How would the baked shadows work in regards to time of day? I assume if you choose this setting on PC you cannot accelerate time?
Equal real time but less taxing than dynamic real time ones, you can see and hear Aris Talking about it in the pre release 1.7 streams.
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
Sure it can be a help to improve a bit the actual Gen and next gen upgrade.
@GlamFM @MroczMR don't forget that next gen consoles are more likely and upgraded hardware (stays architecture X86-64 with AMD CPU & GPU)
So even BC , the "boost" is thanks to the CPU of the next gen consoles, sure there can be made proper GPU optimizations.
For the rest, I see an upgrade update incoming for those that have already the game (payable or not) but on base it will be same game, with improvements and optimations, online the exact same so PS4/Pro/PS4 players can play together and Xbox/X/S|X can also play together with as only difference the framerate and graphics as what happens on PC.
About AI, like I mentioned, it uses full phisycs model as the player use, Pcars games uses simplified phisycs for AI.
If there will be some more AI sure it will be only in single player.
Don't think they will separate old gen and new gen
PS5 runs "BC" ACC more stable 60 than Xbox series X as it's 1800p checkerboard instead native 4k as it runs on Xbox one X /Xbox series X and we don't have to forget either that it's a very demanding game even on PC with top hardware
That's my point of view, time will say, but I don't expect more than an optimised and bit better graphics upgrade update using things like the new shadows options from 1.7 and for the rest be same as the old gen version...if I'm wrong, great...if not,well, i don't gonna be disilused due hype
Have a nice day both