Assetto corsa coming to PS4 and Xbox one

  • Thread starter hennessey86
  • 10,511 comments
  • 714,821 views
Not a chance. It's a niche game for a niche market. Like Project Cars, if it sells a million copies it's a raging success

Not only that, but the GT franchise is now cemented as a household name, which sadly now is something they use to sell a sub mediocre product, but nevertheless there are new parents who are familiar with how innovative the original iteration's were and even though they don't play games anymore will have no issue purchasing it for their child,

And to be honest, I will probably end up purchasing the next GT installment,

Back to topic,

24 car online grids is something to be excited about,
 
To reiterate, where AC really shines is in the uniqueness of the cars simulated.

I remember the first time I drove the simple Lotus Elise around Magione: the bumps at the end of the back straight cause lots of suspension movement and you could hear the creaking sound of that suspension travel. No other car in game makes that noise.

It's the little details which make these things awesome.
 
I reckon there's market for GT/AC/PCARS coexisting. GT/Forza is directed to people who love collecting cars. PCARS is directed to those who love close and intense racing. AC is directed to those who love the pure enjoyment of driving. If you are a petrolhead you should just get all 3 (money permitting). They all complement each other and each have something the other doesn't. No point arguing which is best, because all 3 are guided by a different philosophy.

GT because it's already a household name will no doubt sell more than those 2 combined, but as long as Kunos makes enough to offset production costs and allows them to make the next game I'll be pretty content.

Now, anyone knows if the 3 console pre-order cars are also coming to PC?
 
In console version, there will be only 90 cars and 10 tracks.

The track list is not impressive.

The career mode is exactly the same as on the PC, according previews. This does not reassure me. It's extremely repetitive and not interesting.

The day/night cycle and weather - dynamic? - will be available from the game's release? Or later via patch?
 
In console version, there will be only 90 cars and 10 tracks.

The track list is not impressive.

The career mode is exactly the same as on the PC, according previews. This does not reassure me. It's extremely repetitive and not interesting.

The day/night cycle and weather - dynamic? - will be available from the game's release? Or later via patch?

Let's be honest, this is not a game for you. You should stick to Gran Turismo.
 
And is there customisable championships?

I found this.

"The first thing we'd like to include is championships," says Massarutto. "We'd like to give people a chance to choose one car and create one championship from the first race to the final one, for any car you want to. This is something we've not done yet, it won't be in the 1.0 on console, but it's one of the first steps we want to make."

source: http://www.eurogamer.net/articles/2...-one-of-the-finest-handling-models-to-console
 
I hope that a 16 car grid offline will be available on all the tracks, to dip below this would not be too good from my point of view. I like what I am reading about AC, and it sure is a good time to be a console racing fan.
 
In console version, there will be only 90 cars and 10 tracks.

The track list is not impressive.

The career mode is exactly the same as on the PC, according previews. This does not reassure me. It's extremely repetitive and not interesting.

The day/night cycle and weather - dynamic? - will be available from the game's release? Or later via patch?

No positive outlook on something that isn't Gran Turismo? I am shocked I tell you. :sly:

Would you rather have a game with a bigger collection of variable quality cars and tracks with fudged and missing physics with no freedom to set up custom races, or a simulator with a smaller collection of cars and tracks with consistent quality and the best physics on console, with the freedom to race any vehicle against each other at any of the locations?

Or you could just own and enjoy both for what they are and offer without a bias towards either of them? :)
 
I don't know if I'm going to buy it. The tracklist isn't very impressive.

It's only a game. It's not a lifetime mortgage. Take a chance I'd say. Go get the game especially if you already have force feedback wheel. If you think you'd wasted money at the end which only cost you less that 40 Euros. There's nothing to lose.


And to sum it up for everyone else, this game:
  • is for you if you have a force-feedback wheel, enjoy car handling/dynamics, quality track reproductions (90% laser-scanned),
  • isn't for you if you are after lots of content/features such as tracks/cars/career mode etc.
 
Last edited:
I'm a petrol head and love racing/driving games.... I'm getting this, won't pre order as never do, but will get it and i will have PCars / Forza 6 / Dirt rally / Horizon 2 and AC.....

Look, see, it is possible so long as you don't mire yourself by religiously sticking to one game and belittling the others..if i end up favouring one over the others then so what i still HAVE the others when the time suits...enjoy them all!!!!!!!!!!!!!!!!!!!!!!! It ain't rocket science.:cheers:
 
For more than 100 cars (if unique) they are likely counting their full 2016 roadmap, unless they've made some more third party mod deals.

Some of the cars have step/tuned versions and Kunos counts those as separate cars, I believe the "official" count right now is already in the 90's so they'll only need to add a few to get to 100 (and we've already seen a few new ones in the trailers).

This virtually puts the GT series in its grave. This makes me happy seeing how bad zippy kaz has treated a once loyal fan base

Hardly. Once AC hits consoles people will quickly realize how many things GT got right. In AC you can't customize your driver, you can't really customize your car other than picking from a list of skins (and some of the cars only have a handful to pick from), you can't pick your racing number, you can't modify/add parts to your car, the career mode is woeful, the online mode is barebones, the photo mode is.....not user-friendly, there's no weather or night racing, no false starts, no reverse grids. Don't get me wrong, AC is a good game and the things it does well it does well enough to make most of that stuff not matter too much, but it also really shines a light on the things GT got right. When I abandoned GT for PC games I thought I'd never look back, but if I'm honest I miss GT more and more all the time (not that I'll ever play it again). As far as how the studio head treats the fan base, well let's just say Lord Kunos isn't exactly a PR guru.

The day/night cycle and weather - dynamic? - will be available from the game's release? Or later via patch?

Probably ain't happening on this engine, maybe in AC2.
 
What do you know?

I know what you've said you like in all the threads about Gran Turismo.

This is not a game for you. You'll buy it and be disappointed. It has a small number of very high quality cars. It has a small number of very high quality tracks, but with limited additional features. It's not especially good looking. The online is limited, the single player will almost certainly be limited as well.

AC's one saving grace is it's physics and driving experience. If you think that GT6 provides better physics that pCARS, as you've implied in the past, you're not going to like AC at all. It doesn't drive anything at all like GT6. And that's really all AC has to offer.

There's nothing wrong with that. AC is a very, very singularly focused experience. It's not like GT that attempts to be all things to all players, if you're not part of the AC target audience you're probably going to hate it. You wouldn't be the only one, I suspect at least 9 million of the 10 million GT5 players are in the same boat. I'll be amazed if AC sells a million copies on console. 500 thousand would probably be very successful for them.
 
I reckon there's market for GT/AC/PCARS coexisting. GT/Forza is directed to people who love collecting cars. PCARS is directed to those who love close and intense racing. AC is directed to those who love the pure enjoyment of driving. If you are a petrolhead you should just get all 3 (money permitting). They all complement each other and each have something the other doesn't. No point arguing which is best, because all 3 are guided by a different philosophy.

GT because it's already a household name will no doubt sell more than those 2 combined, but as long as Kunos makes enough to offset production costs and allows them to make the next game I'll be pretty content.

Now, anyone knows if the 3 console pre-order cars are also coming to PC?
Not being argumentative but I'd like to point out that although GT is known as a car collecting game, less than 20% of players actually own more than 100 cars and less than 30% get to 50 cars. The car collecting approach only appeals to a small number of fans.
http://psnprofiles.com/trophies/2305-Gran-Turismo-6

Ive never played AC. Does the AI spin out/retire in the races? And is there customisable championships?
Not sure if they actually retire but they do crash, spin, make mistakes etc. Customizable championships are in future plans.


As will be mentioned many times, you buy AC for the driving experience, not for features, customization etc. If someone is impressed with Gran Turismo 6, forget buying AC it's probably not for you. If you are looking for cars that are all easy to drive AC is not the game for you.

Let me put it this way. The first time I took the legenday BMW M3 E30 out for a spin in any game it was in Assetto Corsa. Out of the pits, first corner, locked the brakes up and spun. Next corner, same thing. I honestly thought something was wrong with the car:(:( Went back to the pits, tuned, took it out, same thing. Over and over I tried until I finally was able to coax a few corners out of it. Over the next hour or two I practiced and practiced, and figured out what the subtle nuances of this car were and gradually it came together. Sooner or later you put it all together and you realize, "I can make this car dance. I know exactly what is going on at all times", and you can't stop smiling.

My problem was I was approaching the game like Gran Turismo, having just come from there, where most cars are fairly easy to drive and fairly similar. That's not AC. Some are much more difficult than others and require a real delicate touch. If you want pick up and play and you're used to only Gran Turismo and you think the physics are just outstanding you will find some elements of driving in AC very challenging.

You must be aware of weight transfer at all times, and I mean all times. You must be aware of which tire is loaded up at all times and how much. You must delicately modulate the brake pressure on all cars without ABS. You really have to baby the throttle in many car/corner combinations. You must be aware of all the little lumps and bumps on every track because they are all there and they all can affect your car in certain situations. When you exit Surtees and head towards Pilgrim's Drop, there is a bump in the track. Hit it a few degrees off line in an AC Cobra with full throttle and the back end is going to jump, the tires will spin up and you will fight for control. Cruise through there in a modern GT3 car and it's no problem. Hit Stirling just right and the car practically turns itself due the rough nature and camber of the corner. Get too far inside and the camber sucks you in and tries to spin you around. Get a little too far off apex and you develop a push. I'm talking a couple of feet either way. Every lap you have to adjust your steering and throttle inputs depending on how accurate your entry speed and position is.

Casual fans who aren't into really getting to know a car and track and just want lots of stuff won't like this game. But if you have a wheel especially and are looking for a deeper, more visceral, more smileworthy driving experience, you will like Assetto Corsa. Warning though, it'll be hard to go back to GT after AC for some of you:sly:.
 
I'm excited by this! Just ordered an Xbox one for forza 6 as my brief time back with GT has left me disappointed. Only thing I need now is a wheel for the xbox one as I only have a dfgt. Forza 6, Project Cars and now Assetto and the upcoming Dirt Rally. So many good games, so excited haha.
 
Last edited:
I'm excited by this! Just ordered and Xbox one for forza 6 as my brief time back with GT has left me disappointed. Only thing I need now Is a wheel for the xbox one as I only have a dfgt. Forza 6, Project Cars and now Assetto and the upcoming Dirt Rally. So many good games, so excited haha.

Thats the spirit! Wish more people saw things like this. It win win for normal people.
It should bring new ideas to the table and ultimately buck up SMS and Turn 10.
 
AC is definitely about quality over quantity.

On the PC this is not so true because there are hundreds of mod cars and tracks (of varying quality) which you can download and add. On the console this will definitely limit the appeal until word of mouth gets round about just how much fun quality is.

Case in point: When all tracks are laser scanned, you drive differently. You don't just take a corner as a generic corner, you care about the exact camber, you make sure to understand the racing line or where there are bumps which impact ideal line. Etc... etc... This means "learning" a track is a far longer process because of the uniquenesses which laser scanning brings. But since laser scan gives a very realistic end result, that experience can also be used in other sims which have the same track laser scanned, so the time investment pays off longer term.


But anyway: AC has laser scanned Nordschleife. I don't think it's actually possible to run out of ways to spend time with high quality modelled cars on a laser-scanned Nordschleife. For many people AC will become their "hotlapping around Nordschleife" simulator.
 
Some of the cars have step/tuned versions and Kunos counts those as separate cars, I believe the "official" count right now is already in the 90's so they'll only need to add a few to get to 100 (and we've already seen a few new ones in the trailers).

Yup, that's why I wrote "(if unique)", I figured they'd be counting the tune changes because they are at ~70 cars right now, and their plan is for 32 more along 2016, so, yup.

The guys doing the console port are a completely separate team from the Kunos development team. Given the size of their team I think the progress has been very good. Lots of DLC, new laser scanned tracks, consistent updates to the coding. The patch notes are huge. Online is stable for me, the AI is substantially improved, in both cases better than GT ever was. Still lots of work to do with online, pitstops etc. but it's a team about 1/6th the size of PD with a development budget that pales by comparison.

Regardless of them team size I already invested 60 dollars.
Small team development, big team price. :cool:

So after a year and some, haven't really departed from early access in other than car count, so yes, I'd like to see improvements even though I knew well what I was buying into.

AI is still broken, they still race each other off the track (and crash like three stooges) and their band-aids for that were making they drive slower. All while they still have horrible behaviours in long races too as if they were not aware of their car state. This doesn't worry me though, good AI routines are hard (and expensive) regardless of team, and if they reach a functional stage, that's good enough.
Online though stable-ish is incredibly bare-bones, but as I said, they have til April since I doubt they'll release it on consoles like that.

It's okay to accept all that though, especially if their plan is to have the same base and staying power as their PC release.
 
AC is definitely about quality over quantity.

On the PC this is not so true because there are hundreds of mod cars and tracks (of varying quality) which you can download and add. On the console this will definitely limit the appeal until word of mouth gets round about just how much fun quality is.

Case in point: When all tracks are laser scanned, you drive differently. You don't just take a corner as a generic corner, you care about the exact camber, you make sure to understand the racing line or where there are bumps which impact ideal line. Etc... etc... This means "learning" a track is a far longer process because of the uniquenesses which laser scanning brings. But since laser scan gives a very realistic end result, that experience can also be used in other sims which have the same track laser scanned, so the time investment pays off longer term.


But anyway: AC has laser scanned Nordschleife. I don't think it's actually possible to run out of ways to spend time with high quality modelled cars on a laser-scanned Nordschleife. For many people AC will become their "hotlapping around Nordschleife" simulator.
It's a package where it all comes together really well. Have to think more like an actual driver than any sim I've played. Tyre temperatures have a big impact on lap time so you have to ensure you keep them in their best operating window.

You can feel the fidelity of track model through the great physics and FFB. So if driving without ABS and you go long on a corner, instead of braking earlier next time, you might think about braking later if felt a bump on initial braking phase which caused car to take longer to stop than expected. It is really amazing the FFB with a wheel in this game, gives so much feedback, so natural like the car is driving itself and also doesn't seem to make wheel overheat. It makes for a very enjoyable experience.
 
So after a year and some, haven't really departed from early access in other than car count, so yes, I'd like to see improvements even though I knew well what I was buying into.

AI is still broken, they still race each other off the track (and crash like three stooges) and their band-aids for that were making they drive slower. All while they still have horrible behaviours in long races too as if they were not aware of their car state. This doesn't worry me though, good AI routines are hard (and expensive) regardless of team, and if they reach a functional stage, that's good enough.
Online though stable-ish is incredibly bare-bones, but as I said, they have til April since I doubt they'll release it on consoles like that.

It's okay to accept all that though, especially if their plan is to have the same base and staying power as their PC release.

I pretty much agree with all of that, still manage to enjoy it for what it is though (aside from the cold tire issues). I'm presuming/hoping they have made some substantial changes in the areas you mentioned to make things more suitable for the console crowd and they're just kinda keeping it secret for a grand unveiling that will make us all rejoice. Or perhaps I've just been sniffing the glue again..........
 
Back