Assetto Corsa Competizione Coming to PlayStation 5, Xbox Series X in 2021

  • Thread starter GlamFM
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But no reason it can't happen for single player modes. Especially in mixed class it would be cool to have bigger grids.

In multiplayer. 20 cars is good enough. But I would love to see bigger grids in single player. Similar thing was in PCars 2 where single player had 32 cars on consoles but multiplayer 16.
 
But no console can handle many cars. I usually drive alone because of it. If you turn on cars on XSX, stuttering is more often. So current count is probably because of performance I guess.

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But it should be because of graphics so PS5 1080p could work but nothing else. You can't have 1080 on Xbox.
 
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But no console can handle many cars. I usually drive alone because of it. If you turn on cars on XSX, stuttering is more often. So current count is probably because of performance I guess.

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But it should be because of graphics so PS5 1080p could work but nothing else. You can't have 1080 on Xbox.

20 car count was made for past gens not current gens.

PS5 and XSX are far more powerful than past gen consoles. I think it could be easily done if they want to.
 
20 car count was made for past gens not current gens.

PS5 and XSX are far more powerful than past gen consoles. I think it could be easily done if they want to.
With patch for sure but ACC doesn't run very good on XSX. Don't know the PS5 situation. It's strange a bit.

New versions could be very different. I would like to see less graphics and more performance. 120 FPS is very good from input lag perspective too. I don't know how 4K would help me :D
 
With patch for sure but ACC doesn't run very good on XSX. Don't know the PS5 situation. It's strange a bit.

New versions could be very different. I would like to see less graphics and more performance. 120 FPS is very good from input lag perspective too. I don't know how 4K would help me :D

This could be "past gen versions" thing not lack of power of XSX. On PS5 it works perfectly fine with nearly rock solid 60 fps. But it do crashes from time to time. I think that dedicated next gen versions would be even better optimized to more powerfull consoles.

I doubt we will see 120fps mode. But i would love to see 1080p mode with rock solid 60 fps etc. I don't have 4k tv so could select mode more suited to my tv with more performance.
 
But no console can handle many cars. I usually drive alone because of it. If you turn on cars on XSX, stuttering is more often. So current count is probably because of performance I guess.

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But it should be because of graphics so PS5 1080p could work but nothing else. You can't have 1080 on Xbox.
You can force 1080p on XB1X & I presume the XBSX aswell, just go into video settings & uncheck the 4K option (you will lose HDR aswell though), then all games will be at 1080p, unless you set resolution to 1440p
 
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You can force 1080p on XB1X & I presume the XBSX aswell, just go into video settings & uncheck the 4K option (you will lose HDR aswell though), then all games will be at 1080p, unless you set resolution to 1440p
I use FullHD monitor because of 120 FPS on consoles and much more on a PC. Still Xbox has crazy high resolutions which is the reason I bought FHD monitor. FHD with supersampling is very nice, probably not on big screen.

I doubt we will see 120fps mode. But i would love to see 1080p mode with rock solid 60 fps etc. I don't have 4k tv so could select mode more suited to my tv with more performance.
Who knows. 60 is fine but it's not good for this great sim. You need to be precise and 60 is not fast enough. I hope in 120 with low graphics. But probably rock solid 60 will come.

It’s good on PS5, but not great. I’m willing to pay full price again to get a truly next gen experience.
I am not sure. It never worked on last gen so I want working version for the money :D We still don't have British pack.
 
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Who knows. 60 is fine but it's not good for this great sim. You need to be precise and 60 is not fast enough. I hope in 120 with low graphics. But probably rock solid 60 will come.

Well. I know many people would love it, but my TV has only 60Hz so i don't see any benefit of 120 fps :D
 
20 car count was made for past gens not current gens.

PS5 and XSX are far more powerful than past gen consoles. I think it could be easily done if they want to.

I wouldn't put my hand in the fire for this.

Pcars AI cars runs on simplified phisycs engine (less CPU taxing)
But those of ACC runs on exactly same physics engine as the player car use.so it's more CPU taxing.

Here you can see how the game struggle in certain conditions, running on native 4k on an Xbox series X with the 30fps cap unlocked (so game can go to 60fps) and even with the extra power of the next gen consoles it struggle a bit.



Sure there can be done some optimizations, use the new baked shadows instead the dynamic ones that kunos implement as option in ACC PC version 1.7 and increase some graphics aspects, but I don't think much more can be done.. don't see the next consoles running much more AI cars.
 
You know you are talking about unoptimized Xbox One version running on Series X? You can gain much more by making dedicated port instead of brute forcing old version.

Current build was designed to run on PS4/Xbox One and it probably doesn't use 100% of capabilities of next gen consoles. Both XSX and PS5 have different architecture than older Xone and PS4 and because of that it probably doesn't use everything both next gen consoles have.

What i saw is that PC's slower and older than next gen consoles can run bigger race grids in ACC and keep 60fps
 
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I wouldn't put my hand in the fire for this.

Pcars AI cars runs on simplified phisycs engine (less CPU taxing)
But those of ACC runs on exactly same physics engine as the player car use.so it's more CPU taxing.

Here you can see how the game struggle in certain conditions, running on native 4k on an Xbox series X with the 30fps cap unlocked (so game can go to 60fps) and even with the extra power of the next gen consoles it struggle a bit.



Sure there can be done some optimizations, use the new baked shadows instead the dynamic ones that kunos implement as option in ACC PC version 1.7 and increase some graphics aspects, but I don't think much more can be done.. don't see the next consoles running much more AI cars.


I think car count will stay the same, because it probabaly will be the ps4/xone version just with better graphics so you can play cross gen online. I cannot imagine only ps5 player server now. Or another option - it will be online with PC and more cars are possible, but there is a very small chance of that happening.
 
I wouldn't put my hand in the fire for this.

Pcars AI cars runs on simplified phisycs engine (less CPU taxing)
But those of ACC runs on exactly same physics engine as the player car use.so it's more CPU taxing.

Here you can see how the game struggle in certain conditions, running on native 4k on an Xbox series X with the 30fps cap unlocked (so game can go to 60fps) and even with the extra power of the next gen consoles it struggle a bit.



Sure there can be done some optimizations, use the new baked shadows instead the dynamic ones that kunos implement as option in ACC PC version 1.7 and increase some graphics aspects, but I don't think much more can be done.. don't see the next consoles running much more AI cars.


Apples and oranges.

It´s still running in BC mode. You can´t compare the performance you´re getting on SX though BC right now to what we will get once it´s actually natively runnig on next gen hardware. Like not at all.

What we´re getting right now is a cute little boost. Nothing more.

Expect the actual next gen jump to be significant.
 
Apples and oranges.

It´s still running in BC mode. You can´t compare the performance you´re getting on SX though BC right now to what we will get once it´s actually natively runnig on next gen hardware. Like not at all.

What we´re getting right now is a cute little boost. Nothing more.

Expect the actual next gen jump to be significant.

this is exactly what I was saying. Judging next gen capabilities based on "backward compatibility title" has little to no sens.
 
I wouldn't put my hand in the fire for this.

Pcars AI cars runs on simplified phisycs engine (less CPU taxing)
But those of ACC runs on exactly same physics engine as the player car use.so it's more CPU taxing.

Here you can see how the game struggle in certain conditions, running on native 4k on an Xbox series X with the 30fps cap unlocked (so game can go to 60fps) and even with the extra power of the next gen consoles it struggle a bit.



Sure there can be done some optimizations, use the new baked shadows instead the dynamic ones that kunos implement as option in ACC PC version 1.7 and increase some graphics aspects, but I don't think much more can be done.. don't see the next consoles running much more AI cars.

How would the baked shadows work in regards to time of day? I assume if you choose this setting on PC you cannot accelerate time?
 
How would the baked shadows work in regards to time of day? I assume if you choose this setting on PC you cannot accelerate time?
Equal real time but less taxing than dynamic real time ones, you can see and hear Aris Talking about it in the pre release 1.7 streams.

- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.

Sure it can be a help to improve a bit the actual Gen and next gen upgrade.

@GlamFM @MroczMR don't forget that next gen consoles are more likely and upgraded hardware (stays architecture X86-64 with AMD CPU & GPU)
So even BC , the "boost" is thanks to the CPU of the next gen consoles, sure there can be made proper GPU optimizations.
For the rest, I see an upgrade update incoming for those that have already the game (payable or not) but on base it will be same game, with improvements and optimations, online the exact same so PS4/Pro/PS4 players can play together and Xbox/X/S|X can also play together with as only difference the framerate and graphics as what happens on PC.

About AI, like I mentioned, it uses full phisycs model as the player use, Pcars games uses simplified phisycs for AI.
If there will be some more AI sure it will be only in single player.

Don't think they will separate old gen and new gen

PS5 runs "BC" ACC more stable 60 than Xbox series X as it's 1800p checkerboard instead native 4k as it runs on Xbox one X /Xbox series X and we don't have to forget either that it's a very demanding game even on PC with top hardware

That's my point of view, time will say, but I don't expect more than an optimised and bit better graphics upgrade update using things like the new shadows options from 1.7 and for the rest be same as the old gen version...if I'm wrong, great...if not,well, i don't gonna be disilused due hype


Have a nice day both:cheers:
 
To be clear. I don't expect 40-50 cars on next gen like it is on PC. But bumping it a little bit would be enough. 24 or 30 maybe 32 would be great. And i am talking only about single player.
 
It’s good on PS5, but not great. I’m willing to pay full price again to get a truly next gen experience.
this! i keep on patiently waiting for the PS5 version to drop!
24+ cars on the track at 4k/60 is what i expect... it will all be good! :D
 
i have old LCD TV which probably also have bigger input lag than most new tvs and monitors. For me it is good enough.
Allow me to go off-topic here and focus on this for a moment.

The TV which I had coupled to my rig for some years now (an old Samsung FHD LCD, with an input lag of 50+ ms) recently blew up and I've just installed the new TV to replace it: a modern 4K LG LCD, with an input lag of around 10.3 ms.

Now, while being a crappy, budget TV, let me tell you that the difference in driving is night and day!
Seriously, you won't believe how much of a difference it makes until you try it.
I now rarely spin, catching drifts easily (whereas I used to miss the proper countersteer timing) and I can now actually hit the curbs at precisely the point I had envisioned in my brain.
Heck, I'm even winning online races now!

So, yeah, consider upgrading your monitor / TV if you think something's off with your driving. Or, at least, if you're looking for a new one, always have its input lag in mind.
 
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Allow me to go off-topic here and focus on this for a moment.

The TV which I had coupled to my rig for some years now (an old Samsung FHD LCD, with an input lag of 50+ ms) recently blew up and I've just installed the new TV to replace it: a modern 4K LG LCD, with an input lag of around 10.3 ms.

Now, while being a crappy, budget TV, let me tell you that the difference in driving is night and day!
Seriously, you won't believe how much of a difference it makes until you try it.
I now rarely spin, catching drifts easily (whereas I used to miss the proper countersteer timing) and I can now actually hit the curbs at precisely the point I had envisioned in my brain.
Heck, I'm even winning online races now!

So, yeah, consider upgrading your monitor / TV if you think something's off with your driving. Or, at least, if you're looking for a new one, always have its input lag in mind.

Yeah but i have just bigger financial plans actually ;) So there is big no for buying new tv etc.
 
Here's how the game runs on PS5;



The game can be improved and optimized for next gen a bit? Yes, for sure, using the new less taxing shadows options Kunos intorduced for not so capable hardware on 1.7

Xbox series X is dipping more framerate as PS5, (native 4K Vs 1800p checkerboard) on quite similar hardware specs.

So how much graphical and details upgrade there can be done on next gen is still to see, much more AI , which uses same phisycs engine as the player and no simplified phisycs as PCARS games seems difficult cause they are more taxing

Just hope they achieve stable 60 FPS on next-gen with a graphical and details boost ,let the AI number as it is and add camera movement settings, VoF, UDP enabled and extra button mapping which are already requested from the consoles Community

With that and bugs ironed out, it will be already good enough improvement.

(For the one that said that online Pcars 2 has only 16 players, yes,as GT SPORT personalized lobbies, cause they run on P2P servers meanwhile ACC run on dedicated servers, GT SPORT Sport mode runs also on dedicated servers and car count there is higher also )
 
I wanted to get a PS5 but since its impossible i decided to build a PC.

Running ACC at 1440p with epic settings (highest they have) im getting 150-200 fps when i play online.

I average 99 fps in single player in the worst conditions possible with 15 cars. Heavy rain at night at nurburgring in that terribly right first turn even.
 
I bought ACC a couple of months to play the boosted version on PS5 - i stopped playing as i was waiting for the British circuit pack,and now im waiting for the PS5 version of the game hehe. I suppose it will be worth the wait to play the definitive version!
 
It will reduce input lag, You won't see it, but you'll feel it.


Physics and FFB parity with PC would be perfect for me.

Physics should be more than possible, but without being able to run custom LuT files on console, unless you have a DD wheel you will not be able to get it for FFB.
 
Currently ACC can't set monitor frequency so it's not playable for me.
Late reply, but you can set monitor refresh rate. If you play in Windows Borderless mode the game will use desktop resolution + refresh rate. And in Fullscreen you can use software (which I can't remember the name of right now).
60 is fine but it's not good for this great sim. You need to be precise and 60 is not fast enough.
60 is enough. You should have all the precision you need at that framerate. Also, I seriously doubt that the top racers online are all running 120 fps. :) Just to be clear, I'm talking about need now. Not what's nice to have.
It will reduce input lag, You won't see it, but you'll feel it.
For games with mouse input yes, since with a mouse move the response is immediate. But in a sim, well...not so sure about that, as there is a physical "sluggishness" involved with gears, belts, servos or what have you. A blind test would be required, since with these things there is a lot of placebo involved. :)
 
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Late reply, but you can set monitor refresh rate. If you play in Windows Borderless mode the game will use desktop resolution + refresh rate. And in Fullscreen you can use software (which I can't remember the name of right now).

60 is enough. You should have all the precision you need at that framerate. Also, I seriously doubt that the top racers online are all running 120 fps. :) Just to be clear, I'm talking about need now. Not what's nice to have.

For games with mouse input yes, since with a mouse move the response is immediate. But in a sim, well...not so sure about that, as there is a physical "sluggishness" involved with gears, belts, servos or what have you. A blind test would be required, since with these things there is a lot of placebo involved. :)
True, I found that solution later. It makes sense but I was a bit confused. I had 120/144 Hz monitors before and it was easier. Currently I have 240 Hz with Gsync and still you don't want inconsistent pacing. Frame limiting in games sometimes works fine sometimes worse. Still, ACC is too demanding so "lock" to 120 with Gsync looks good enough.

60 is ancient history for games. 120 is not bad but it's not smooth at all. 240 is better. Lap times are not connected to FPS. If you are a gamer you need as much FPS as possible because it's better for playing. Who doesn't care, it's his problem. I had similar discussions 20 years ago too :D It's always the same. Sega arcades in 80s wasn't 60 for nothing.

Lower lag = better lag.
 
It probably wont happen but i would rather have this next gen version be cut off from old gen completely and have cross play with ps5 xsx and hopefully pc. Bigger grids and a bigger pool of players at all times... As far as visuals.. i would be happy with a solid 60fps graphics fidelity pushed a bit more and super clean (no weird texture flickering or visual bugs)
 
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