Assetto corsa coming to PS4 and Xbox one

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Available to pre order for the PS4 on the Argos website for £32.99 with a release date of 22nd April. Not in any way official of course and always subject to change but it's not your usual online site trawling for hits type of site.

Amazon says april 22nd aswell, 36.99
I wouldn't put much stock in those dates, probably just placeholders. Kunos hasn't announced an official date yet.
Did Kunos mention anything about Playstation VR support? I'm compiling a list of racing games that will support the device right out of the box.

https://www.gtplanet.net/forum/thre...ject-morpheus-virtual-reality-headset.320725/
No, they've said very little about the console versions. They are big on Oculus support though so it's a good possibility they'll be right there with Morpheus support as soon as they can. Have to remember though it's a very small team relative to the big devs like GT, Forza or even SMS, so there's only so much they can do.
 
I wouldn't put much stock in those dates, probably just placeholders. Kunos hasn't announced an official date yet.
No, they've said very little about the console versions. They are big on Oculus support though so it's a good possibility they'll be right there with Morpheus support as soon as they can. Have to remember though it's a very small team relative to the big devs like GT, Forza or even SMS, so there's only so much they can do.
Understand that that's why they offload a majority of their console dev. Would be a pity if they don't have support for Playstation VR off-the-shelf it will make them as the first racing game to support Playstation VR.

Any thing that will help introduce this wonderful game to a new audience by jumping on the VR hype train early will greatly benefit the title. It will gain free publicity when used by the media once they do their review on the Playstation VR.
 
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The Amazon description seems to confirm that all the DLC from the PC version will be included in the console base version. Even then the track selection is still small when compared to other games.
 
Understand that that's why they offload a majority of their console dev. Would be a pity if they don't have support for Playstation VR off-the-shelf it will make them as the first racing game to support Playstation VR.

Any thing that will help introduce this wonderful game to a new audience by jumping on the VR hype train early will greatly benefit the title. It will gain free publicity when used by the media once they do their review on the Playstation VR.
I could be wrong but as I understood it, all the work on the game is still done by the original team, the people added are only working on the conversion to console, not the core game.

FS7
The Amazon description seems to confirm that all the DLC from the PC version will be included in the console base version. Even then the track selection is still small when compared to other games.
It is small relative to other games. It's saving grace is that all but one [non-historic tracks] are laser scanned and the one that isn't you would never know it wasn't. It's a case of quality vs. quantity.
 
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It is small relative to other games. It's saving grace is that all but one are laser scanned and the one that isn't you would never know it wasn't. It's a case of quality vs. quantity.

Except the historic tracks, by the time the console version launches they should have released the 10km Monza and the 70's Silverstone they are working on, pretty sure those won't be scanned :P
 
Pretty sure Trento Bondone wasn't laser scanned either, being an improved port of the netKar Pro version rather than a scratch-made remake.
 
Except the historic tracks, by the time the console version launches they should have released the 10km Monza and the 70's Silverstone they are working on, pretty sure those won't be scanned :P

60's Silverstone sir. 60's Silverstone. They are also updating their early tracks to match the later ones.
 
60's Silverstone sir. 60's Silverstone. They are also updating their early tracks to match the later ones.

I stand corrected. Although technically it still could be described as a '70s version, since there were no changes between when they separated the pit lane from the circuit in the '60s, and adding the chicane at woodcote in '75 :P

Well, unless it's got the open face pits used from '52 to '64, but then it could also be a '50s version if that was the case :gtpflag:
 
Except the historic tracks, by the time the console version launches they should have released the 10km Monza and the 70's Silverstone they are working on, pretty sure those won't be scanned :P
10km monza has actually been scanned. one of the devs accidentally laser scanned themselves on the embankment.
 
10km monza has actually been scanned. one of the devs accidentally laser scanned themselves on the embankment.

Are you telling me they've laser scanned a circuit that hasn't existed since 1973? I'd like a ride in their time machine if that's the case lol.

One of the things I'm looking forward to is racing in a lazer scaned Silverstone. The representation of it in Project cars it just poor. GT6 hit the nail on the head with Silverstone and I hope they have with Asseto corsa as well!

Unfortunately Silverstone isn't the only circuit in Pcars that's not up to the standard of their competitors, but don't tell them about it on the official forum, the defenders of the holy faith will all jump on you like a ton of bricks lol. I even had Ian jump on me for saying that Monza is inaccurate in Pcars, which it quite clearly is when you put it up against the scanned version in AC, or real life footage. He flat out claimed his version was more realistic than AC's scanned version lol.
 
Are you telling me they've laser scanned a circuit that hasn't existed since 1973? I'd like a ride in their time machine if that's the case lol.



Unfortunately Silverstone isn't the only circuit in Pcars that's not up to the standard of their competitors, but don't tell them about it on the official forum, the defenders of the holy faith will all jump on you like a ton of bricks lol. I even had Ian jump on me for saying that Monza is inaccurate in Pcars, which it quite clearly is when you put it up against the scanned version in AC, or real life footage. He flat out claimed his version was more realistic than AC's scanned version lol.
I'm pretty sure most tracks in GT6 have better representations of some trakes then Project cars. I think you can fined flaws in allot of the tracks in Pcars if not all.
 
Are you telling me they've laser scanned a circuit that hasn't existed since 1973? I'd like a ride in their time machine if that's the case lol.
They scanned what is left of it. meaning its gonna bumpy as all hell. While the track hasnt been used a lot of it is still there.

78076_3997305224994_983626431_o.jpg


I imagine some of it will not be laser scanned but zandvoort isnt scanned and it fooled some people so you never know in the end.
 
They scanned what is left of it. meaning its gonna bumpy as all hell. While the track hasnt been used a lot of it is still there.

78076_3997305224994_983626431_o.jpg


I imagine some of it will not be laser scanned but zandvoort isnt scanned and it fooled some people so you never know in the end.

That's just the oval, that's less than half the 10km circuit. Also, laser scanning the oval is pointless, as it's made of concrete sections that have all shifted about significantly in the 40 odd years since it was last used.

It would be like scanning Brooklands and then claiming you have the most realistic version of what it was like to race on. The Monza oval's surface today is nothing like what it was 40 years ago.
 
Agreed it's a bit weird that they decide to scan the current weathered surface. Are we going to have weeds growing out from between cracks as well?

I'd rather they just make a representation of what it was like back in the day. I'm sure there are plenty of source materials (e.g. Grand Prix movie). At the end of the day no one has driven the old track, so no one can't say it's inaccurate either.
 
Agreed it's a bit weird that they decide to scan the current weathered surface. Are we going to have weeds growing out from between cracks as well?

I'd rather they just make a representation of what it was like back in the day. I'm sure there are plenty of source materials (e.g. Grand Prix movie). At the end of the day no one has driven the old track, so no one can't say it's inaccurate either.

The only things they could get from scanning the oval would be how banked it is and how concave the surface is, but you wouldn't need to scan the surface to get those measurements. As far as the surface goes, it won't have weeds in it, as it was recently sealed with a protective layer to prevent further degradation, as well as the line was re-pained, the rusted guardrail was replaced, and the bushes and weeds were cut back.

However, the underlying structure of the banking is made of large concrete sections, that have continually moved over time. This was what led to the course becoming too bumpy to race on, making high speeds increasingly dangerous on the banking year after year. I can only imagine it would be atrocious now, as it was deemed too bumpy in the 1960's.

The only measurements they'd need would be the height at the highest point relative to ground height, how low the lowest point of the banking is relative to the ground (the lowest part of the banking is lower than the ground), the width of the road at various points, the degrees of banking at various points, and the level of concavity at various points. They don't need to scan it to get these measurements, but perhaps they had the equipment there for scanning the modern circuit, and figured they may as well scan the banking to get those measurements that way. That's the only way scanning that surface makes sense.

Edit: In any case, I'm really looking forward to it, as Monza is one of my favourite circuits, and I believe Kunos will make a very good replica of the historic version.

On another note, at the historic 1966 Monza already in AC, is it possible to drive on the curva nord est, the reverse parabolica of the Pirelli test course that was built from paving stones from the original circuit (pre-war), and was never used? I see in videos that the road is there, coming off the road course just before curva grande, and it would be very cool if we could actually drive on that course.
 
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The only things they could get from scanning the oval would be how banked it is and how concave the surface is, but you wouldn't need to scan the surface to get those measurements. As far as the surface goes, it won't have weeds in it, as it was recently sealed with a protective layer to prevent further degradation, as well as the line was re-pained, the rusted guardrail was replaced, and the bushes and weeds were cut back.

However, the underlying structure of the banking is made of large concrete sections, that have continually moved over time. This was what led to the course becoming too bumpy to race on, making high speeds increasingly dangerous on the banking year after year. I can only imagine it would be atrocious now, as it was deemed too bumpy in the 1960's.

The only measurements they'd need would be the height at the highest point relative to ground height, how low the lowest point of the banking is relative to the ground (the lowest part of the banking is lower than the ground), the width of the road at various points, the degrees of banking at various points, and the level of concavity at various points. They don't need to scan it to get these measurements, but perhaps they had the equipment there for scanning the modern circuit, and figured they may as well scan the banking to get those measurements that way. That's the only way scanning that surface makes sense.

Edit: In any case, I'm really looking forward to it, as Monza is one of my favourite circuits, and I believe Kunos will make a very good replica of the historic version.

On another note, at the historic 1966 Monza already in AC, is it possible to drive on the curva nord est, the reverse parabolica of the Pirelli test course that was built from paving stones from the original circuit (pre-war), and was never used? I see in videos that the road is there, coming off the road course just before curva grande, and it would be very cool if we could actually drive on that course.

I believe iRacing also laser scanned the Monza oval, and it wasn't as horrible to drive on, they used just the oval section for an indycar fixed race, you really needed to be patient at the start when everyone was bunched, the cars did move around a lot over the bumps, which added to the entertainment of driving an almost flat chat oval,
 
The only things they could get from scanning the oval would be how banked it is and how concave the surface is, but you wouldn't need to scan the surface to get those measurements. As far as the surface goes, it won't have weeds in it, as it was recently sealed with a protective layer to prevent further degradation, as well as the line was re-pained, the rusted guardrail was replaced, and the bushes and weeds were cut back.

However, the underlying structure of the banking is made of large concrete sections, that have continually moved over time. This was what led to the course becoming too bumpy to race on, making high speeds increasingly dangerous on the banking year after year. I can only imagine it would be atrocious now, as it was deemed too bumpy in the 1960's.

The only measurements they'd need would be the height at the highest point relative to ground height, how low the lowest point of the banking is relative to the ground (the lowest part of the banking is lower than the ground), the width of the road at various points, the degrees of banking at various points, and the level of concavity at various points. They don't need to scan it to get these measurements, but perhaps they had the equipment there for scanning the modern circuit, and figured they may as well scan the banking to get those measurements that way. That's the only way scanning that surface makes sense.

Edit: In any case, I'm really looking forward to it, as Monza is one of my favourite circuits, and I believe Kunos will make a very good replica of the historic version.

On another note, at the historic 1966 Monza already in AC, is it possible to drive on the curva nord est, the reverse parabolica of the Pirelli test course that was built from paving stones from the original circuit (pre-war), and was never used? I see in videos that the road is there, coming off the road course just before curva grande, and it would be very cool if we could actually drive on that course.
I would imagine they are laser scanning the banked section to get more accurate reference points for creating the course in the game. Using the laser doesn't automatically mean you use the exact information the laser gives you and I'm sure they can iron out any bumps and imperfections that have occurred since the course was used. You can be sure that if they didn't laser scan it the pc racing forums would be awash in criticism about how inaccurate it is:lol::lol:.
 
I would imagine they are laser scanning the banked section to get more accurate reference points for creating the course in the game. Using the laser doesn't automatically mean you use the exact information the laser gives you and I'm sure they can iron out any bumps and imperfections that have occurred since the course was used. You can be sure that if they didn't laser scan it the pc racing forums would be awash in criticism about how inaccurate it is:lol::lol:.

All you need these days is to say the magic words "Laser Scan" and the game will be called a sim while everything else in it is perfect. lol
 
All you need these days is to say the magic words "Laser Scan" and the game will be called a sim while everything else in it is perfect. lol
Until I tried Assetto Corsa, on pc obviously, I didn't buy the whole, "laser scan is da greatest thing evah" sales pitch. But it is the "greatest thing evah!!", IMO of course:) Not all laser scans are equal, not all are translated equally to a given game, but IMO it makes a big difference. Just being able to feel all the little bumps and imperfections in a track surface really ups the immersion level, for me anyway.
 

Release announce trailer:cool:



Here are some videos of the console version of Assetto Corsa:

http://www.gamereactor.it/grtv/?id=248613

Very promising based on what I'd read from the early impressions. I'm happy for console owners who never tried AC.

If they offer PC owners a reasonable discount, I'll even buy the PS4 version just to support them.
 
If they offer PC owners a reasonable discount, I'll even buy the PS4 version just to support them.

I've pre-ordered on the PS4 and it seems to be a reasonable price as standard, mine was £36 from Amazon, when most titles go for £40 to £45 at launch.
 
I haven't played Assetto Corsa (I dont play on PC) and passed on Pcars for PS4. From what I've read Assetto Corsa has some of the best physics out there. That being said I saw this video and it looks like in Assetto Corsa the car kind of floats along where as Pcars the car bounces and behaves more on the track surface. Its especially noticeable on the karussell. Like I said I've played neither it's just something I noticed right away.


I saw this quote and am confused as usually it's the opposite. Typo? "Car count has dipped slightly to 16 for offline races, with 24 in multiplayer - though both those figures could change in the run-up to release."
 
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I haven't played Assetto Corsa (I dont play on PC) and passed on Pcars for PS4. From what I've read Assetto Corsa has some of the best physics out there. That being said I saw this video and it looks like in Assetto Corsa the car kind of floats along where as Pcars the car bounces and behaves more on the track surface. Its especially noticeable on the karussell. Like I said I've played neither it's just something I noticed right away.
I wouldn't be so quick to compare physics using videos without first hand experience, and besides PCars' Nurburgring is wildly off and weird.
 
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