Assetto Corsa Competizione Coming to PS4 and XB1, Arrives June 23

  • Thread starter Northstar
  • 2,573 comments
  • 200,418 views
After I decided to stop punishing myself with ACC I ran a 32 car race in PC2 at night with rain. The difference is colossal.

I did the same thing last night. I got so frustrated trying to get the game to work that after about 30 minutes I finally gave up and popped in PC2 just to race something before bedtime. Ran a GTE race at Imola.
 
So I fired it all up,

Went out and you can see my DS4 settings before I go off, started on Steering assist enabled, then turned it off and my world was I spinning, could't get a feel for the car what so ever, maybe my FFB/vibration setting is wrong



Then I went out and tried David Perel's audio, Much better and you can here the moving of tyres more to react

But another Thing I noted, in the video above I was too aggressive with my steering input

So I went out again but this time barely moving the wiggly stick and this is the outcome:


Much better! Ill play around with things still, I think the higher the gamma the more stick movement needed but probably want less steer filter and more steer sensitivity,
I don't know, my settings of SS 45, SF 75, SteerS 95, SG 2.0 and little movement seems to work well
 
The framerate is a issue for me, i can live with 30fps racers but its not a smooth 30fps, something is off about it. I'm a controller user and i really like AC and PC2 on controller, they're hard to master on controller but once you do they feel great and precise (as can be on controller) and if you mess up you know it's your fault. With ACC its too jumpy the framerate to be precise on controller, feels like there's a few frames missing from input.
I know it was 30fps and i knew it not a locked 30fps and i could live with that but its more than that, it feels off all the time.
Disappointing XBX owner.
 
Had a good amount of time on the game today - primarily ticking off some of the track experience, plus a couple of quick races.

Tried a few different cars, all on aggressive default. Didn't like the Aston - it has odd low speed handling, wanting to half spin at low speed on direction changes. The Mclaren was very understeery. Merc quite nice. Porsche for me is pretty much undrivable - feels really strange, on both default set ups! The best by far for me was the Ferrari - steering feels much nicer on this than the others, and the handling is very well balanced.

Zandvoort is just an awesome track. Ran a couple of quick races there in the Ferrari and really enjoyed them. AI is decent, didn't notice any deterioration in the graphics with other cars on the track.

Confirmed what I thought on 1st play yesterday... the graphics are ordinary, but the physics are (mostly) a massive step up on anything I've played on a console... much more realistic than GTS, for example. You actually have to drive the car properly.

My big fear after AC was it wouldn't work with a G29, but it actually feels OK... I would imagine its significantly better with a better quality wheel. I do need to sway my brake and clutch spring over though... struggling to get full brake pressure with a wheelstand pro on carpet.
 
@Stotty what wheel settings are you using ? I don't get any feeling for what the car is doing at all.

I’ve shut everything down now, so I’ll confirm tomorrow, but from memory the only things I’ve changed are the top setting (to 75) and the one that adds constant feedback (to 15, which is max, I think).

it’s not perfect... hard to judge higher speed turn in for example, but the more I played the better I found it. Just need to get the muscle memory I guess. Braking correctly on partially brakes is much more of a challenge for me.
 
I have the screen issue too, although not quite to that extent. LG C8 OLED.

FFB is poor imho (Logitech G29), I have messed with the settings and wil have to do so again because I can't feel anything - sliding, lock up, kerbs etc, its just numb. If you crank up road effect you can make the FFB bang and rattle around, but that doesn't increase any sort of feel.

Hey,I've found through the official support forum from Kunos these 2 FFB settings,one for G29 and one for the Thrustmaster T300

Give them a try ..

Screenshot_20200624-034726.jpg
Screenshot_20200624-034740.jpg
 
i did get the disc version, and yes i preordered it 1 month ago and didnt get dlc code inside.
Where can i contact Kunos email or 505 games?

Contact the retailer and ask for it, according to the official page they should be distributing codes.
Here in the US, I preordered from Best Buy and was emailed the code 1-2 hours later. Places like GameStop usually have codes printed on the receipt.
 
I’m on PS4 Pro with a dualshock. Enjoying it so far, it need some care and attention with the visual side of things. Maybe some motion blur to help smooth out the frame rate and some options for visual steering smoothness like there is in asseto corsa. I have found some settings that feel pretty good, even allowing me to run without stability control,

Deadzone - 0
Speed sensitivity - 50
Steer Filter - 70
Steer Speed - 1
Steer Gamma - 2.5
Steer Assist Enabled

I am finding it much better than PC2 despite the framerate as I could never ever get the pad controls dialled in to anything that felt good.
 
Am I expecting too much?

I keep reading how absolutely amazing the physics are and how this is better than everything ever, so I'm confused.

Using the settings for the G29 that @Donnced posted above.

Practice session and yes driving line is on, just because I'm so unsure of what the game thinks I should be doing that I'm using it as a guide for entry speed.

FFB is whirring away on the straights, if I release grip it starts squriming from left to right, ok so its working.

Here's my problem. Through this little deliberate excursion there is absolutley no FFB or feel in any way that you've just exceeded what the tyre can do.



Lets go the other way, simple classic oversteer, same thing, zero feel at all.



As in that last video I can run kerbs quite happily, as much as I want, you can't feel it and it doesn't seem to upset the car at all.

Wheel works fine in other games. Am I expecting too much to think I should be getting some sort of feel for this stuff through the wheel ? it doesn't feel realistic at all.

At the end of both incidents I hit the options button and then share. After that the wheel gets much heavier and all the FFB goes away completely. Return to the garage and it goes back to how it was. I'm not entirely sure what settings are taking effect or when.
 
In the 1st video you’re trying to carry way too much entry speed. No FF is going to save you from that... you change up to 5th gear when you should have been braking. You’re minimum 20kph too fast when you try and turn in.

2nd video you lose grip on the kerb. You’re not saving that as the tyre will spin up super quickly.

Unlike GTS physics might lead you to believe, you can’t drift GT3 cars.
 
In the 1st video you’re trying to carry way too much entry speed. No FF is going to save you from that... you change up to 5th gear when you should have been braking. You’re minimum 20kph too fast when you try and turn in.
2nd video you lose grip on the kerb. You’re not saving that as the tyre will spin up super quickly.

Unlike GTS physics might lead you to believe, you can’t drift GT3 cars.

+1
 
In the 1st video you’re trying to carry way too much entry speed. No FF is going to save you from that... you change up to 5th gear when you should have been braking. You’re minimum 20kph too fast when you try and turn in.

2nd video you lose grip on the kerb. You’re not saving that as the tyre will spin up super quickly.

Unlike GTS physics might lead you to believe, you can’t drift GT3 cars.

I think you're missing my point. What you see in both videos was absolutely deliberate. I was not expecting anything, least of all FF to "save me", nor to drift the car.

What I'm trying to express is that even if understeer/oversteer is extreme, as in those cases I get zero feel from the wheel, nothing, zip, nada.

What I'm expecting (and thought ACC would provide) is if I got a bit of under/over steer I'd be able to feel it, so if I brake too late and can't get it turned in perfectly that feedback comes back through the wheel. Currenlty this isn't the case, that leaves me "driving by the numbers" to some extent.

I'm continuing to fiddle with wheel settings but maybe my expectation of "the best physics model ever in a sim" are too high ? What adds to the confusion is that GTS provides something vaguely in this direction, and I know its FFB isn't well regarded here, yet so far ACC feels like it provides less at the moment.


read the above.
 
Last edited by a moderator:
That there is the definite no buy from me. :censored:s me off when we gett short replays, same with motogp, cannot get a full race length replay, I don't get it, replays files are tiny for gt sport, so what is the issue with that, really do not like that unreal engine

The door is that way --->

Bye bye
 
Last edited by a moderator:
I'm on a standard PS4 with a g29. When I enter a turn too fast, let's say I can get around at 76-80 mph but I enter in at 81-85 mph the wheel goes soft as if the tires are skidding across the road. I feel this and i know I have to have less gas and/or off throttle.

I don't know what you are looking for. My real cars steering wheel never gets too wild. It's all very subtle for the most part.
 
I purchased this today to play on my PS4 Pro and so far my experience of the game is largely positive compared to most comments I’ve read here. No issues with my T300 using the open wheel add-on, FFB gives plenty of feel for what the car is doing. If anything I turned the FFB settings down a little. I don’t have any issue with the frame rate, don’t even notice after a few minutes. Great sense of speed and the car physics are impressive.
 
I'm on a standard PS4 with a g29. When I enter a turn too fast, let's say I can get around at 76-80 mph but I enter in at 81-85 mph the wheel goes soft as if the tires are skidding across the road. I feel this and i know I have to have less gas and/or off throttle.

I don't know what you are looking for. My real cars steering wheel never gets too wild. It's all very subtle for the most part.

That. I don't get that at all, as I said. Care to share your settings ?
 
I think you're missing my point. What you see in both videos was absolutely deliberate. I was not expecting anything, least of all FF to "save me", nor to drift the car.

What I'm trying to express is that even if understeer/oversteer is extreme, as in those cases I get zero feel from the wheel, nothing, zip, nada.

What I'm expecting (and thought ACC would provide) is if I got a bit of under/over steer I'd be able to feel it, so if I brake too late and can't get it turned in perfectly that feedback comes back through the wheel. Currenlty this isn't the case, that leaves me "driving by the numbers" to some extent.

I'm continuing to fiddle with wheel settings but maybe my expectation of "the best physics model ever in a sim" are too high ? What adds to the confusion is that GTS provides something vaguely in this direction, and I know its FFB isn't well regarded here, yet so far ACC feels like it provides less at the moment.

I can’t give you the long reply as my internet has packed up, so I only have my phone, so here’s the short version...

GTS doesn’t communicate understeer or oversteer through the FF. What it does is give every car and every tyre an unrealistic super wide and slow slip angle... which gives you time to react.

Slick tyres don’t behave like that IRL.

I don’t have a problem ‘feeling’ understeer in ACC... but I don’t just rely on the steering to tell me what’s going on. You have to use your eyes and ears as well.

Oversteer is much harder to catch (as it should be)... little slides are catchable if you Just hold the lock, balance with a bit of throttle, and don’t try and pile on the opposite lock.
 
I think you're missing my point. What you see in both videos was absolutely deliberate. I was not expecting anything, least of all FF to "save me", nor to drift the car.

What I'm trying to express is that even if understeer/oversteer is extreme, as in those cases I get zero feel from the wheel, nothing, zip, nada.

What I'm expecting (and thought ACC would provide) is if I got a bit of under/over steer I'd be able to feel it, so if I brake too late and can't get it turned in perfectly that feedback comes back through the wheel. Currenlty this isn't the case, that leaves me "driving by the numbers" to some extent.

I'm continuing to fiddle with wheel settings but maybe my expectation of "the best physics model ever in a sim" are too high ? What adds to the confusion is that GTS provides something vaguely in this direction, and I know its FFB isn't well regarded here, yet so far ACC feels like it provides less at the moment.
It may sound silly, but try camber set to zero front and rear.
Dynamic damping also set to zero.
 
Last edited:
That. I don't get that at all, as I said. Care to share your settings ?

I can when I get home. It's been a mess out there with wheels not working and this lag (I haven't seen it).

It may sound silly, but try camber set to zero front and rear.
Active damper also set to zero.
What silliness is this? The car would be horrible around any corner...
 
Last edited by a moderator:
Today, I had the opposite experience from yesterday.

Decided to go for a simple hotstint around 6am Suzuka on a McLaren 650S... And what a joy it was!

Everything was spot on. The McLaren was brilliant to drive and the nice, golden light made Suzuka look stunning.
I was wearing headphones and the sound of the car bouncing off the track walls on the main and back straights made the whole thing almost magical.





And yes, my brain and eyes are still finding it hard to cope with the 30fps (and its dips). But it's getting better and right now everything else makes me eager to get back to it again.

Can't wait to start a proper Career.
 
Back