the PC, well you'd probably have more luck trying to cram a Cadillac into a soda bottle. :lol:
 
I'm quite pleasantly surprised by the lower number of cars offline. Sure, 40 cars on the grid like with Project CARS is nice as you'll always find a car to fight against (provided the AI setting is adequate) but maybe that means that the physics applied to the AI on AC won't be as simplified as in Project CARS, where the difference between you and the AI can vary greatly depending on the conditions.
 
I'm quite pleasantly surprised by the lower number of cars offline. Sure, 40 cars on the grid like with Project CARS is nice as you'll always find a car to fight against (provided the AI setting is adequate) but maybe that means that the physics applied to the AI on AC won't be as simplified as in Project CARS, where the difference between you and the AI can vary greatly depending on the conditions.
I think you hit the nail on the head:tup:.
 
I'm not demanding or expecting anything, I just know how much better the PS4 is over the PS3,

While GT6 wasn't the best to look at, It was detailed enough to get a fair idea on what's going on in the background, Id be happy with improvements to the GT6 graphics and a better physics engine if it meant we could safely have more cars on the grid, to be honest with pcars for some reason I was expecting 20 cars in an online grid, but having seen first hand the beauty that is AC Id be satisfied with 24,
 
Well with pcars, since the career is so bland I rarely even race against any ai. I just do hotlapping. Not even concerning myself with 40+ ai.
 
I'm not demanding or expecting anything, I just know how much better the PS4 is over the PS3


Could be a couple of reasons for the number of opponents.

- The first is that, by going with Ubisoft's benchmark, the CPUs in both the XB1 and PS4 barely beat the aging, but still impressive Cell CPU in the PS3. This is where AI is usually calculated.

- The second could be that the cars in AC have a higher polygon count than PCars, therefore can't render as many cars on screen. [I have no idea how many polygons each game uses in their cars though]

- Because the dev teams at Kunos and the company doing the port are so small, they simply don't have the man power/hours to code as efficiently as much larger dev teams.
 
The PS4 and X1 CPUs are weak compared to even a modest gaming PC, but the PS4's GPU is apparently very good at performing physics calculations, so it's a matter of how Kunos adapt the game to the PS4's archiecture, to maximise what it's capable of. I'm quietly confident they'll be able to optimise the game well for the PS4, but as usual with consoles, don't expect a PC port to match the quality of exclusive games that are built from the ground up specifically for the console hardware. With that in mind, I would expect better graphics and performance out of GTS, however I doubt that will touch the physics in AC. I'd like to be proven wrong though :)
 
- The second could be that the cars in AC have a higher polygon count than PCars, therefore can't render as many cars on screen. [I have no idea how many polygons each game uses in their cars though
PCARS is 80k polygons on console, no word yet on that figure for AC on console.

- Because the dev teams at Kunos and the company doing the port are so small, they simply don't have the man power/hours to code as efficiently as much larger dev teams.
Good point. I hope everyone knows that Kunos dev staff is 27, likely a fifth or less of PD after their recent hiring spree. Expectations should be tempered with that in mind.
 
We must be at the point now where we start seeing regular videos and screenshots for the console version.

Good point. I hope everyone knows that Kunos dev staff is 27, likely a fifth or less of PD after their recent hiring spree. Expectations should be tempered with that in mind.
I knew that Kunos are a small team but I thought they had more than that. It makes what those 27 people have created even more impressive.
 
i had a feeling that AC on consoles will not be as good as on PC..
It's such a vague comment.

Graphics will certainly be better on a PC if the graphics card cost as much as a PS4/XB1. That includes modding, peripherals support, monitor support etc. I think most people aren't expecting it to be as good as PC version if you're talking about those things. Besides it's rare that the console port to be better than the PC version.

I might be wrong but after last dozen of posts here, people are mainly keen to know if the console version will drive like the PC version. Afterall, it's the car handling and the accuracy of most of it's laser-scanned tracks that makes it different to it's competitors. At the end of the day, I think it's target audience is different to PCARS/GT/Forza.
 
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