Assetto corsa coming to PS4 and Xbox one

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What should we then use as a benchmark for a simulations physics?

Do you think that just because an F1 rig can't 100% match reality that they don't then use reality as a benchmark?

Of course they do, and when looking at the physics engine of any sim, reality is the only benchmark we should be using



Input method doesn't (and certainly should't) change the physics of a simulation, in fact some tests (such as torque steer from the front or rear driven wheels) are actually easier to carry out using a controller.

You seem to be mixing preference (which is subjective and opinion based) with the accuracy of the physics engine (which is objective and opinion has nothing to do with it). If @MCFerocious prefers GT then that is his subjective opinion and preference; however that was not all that was stated.

What was stated was:



Lets take these one at a time.
I am more than happy with GT6.
A subjective opinion, more than fine with that.

How much better can any future racing sim get?
A question, to which I would answer, a lot (and I'm not just talking about the GT series).

GT6 is almost perfect in every way already.

A statement of fact, and one that in terms of physics (and a number of other areas) can and has been shown to be objectively incorrect.

We've already peaked I think

A statement of fact dressed up as opinion, and again can and has been shown to be objectively incorrect (and goes as far as to infer that GT6 is a near perfect recreation of reality).

According to devs shift2 does same or may be even more. I think it is doing 360calculation per second. The game is horrible IMHO after first 10mins when the helmet cam fascination goes away. May be there are many games which have great physics in some areas or even in most areas but still not having realistic car behavior, have poor FFB wheel support, controls or vice-versa. So games which get most thing right are obviously better and player can decide themselves.

Most games these days compare the game data to real data they collect from team and manufacture to claim about realism but everyone secretly knows that only for learning tracks games are used
 
Anyone debating as to whether to get a new PS4 or a new PC for Assetto Corsa

Ha! - as fun as that looks, racing toy cars isn't an incentive for me. However I have been debating going for the PC version now, or waiting for the console version in April. I did pre-order the PS4 version, but I'm still temped.

For many years I played the PC upgrade game and it was fun, but when I think about the money I spent on new video cards alone. :crazy:

My current PC build is 2 years old, with a OC water cooled i5 and Nivida GTX 660 Ti. It would likely be good enough for AC (wish there was a demo version), but knowing me, I'd soon be be shopping for a GTX 970, or a whole new build.

Sorry this isn't going anywhere, just musing...
 
According to devs shift2 does same or may be even more. I think it is doing 360calculation per second. The game is horrible IMHO after first 10mins when the helmet cam fascination goes away. May be there are many games which have great physics in some areas or even in most areas but still not having realistic car behavior, have poor FFB wheel support, controls or vice-versa. So games which get most thing right are obviously better and player can decide themselves.
Well that didn't answer a single one of the points I raised at all!

Once again, people are of course perfectly free to pick what they prefer and enjoy the most (that is utterly subjective), however what is a more accurate simulation of the physics car be checked objectively.

Then again I've already said this once and you have managed to ignore it even while quoting it, so I don't hold out much hope for answers to the points raised.


Most games these days compare the game data to real data they collect from team and manufacture to claim about realism but everyone secretly knows that only for learning tracks games are used
So sims are only used for learning tracks?

That's as bold a claim as you one you made that race teams don't adjust tyre pressures!

I've already pointed out that professional grade sims are used for far more that this, take for example Base Point who operate simulators for a wide range of uses, up to and including driver training and endurance training.

I would hazard a guess that most people on here use sims for enjoyment, and if they are anything like me that enjoyment comes, in part, from having a sim that is as realistic as possible.

BTW - How much does Cape Ring in GT help out with learning a track?
 
Ha! - as fun as that looks, racing toy cars isn't an incentive for me. However I have been debating going for the PC version now, or waiting for the console version in April. I did pre-order the PS4 version, but I'm still temped.

For many years I played the PC upgrade game and it was fun, but when I think about the money I spent on new video cards alone. :crazy:

My current PC build is 2 years old, with a OC water cooled i5 and Nivida GTX 660 Ti. It would likely be good enough for AC (wish there was a demo version), but knowing me, I'd soon be be shopping for a GTX 970, or a whole new build.

Sorry this isn't going anywhere, just musing...

The 660 might be able to run it ok. Steam has a refund policy, something like as long as you've owned it less than a week or two and played it less than two hours you can get a full refund, so you could try it out with no risk. I think you'd be much happier going that route or even upgrading to a 970 because the PC version offers much more than the console version will be able to. The rest of your system should probably be fine to run it, add a 970 and you run it at pretty high graphics settings with full grids and rock solid FPS. 👍
 
@Keluna I run it on a Lenovo laptop with Nvidia gaming card. Over 2 years old. 16 cars on track and solid 35 fps.

I returned Project Cars to steam after 3 weeks and 4 hours. They allowed to return it. But that was just at the beginning of Steam's return program.
 
Ha! - as fun as that looks, racing toy cars isn't an incentive for me. However I have been debating going for the PC version now, or waiting for the console version in April. I did pre-order the PS4 version, but I'm still temped.

For many years I played the PC upgrade game and it was fun, but when I think about the money I spent on new video cards alone. :crazy:

My current PC build is 2 years old, with a OC water cooled i5 and Nivida GTX 660 Ti. It would likely be good enough for AC (wish there was a demo version), but knowing me, I'd soon be be shopping for a GTX 970, or a whole new build.

Sorry this isn't going anywhere, just musing...
As Brandon says, you'll be able to run it with the 660Ti, you just won't be able to max out the settings. Medium to high should be no problem though for running solo, but you'll have to turn down some stuff if you want full grids of AI. Online should be a breeze. Check out Steam's return policy, you have nothing to lose at this point.

Sold! What kind of power does that plasticised beast put down?
Not sure, I don't see any specs in the thread on the official forum but it goes 80mph:eek::eek:
http://www.assettocorsa.net/forum/index.php?threads/toddler-car-beta-v1-01-fun-time.24669/
 
As Brandon says, you'll be able to run it with the 660Ti, you just won't be able to max out the settings. Medium to high should be no problem though for running solo, but you'll have to turn down some stuff if you want full grids of AI. Online should be a breeze. Check out Steam's return policy, you have nothing to lose at this point.

It's also worth mentioning that even with all the graphics settings on Low AC still looks pretty damn good. 👍
 
And even on high settings the performance hit is not that big. Detailed shadows and reflections are performance eaters. As well as the fancy filters that you can set. If you stay clear of those AC still looks very beautiful and runs very well.
 
The 660 might be able to run it ok. Steam has a refund policy, something like as long as you've owned it less than a week or two and played it less than two hours you can get a full refund, so you could try it out with no risk. I think you'd be much happier going that route or even upgrading to a 970 because the PC version offers much more than the console version will be able to. The rest of your system should probably be fine to run it, add a 970 and you run it at pretty high graphics settings with full grids and rock solid FPS. 👍

Didn't know about the return policy, and I see there are a couple of Rally demos available. Looked up my GTX 660 Ti and it's ranked 44th at 4705 Passmarks, once I get my new TM T300 installed I'll going to give it a run.

Thanks to everyone!
 
Didn't know about the return policy, and I see there are a couple of Rally demos available. Looked up my GTX 660 Ti and it's ranked 44th at 4705 Passmarks, once I get my new TM T300 installed I'll going to give it a run.

Thanks to everyone!

I'm pretty sure I've seen other people say they run AC on a 660, so hopefully it works out for you, or at least gets you by for a while until you decided to upgrade. And honestly, AC still looks great with things turned down to Low so you'll still be getting a great experience. 👍
 
I had a GTX660 non Ti version when AC was in early access and it could run the game pretty much max setting besides the reflections and shadows, it was fairly solid 1080@60fps. It did struggle a little with those settings in multi player though.
 
I've got AC on PC which I normally play with a wheel but I've got a bad back at the moment so can't sit in my rig. So played it with an Xbone pad yesterday and controls felt really good. I don't think you should worry about playing with a pad. However, the game, and all games for that matter, are infinitely better and more involved if you use a decent wheel in my opinion.

If the game turns out just way the alpha-build and like PC, you might as well get a wheel. I was on that same boat years ago, holding off for years on getting a decent wheel as it's not the cheapest peripheral on the planet. But when I eventually did, oh boy, I was like being born a cripple who can finally walk for the very first time. Yes you can have just as much enjoyment on a game pad, but until you have a decent wheel, you will never appreciate the car physics and tracks in the game as much.

Just make sure you get decent current-gen Force feedback wheels (anything but a Logitech). Without going off-topic (like "GT6 is/isn't good enough" debate *Cough), if you have any question, should ask in FFB wheel buyers guide or the Sim hardware section of GTP forum.

I use to have a wheel (DFGT) and I even built my own racing seat out of PVC. But unfortunately apartment living in a city means little space overall, hence the downgrade to a controller. I hope to one day have enough room for a seat and wheel. For now, I just want a racing game (on PS4) that focuses on the physics and is playable with a controller. Project Cars was simply not playable nor enjoyable with a controller.
 
Will the t500rs work on ps4 with assetto corsa? May be a dumb question but currently in pcars it works like 40% of the time.
 
Console version full car/track list, what will be missing (like is there free cam replays etc), world wide release date?
I read in a review of a PS4 alpha copy that the grids on console are smaller, 16 max offline 24 max online though the article mentioned that this might change by the time the retail version is ready.
 
Well this is bizarre. @Terronium-12 has notified me AC doesn't list model years for cars anywhere in the game. This is making it very hard to get a concrete list down.

Does anybody have any insight into this?
 
Well this is bizarre. @Terronium-12 has notified me AC doesn't list model years for cars anywhere in the game. This is making it very hard to get a concrete list down.

Does anybody have any insight into this?
Now that you mention it, no, I've never noticed the model year being noted. Perhaps it's in the little description when you click on the car detail page? Model series and type is usually included in the title though which is usually sufficient.
 
Console version full car/track list, what will be missing (like is there free cam replays etc), world wide release date?
We don't have the official full list but this list was posted earlier in the thread and it's probably very close if not 100% accurate. We don't know what cam options there are in the console version, and the release date is supposed to be April 19th.
 
Perhaps it's in the little description when you click on the car detail page?

Negative. One of the first places I checked. :(

I checked the folders, I checked... everywhere. For some reason they're not recorded.
 
I read in a review of a PS4 alpha copy that the grids on console are smaller, 16 max offline 24 max online though the article mentioned that this might change by the time the retail version is ready.

I won't b e too bothered really if its less than 20 so long as its more than 15. With SMS naughtily harping on about PCars having grids of 40 odd + in the pre release bluff, only to find that in truth the consoles work better with 15-23 AI. So yes not an issue really.
 
We don't have the official full list but this list was posted earlier in the thread and it's probably very close if not 100% accurate. We don't know what cam options there are in the console version, and the release date is supposed to be April 19th.
I read in a review of a PS4 alpha copy that the grids on console are smaller, 16 max offline 24 max online though the article mentioned that this might change by the time the retail version is ready.

Thank you guys, weird how offline there are fewer number of cars but I'll take it. Hope we get free cam and slow motion for replays. Also one last question but is there a LIvery editor?
 

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