Assetto Corsa EVO Complete Early Access Content and Features Revealed

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Well Forza Motorsport is terrible on PC, with no native PS controller support. A better example of excellent controller support would be Crew Motorfest, which has native PS controller support including trigger haptic feedback. I'm a bit concerned about AC EVO's controller support as at present it doesn't mention PS controller support at all on the Steam page.

AC EVO:

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Crew Motorfest:

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It's very likely that thanks to Steam input you can use your PlayStation controller as if it was an Xbox one so I wouldn't worry too much.
 
It's interesting there's only 100 cars at full launch. Kunos have been around for a while so thought the car list would be a bit more expansive. I know they are going for quality over quantity but still...
Shame I won't be able to experience it for a while...
We have to take into account that there are 100 cars completely modeled both in the engine bay and the trunk and that they have had quite a lot of work on them to the point that even Kunos is going to add different levels of trim for every single car with all the extra accessories from the manufacturer or even the different gearboxes if the car have a few options among other things (like visual or performance parts from third real companies with real impact on the performance of every car)
 
I've not seen this mentioned before, ACE will support DLSS Super Resolution from day one Early Access, this is taken from a piece published by Nvidia yesterday.

"Assetto Corsa EVO enters Early Access on January 16th, featuring day 0 support for DLSS Super Resolution, ensuring sim racers with Surround triple-monitor setups can achieve fast frame rates. Throughout Early Access, Assetto Corsa EVO’s technology and features will be expanded, and an open world map recreating the legendary Nürburgring’s surroundings will be added in stages."

Source: https://www.nvidia.com/en-gb/geforce/news/dlss-assetto-corsa-evo-honkai-star-rail-smite-2/

Make sure you update your drivers...
 
We have to take into account that there are 100 cars completely modeled both in the engine bay and the trunk and that they have had quite a lot of work on them to the point that even Kunos is going to add different levels of trim for every single car with all the extra accessories from the manufacturer or even the different gearboxes if the car have a few options among other things (like visual or performance parts from third real companies with real impact on the performance of every car)
Quantity vs quality. I clearly preefer the last. hood opening, trunks, watching the engine...
 
PS5 Pro support I think you will get, I wouldn't hold my breath for PSVR2 support (given the lack of support from racing titles for it).
Isn’t that largely a product of those other games being made on the unreal engine and that being such a 💩 when it comes to resources. I took vr support in general, as the reason ac evo, and @Ian Bell, and his new game switched to other engines? Or at least a large contributing factor. Otherwise, why bother..
 
I've not seen this mentioned before, ACE will support DLSS Super Resolution from day one Early Access, this is taken from a piece published by Nvidia yesterday.

"Assetto Corsa EVO enters Early Access on January 16th, featuring day 0 support for DLSS Super Resolution, ensuring sim racers with Surround triple-monitor setups can achieve fast frame rates.
It doesn't say so specifically but from the page context I assume it will be DLSS 4 with frame generation (for 40xx cards) and multi-frame generation (for 50xx cards).
Will be interesting to see how that affects input lag. Increased smoothness is always good but there's only so much responsiveness I'm willing to sacrifice for it.
 
It's very likely that thanks to Steam input you can use your PlayStation controller as if it was an Xbox one so I wouldn't worry too much.
The Steam translation layer is very good, but you get the wrong glyphs on screen, it can't generate trigger haptic feedback if the game isn't providing it in the first place, and I find some old games really just don't work very well at all with a PS controller. ACC was okay with a PS controller, like FM it works at a "bare minimum" kind of level, rather than the "best in class" level of Crew Motorsport. The Crew Motorsport's sensitivity adjustments and option of a direct mode for truly hardcore players are better than any controller adjustments I've seen in any other driving game. Forza feels completely sluggish to me now by comparison.

It doesn't say so specifically but from the page context I assume it will be DLSS 4 with frame generation (for 40xx cards) and multi-frame generation (for 50xx cards).
Super resolution is one of the DLSS features, as is frame generation. As it only specifically mentions super resolution, I assume that is the only DLSS feature AC EVO will be supporting on day 1. The new transformer model does look like a stunning improvement, but I think we might have to wait till Jan 30th for that.
 
I just hope they copy the multiplayer of GT7, it´s just great how uncomplicated it is and you are within minutes in a race with players that are around your pace and you don´t have to race aliens as a beginner. :)
Multiplayer on GT7 in is a wasteland. If kunos cop GT7 sport mode they need to improve on it as pd have zero imagination. 1 lap at routeX lol. Come on.
PS5 Pro support I think you will get, I wouldn't hold my breath for PSVR2 support (given the lack of support from racing titles for it).
Imagine if they actually put out on psvr, a major win. I think it's something they absolutely must look into. Maybe their own engine will help with this.


Now what I'm really interested in is exploring the idea of modeling my local area and getting it in game on console. This is now possible from what Marco said , funds permitting.
 
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Multiplayer on GT7 in is a wasteland. If kunos cop GT7 sport mode they need to improve on it as pd have zero imagination. 1 lap at routeX lol. Come on.
It would be a major gain, will certainly be interesting once it arrives on the 2nd or 3rd early access update.
Imagine if they actually put out on psvr, a major win. I think it's something they absolutely must look into. Maybe their own engine will help with this.
If they can it would be great, PSVR2 owners need more love from racing titles, no idea what the issues have been that have stopped others, but I suspect its a resource and time cost vs projected additional sales issue.
Now what I'm really interested in is exploring the idea of modeling my local area and getting it in game on console. This is now possible from what Marco said , funds permitting.
To be honest, given the PC you would likely need to produce mod content, you would be able to run ACE on it as well.
 
The Steam translation layer is very good, but you get the wrong glyphs on screen, it can't generate trigger haptic feedback if the game isn't providing it in the first place, and I find some old games really just don't work very well at all with a PS controller. ACC was okay with a PS controller, like FM it works at a "bare minimum" kind of level, rather than the "best in class" level of Crew Motorsport. The Crew Motorsport's sensitivity adjustments and option of a direct mode for truly hardcore players are better than any controller adjustments I've seen in any other driving game. Forza feels completely sluggish to me now by comparison.


Super resolution is one of the DLSS features, as is frame generation. As it only specifically mentions super resolution, I assume that is the only DLSS feature AC EVO will be supporting on day 1. The new transformer model does look like a stunning improvement, but I think we might have to wait till Jan 30th for that.
That's pretty much what I meant. Poorly formulated post. :)
 
PSVR2 Support would be a great idea. Businesswise 2. I imagine every ps5pro / psvr2 / gt7 user is gonna purchase it.
PSVR has a very low uptake and the production stopped in last March as they have so much unsold stock, it would likely be a tiny fraction of the total PS5 sales of the game. Better business would be getting pad control correctly dialled in, as we all have a pad... im not holding my breath for that though, im more excited for wreckfest 2 as the next car game with good controller gameplay.
 
PSVR has a very low uptake and the production stopped in last March as they have so much unsold stock, it would likely be a tiny fraction of the total PS5 sales of the game. Better business would be getting pad control correctly dialled in, as we all have a pad... im not holding my breath for that though, im more excited for wreckfest 2 as the next car game with good controller gameplay.
No! ;) We need PSVR2 Support
 
PSVR2 Support would be a great idea. Businesswise 2. I imagine every ps5pro / psvr2 / gt7 user is gonna purchase it.
Businesswise that's not how it works.

The potential gain is realistically how many PSVR2 owners who were not already likely to buy it would only buy it if it had PSVR2 support.

Given the lack of sim racing support PSVR2 has right now ( a whole one title), I suspect the cross-over between sim racers and PSVR2 owners is not great. Given the dearth of new sim racing titles on PS5/PS5 Pro, most are going to buy it regardless of an absence of PSVR2 support.

In other words its a significant investment in time and resources for a potentially tiny gain in sales, a gain that's unlikely to recoup that time/resource cost.
 
I know business models. Believe me. But we need to say we wan't it on as many places as possible. This helps Kunoz make the businesscase.
 
I know business models. Believe me. But we need to say we wan't it on as many places as possible. This helps Kunoz make the businesscase.
Yes indeed! We want PSVR2 support!:)
It doesn't make the business case at all, I've already outlined what would be required in that regard, sufficient people who would not buy it on PlayStation without PSVR2 support to offset the development costs required to implement it. That calculation has likely already been made, and until someone (almost certainly Sony) provides middle-ware to allow PC VR standards to be quickly and easily ported over to PSVR2 (assuming that is even possible) it's going to be unlikely.

Unfortunately for PSVR2 owners, VR as a minimum standard for sim racing titles doesn't exist on PlayStation as it does on PC.
 
It doesn't make the business case at all, I've already outlined what would be required in that regard, sufficient people who would not buy it on PlayStation without PSVR2 support to offset the development costs required to implement it. That calculation has likely already been made, and until someone (almost certainly Sony) provides middle-ware to allow PC VR standards to be quickly and easily ported over to PSVR2 (assuming that is even possible) it's going to be unlikely.

Unfortunately for PSVR2 owners, VR as a minimum standard for sim racing titles doesn't exist on PlayStation as it does on PC.
Glad to know you really want PSVR2 support for ACE!
 
Glad to know you really want PSVR2 support for ACE!
You'd do well to remember my posting history on the subject...

If they can it would be great, PSVR2 owners need more love from racing titles,
... particularly given that you liked the post that's in.

This has zero to do with me wanting PSVR2 support in ACE, and everything to do with how realistic the case for it being included is. Two very different things.
 
You'd do well to remember my posting history on the subject...


... particularly given that you liked the post that's in.

This has zero to do with me wanting PSVR2 support in ACE, and everything to do with how realistic the case for it being included is. Two very different things.
Let's indeed hope they will support PSVR2 and PS5PRO. Some people make the concession of having windows in their lives. For me never ever again the ugliness of that horrid. 😆
 
You'd do well to remember my posting history on the subject...


... particularly given that you liked the post that's in.

This has zero to do with me wanting PSVR2 support in ACE, and everything to do with how realistic the case for it being included is. Two very different things.
You are talking to a brick wall here...
 
The biggest 1up Assetto Evo could pull ATM (imo) would be to have Fanatec DD+/Extreme Fullforce support in early access before PD manages to do it for their official GT7 wheel.
That'd be an interesting turn of events... seeing PD hasn't bothered getting Fullforce implemented into GT7 for over a year now.
Schadenfreude Galore...
 
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Let's indeed hope they will support PSVR2 and PS5PRO. Some people make the concession of having windows in their lives. For me never ever again the ugliness of that horrid. 😆
To be honest, you may need to consider a platform change in the future to fully take advantage of that.
 
The biggest 1up Assetto Evo could pull ATM (imo) would be to have Fanatec DD+/Extreme Fullforce support in early access before PD manages to do it for their official GT7 wheel.
That'd be an interesting turn of events... seeing PD hasn't bothered getting Fullforce implemented into GT7 for over a year now.
Schadenfreude Galore...
I mean, it's not just PD. No game supports Fullforce yet. This seems more like a Fanatec issue than a game dev issue now
 
Some people have to get used to the idea that if they want to use PSVR2 in EVO and other Future racing games they will almost certainly do so only on PC using the official adapter from Sony.
The biggest 1up Assetto Evo could pull ATM (imo) would be to have Fanatec DD+/Extreme Fullforce support in early access before PD manages to do it for their official GT7 wheel.
That'd be an interesting turn of events... seeing PD hasn't bothered getting Fullforce implemented into GT7 for over a year now.
Schadenfreude Galore...
It's very possible, on the SimRacing Expo they confirmed that they were working on implementing that.
 
They are pretty arrogant if they think im sticking with sony/playstation/psvr2 if thats the case.

If a pc gets built, thats pretty much the end of sony, in my house. Probably forever, as lg’s tv’s are consistently better.
 
I just figured out how they avoid under selling the game to most buyers. They can make the early access free to play and charge full price when the full game launches. Makes also sense as marketing demo..

According to early access info this Steam info is incorrect..
1000030132.jpg
 
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